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Sports betting in times of Corona. Here is your ticket to the moon. The next DKNG.

I'm basically quoting u/coinforce here. I discovered this gem, because of him and am already 14% plus since I bought. Thanks mate.
Alright nerds, gather round and listen closely. I've graduated to pennystocks chasing these juicy tendies while serving as an autistic prophet delivering good news to the retards and gambling degenerates in that sub.
"Alright u/Sweet-Zookepergame hurry the fuck up and give us the ticker you pumper"
This ain't a pump.
When I see the next golden ticket, I know when to enter with conviction and realize profits while some of you nerds decide to bag hold XSPA and downvote comments to make yourselves feel better.

Score Media and Gaming Inc. (TSE: SCR) (OTCMKTS: TSCRF)

What the fuck is this?
Score Media and Gaming Inc. empowers millions of sports fans through its digital media and sports betting products. Its media app 'theScore' is one of the most popular in North America, delivering fans highly-personalized live scores, news, stats, and betting information from their favorite teams, leagues, and players. The Company's sports betting app 'theScore Bet' delivers an immersive and holistic mobile sports betting experience and is currently available to place wagers in New Jersey, Color.
Key words for you nerds who can't read and have ADHD: SPORTS BETTING
It's already common knowledge sports betting is already big in the North American market - and will continue to generate tons of revenue as states continue to legalize sports betting. Canada is following suit. Legislations will be passed Q1 2021 and we're soon going to see an influx of CANADIAN online betting. Basically all of Canada uses this app exclusively for sports.
🚀 Let's take a look at DKNG and PENN this year 🚀
🚀 Share prices for these companies have gone up 300% already this year alone, and with more legalization coming through 2021, theScore is just beginning to scratch the surface and will follow suit.
🚀 TIMING: As vaccines begin to be distributed and the economy recovers, states are desperate for revenue and will be looking to ease regulations on sports betting. The more Sport games start promoting and reopening, the more these stocks will gain (especially with March Madness, NBA/NHL playoffs, etc.)
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🚀 Listen - I'm literally handing you a platter of gold here. If you understand this market, the trends and where actual revenues can be generated - then you understand the play here. Canada is UNTAPPED. This thing will pick up steam soon and will graduate from TSX/OTC and can be easily listed on the NASDAQ. Once that happens, Robinhood will have access and the sky is the limit. I'm not here pumping a fucking non-revenue generating, fuelled by hype only, and a company within an industry that I don't fucking understand.
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TLDR: BUY AND GET IN NOW.
Clearly, I'm on Interstellar's Endurance spaceship with TARS and CASE about to enter a wormhole that'll slingshot me into another galaxy... while most of you nerds are fighting to get on wooden sail boats. At the same time, I'm from the future telling Murphy Cooper (you nerds) how to find the tendies.
MURPHY'S LAW: WHATEVER CAN HAPPEN, WILL HAPPEN.
EDIT: FORGOT THESE 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
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submitted by Sweet-Zookeepergame to pennystocks [link] [comments]

Resumen Semanal de Noticias número 17

Hola, y bienvenidos al Resumen Semanal de noticias Número 17, correspondiente a la tercera semana de diciembre de 2020. Antes de comenzar le damos las gracias a Ceci por esos Cafecitos.
TL;DR: Acá está el video
SÁBADO:
DOMINGO:
LUNES:
MARTES:
MIÉRCOLES:
JUEVES:
VIERNES:
Cerramos el resumen con los números de la pandemia:
Si les ha gustado este resumen les agradecemos por sus comentarios y compartidas. Como ya lo hemos dicho no hacemos esto con fines de lucro, pero si alguno quiere hacernos una donación por cafecitos será más que bienvenida. Muchas gracias por todo.
Chao.
submitted by guillepaez to argentina [link] [comments]

Resumen Semanal de Noticias XIII

Hola, y bienvenidos al Resumen Semanal de noticias Número 13, correspondiente a la tercera semana de noviembre de 2020.
TL;DR: acá está el video.
DOMINGO:
LUNES:
MARTES:
MIÉRCOLES:
JUEVES:
VIERNES:
Cerramos el resumen con los números de la pandemia:
Si les ha gustado este resumen les agradecemos por sus comentarios y compartidas. Como ya lo hemos dicho no hacemos esto con fines de lucro, pero si alguno quiere hacernos una donación por cafecitos será más que bienvenido. Muchas gracias por todo.
Chao.
submitted by guillepaez to argentina [link] [comments]

Daily Skins Review - S6 E3 “Alex”

After the unfortunate death of Grace, we move on to the next episode, three, titled “Alex”. Now, I obviously know who Alex is, but at the time he just kinda came out of nowhere, so let’s see what this new character has to offer. Last time they did this it was Sketch, which was a fucking shambles. Let’s go.
The camera pans across to an alarm as we see a map and some sailing paraphernalia as some dodgy music starts playing (perfect opportunity to use Fisherman’s Blues but whatever). Some bloke (Alex) then counts down the seconds before his alarm goes off and then hops up and gets dressed. He picks up a list with 6 numbers and some writing written on it and he also picks up a die. Alex then takes some breakfast to a woman who I assume is his grandmother and then gets a call from his dad who asks him if he’s ready to move house the next week. Alex’s grandmother makes a rather disrespectful gesture at the sound of Alex’s dad’s voice, who mentions that she’s being put in a home soon. She then calls him a “silly old twat” when he hangs up (wow, how she gonna do her own son like that?) and asks if he even wished Alex any luck. She tells him he doesn’t need it anyway and Alex is next seen messing about with his die and list at a bus stop. Alex is next seen being shown around Roundview by Doug, who tells him that his father changed some of his subjects around (what a silly old twat). Alex is introduced to his class, which Liv, Mini, Alo and Nick are also in and we find out that Doug is now the head teacher (finally, the real MVP is leading the line). Alex messes about with his die again as he and Liv share a glance. He sits in the canteen and notices Grace’s memorial, while also looking at Liv as she pours some vodka into her drink (just casually in the middle of a school I might add). He catches her eye and they smirk at each other (fuck me, first Rider, then Matty and now Alex. Liv does love a proper impromptu relationship). Alex takes out his list of six options (which I’m not gonna type out, but they’re all a bit odd) and rolls his die. He lands a two, which is “punch the next person to walk in”, who just happens to be young Alo Creevey. He’s arguing with Nick, who’s complaining that he’s partners with Rich for some project, but he’s obviously not in for the foreseeable future. Alex then gets up and fucking sparks Alo out of it in front of everyone before helping him up, apologising and telling him it’s “only numbers” as he walks off. Liv seems impressed (didn’t realise she liked some good old assault).
We then see Liv at her locker, who approaches Mini and confronts her about avoiding her lately because she doesn’t want to talk about Grace, which Mini denies. Mini gets upset and storms off, the lurking Alex in the background viewing the whole thing. Liv notices him and asks him what his deal is and why he socked poor Alo. He then gives this whole “numbers” thing (which I get is supposed to be a quirk of some sort, but it’s really cringeworthy to me). He then demonstrates, rolling a three and then kissing Liv. She reciprocates...by slapping him. She then sort of smiles and they introduce themselves to each other. And then she’s walking to his house (like I said, it doesn’t take much to convince old Liv to do anything). Alex then finds his Gran in a closet and introduces her to Liv. She tells Liv she “likes to colour” of her and they share a laugh. Alex then serves then beans on toast (good bit a food that) and Alex’s Gran does some reminiscing. However, things go south when she starts talking about being put in a home and about Alex’s dad. As he sees Liv out, she invites him to the pub, Alex telling her he might come. Alex then reads to his Gran and ignores a call from his dad. He arrives at the pub (despite not knowing what time they were going at) and sees the gang minus Rich (and Matty and Grace obviously) looking rather dejected. He goes over and asks if any of them want a shot (Alo getting confused and thinking Alex is offering him out). As Alex goes to get drinks, Alo complains about him and Mini tells Liv they don’t need any new friends (honestly, the way characters treat each other in this show, it’s hard to believe they’re friends at all). Nick comes up beside Alex at the bar and he asks Nick what Grace was like, Nick telling Alex he’s alright but just to “leave that alone” (yeah, why is Alex such a nosy twat?). Liv introduces them all to Alex, Mini quickly downing her shots before going for a dance with some prat. Alex notes Alo’s annoyance at Mini’s behaviour as he points out that they’re all “a little on edge” (I don’t really think Angie’s psychology class would be needed to spot that to be honest Alex). Alo then gets up to dance, nobody joining in, Nick telling him that’s gay (this show would be cancelled today just for that joke alone). Alex then gets a phone call and goes outside as Nick agrees to dance with Alo. Being the only two alone, Franky and Liv gaze at each other, not speaking. Alex has another angry phone call with his twat of a father and then goes to some shady casino with Liv. After an intense poker game with a load of Asians which ends in an Alex victory, one of the players goes mental and accuses Alex of being a “fucking cheat”. Alex then invites the man for a game of heads and tails for the money, daring the man to choose tails, which he does. He flips the coin to the man, which lands on heads. Liv collects the money and Alex shakes the man’s hand and they start to walk away. However, the man discovers that Alex used a double sided coin and he and Liv have to leg it. Alex then has to go back to his Gran and gives Liv some of the money. He kisses her cheek before she heads off. He then takes out his phone, goes on some gay dating app and hooks up with some man (well, that came out of nowhere). Alex gets offended when his fling offers him some money, Alex exclaiming that he’s “not a rent boy” before ripping up the money, kissing the man’s cheek and leaving.
Alex does his countdown before alarm nonsense again before caring for his grandmother and ignoring his father. We then see him in school as Liv approaches and he rolls his die again. He lands a one so he and Liv break into someone’s house. The house they’re in is messy with porn magazines scattered around (Sid’s house maybe?). To mess with the guy, they clean up, leaving his room spotless. Liv starts making a move on Alex, who starts to explain something to her (likely that he’s gay) but they have to run when the man (who’s not Sid unfortunately) comes home. They head back to his but Alex finds his dad at home. They have an icy exchange, Alex wanting not wanting to put his grandmother in a home and offering to look after her. He leaves and tells Alex he’ll be back later. We then have a nice scene as Alex dances with his grandmother, Liv joining in. We then see Alex at college, introducing Nick to the concept of the die. Nick starts reading off his list which involves outcomes such as hanging himself and getting into heroin (that might’ve been the best tragic humour this show has done). Alex tells him to starts smaller and they start to make a new list until they’re interrupted by some bloke who’s making an announcement (he’s literally the biggest Percy Weasely I’ve ever seen). He announces they’re having a memorial service for Grace, his manner proving to be off putting for Liv, Nick, Alo and Mini who don’t want to go. However, things turn sour when Mini accuses Liv of trying to speak for all of them, causing Liv to get upset. Alex goes after her and finds her crying. He consoles her and Liv kisses him. However, just as Mini approaches to, Alex reveals to Liv that he’s gay (which shouldn’t be surprising considering each generation needs a gay character. This wouldn’t be Skins otherwise). She calls him a headfuck (I can’t stress enough how overused that word is in this generation) and accuses him of being spineless. She gets angry with him as Mini reveals herself and piles on, Alex leaving. Liv then tells Mini to do one. Alex sprints out of the school and back home. He calls his grandmother, finding her in bed, her eyes shut. He looks at her bedside locker, picking up the empty pill bottle that was lying on its side. Alex takes the picture of the boat that was in her hand, kissing her head as he starts to cry. We then see Liv at Grace’s memorial, stony faced among the tearful crowd. Percy Weasely whips out a keyboard and him and some other girl sing, to Liv’s disgust. Mini and Franky join her and they look on at the distasteful glorifying of Grace’s death. Franky marches up and pulls at Percy’s keyboard, insulting him (wait, there might be enough time for redemption for Franky...). Liv joins and smashes his keyboard and then flashes the crowd (...Liv. Why’d you do that?). She runs off crying and gets a phone call from Alex, who’s watching her from afar. He apologises and offers to help her. “With everything”.
A blue van pulls up near the sea (or just some stretch of water at Bristol. My UK geographical knowledge isn’t amazing, but isn’t Bristol coastal? Like near Wales and that?). The gang (minus Rich of course) get out and we see a man loading stuff onto a boat. Alex stands aboard and they all sail out. They have a drug fuelled party out at sea. When Liv asks Alex if he stole the boat (yes Liv, I forgot how simple it is to steal a whole fucking boat) but he says he rented it because he thought they all needed it. When Liv questions his motives as he didn’t know Grace, he tells her he “needs a friend right now” and then motions at Mini, telling Liv that “so does she”. As Liv and Mini try and fail to reconcile, Mini sits down on something. She then becomes curious to what it is, freaking out when she finds Alex’s grandmother’s body resting inside. The gang then question Alex’s decision to bring a dead body to their boat party (which is understandable. Alex is alright but he could definitely be the type to murder them all and sink the boat). He goes on to explain that he wants them to help him bury his grandmother at sea. Before they dump her in the water, he reads from that sailor diary, the gang crying about Grace, before they throw her on the water, the casket floating for a few moments before Alex does some weird finger gun shit, counts to down from three, then shoots the casket, it sinking on his cue. Franky then rings Matty, going to voicemail, then telling him it’s her and “don’t ever come back”. Liv and Alex agree to be mates and Alex does another die roll, rolling a six, “Always run away”. So they both jump in. Liv throws the die and they both swim after it.
Okay, new character introduced. And he’s actually pretty good. Obviously he’s a bit overly enigmatic and is definitely not a realistic teenager, but he’s got a pretty good story and just made the season more interesting and brought it back to life. I know this episode was a bit bleak, but Alex’s pretty ridiculous ongoings in this episode really shadowed the entertaining stories that we saw in Gen One and Two. He was a real breath of fresh air, as was this episode in general. Anyway, take note of: - Character of Alex - Fractured morale among the group - Gang somewhat coming to terms with Grace’s death - Franky’s voicemail to Matty - Alo and Mini’s romantic tension
So yea, that was a refreshing episode. It might’ve been a bit over the top, but Alex was the kind of character needed to keep this generation interesting and to add something new. And the overall plot of this one was quite good for all the characters.
Overall Rating: 8/10
submitted by Ezza16 to skinsTV [link] [comments]

A Guide to the Differences Between JRPGs Ports and Enhanced Versions (Part 1).

A new day, a new guide.
This is the hardest one of the guides I wanted to make, because the information is never easy to get, which is weird. So please forgive me if I missed some changes, and by all means tell me if I missed any of them or if any of them are incorrect.
Since this list is really long, this guide is going to come in parts, this part covers:

Important Notes:

  • This is made for Ports and Enhanced versions, so No Remakes. So this is about differences between the different versions of Chrono Trigger, and not about the differences between FF7 ps1 and FF7 Remake.
  • The differences are taken from all over the internet, either from official sources, wikis, youtube, and even forums.
  • I cover all the changes for a game, unless there is too many, in which case I will highlight the ones worth mentioning.

~ Valkyrie profile (PSX US.ver): vs Valkyrie Profile: Lenneth PSP vs iOS & Andriod. ~

Valkyrie profile PSX:

Nearly identical to the Japan version but with minor fixes in the menu screen. In the Japanese version, Characters not in the party were unable to change or learn skills nor were they able change or remove equipment. The US version allowed out of party members to change and learn skills as well as change or remove equipment without being added to the party. Also in the Japanese version, Lenneth would unequip all her skills and equipment when switching between sword and bow. The US version 'remembers' the previous setting when switching weaponry and is automatically equipped with the skills and equip. Another improvement over the Japanese version is an improved item sorting option.
There are a few instances of censoring such as Badrach's smoking.

Valkyrie Profile: Lenneth PSP:

Valkyrie Profile: Lenneth lacks the improvement made in US version. Rather than re-rendering the textures of the dungeon maps, TOSE cropped and upscaled the pre-rendered images to fit the portable console's screen, resulting in severe blurring in some areas. This version also removes the anime opening movie in favor of 3D CGI, animated movie. Certain key story-sequences were animated in the same style as the opening movie and can be viewed at anytime in the Gallery option in the title screen once unlocked in the story. The animated scenes include:
  • Opening Movie
  • Lenneth's Awakening
  • Jelanda's Transformation
  • Alicia witnesses Barbarossa's execution
  • Lenneth's encounter with the Lord of the Undead
  • Lenneth and the Homunculi
  • A chance encounter between "Meril" and Lucian
  • Lenneth in Weeping Lily Meadow
  • Lucian's departure to Valhalla
  • Hrist's Awakening
  • The Sovereign's Rite
  • A Ending
Other big changes are:
  • An enhanced version of the original game's localization
  • Square Enix cleaned up the original game's English script and additional voice over dialogue for the CG movies was recorded by New Generation Pictures, rather than the original company, TAJ Productions.

Valkyrie Profile: Lenneth iOS & Andriod:

This is the PSP version being ported to iOS & Andriod, with the following changes:
  • Enhanced graphics such as character portraits. >* Enhanced Text.
  • Enhanced UI.
  • The option to skip cut-scenes.
  • In-app purchases to unlock collectibles
  • Ability to turn on auto-battle.

~ Chrono Trigger (SNES): PSX vs NDS vs iOS & Andriod vs PC. ~

Chrono Trigger PSX:

Anime cut scenes created by original character designer Akira Toriyama's Bird Studio and animated by Toei Animation.
A new Extra Mode Option was added that is divided into different categories of viewable extras, that are unlocked as you finish the game, and just as shown in the picture, they are:
  • Theater.
  • Art Gallery.
  • Music Box.
  • Tech Showcase.
  • Monster Data.
  • Boss Data.
  • Endings.
  • Treasure Map.

Chrono Trigger NDS:

This version includes everything new in the PSX version, and also has big and a long list of changes and additions, which I will try to condense them as much as possible:
  • Ability to play using the two screens and the touch screen, or in classic mode through a single screen.
  • Added the Arena of Ages: A monster arena where You pick basic monsters and raise them to fight computer and wireless opponents.
  • Added the Lost Sanctum: A sidequest during the main game. It consists of two dungeons in two different eras.
  • Added the Dimensional Vortex: A extra Dungeon, available after beating the game once and appears in three different eras. Each dungeon is different.
  • A lot of New Items.
  • New Enemies in the new dungeons, in the form of palette swaps of old enemies.
  • One New Ending after finishing the Dimensional Vortex completely.
  • New Translation that changes a lot of names form the original version to something more faithful to the Japanese version.

Chrono Trigger iOS & Android:

Both versions initially were based on the NDS version, but later on got an update to make them similar to the PC version.

Chrono Trigger PC:

Everything on the NDS version is present here except there is No Arena of Ages. What they did add however is:
  • Auto-Save feature.
  • Higher Resolution Graphics and update UI.
  • Support for mouse and keyboard controls.
  • Remastered sound and music.

~ Star Ocean: The Second Story (PSX): vs Star Ocean: Second Evolution (PSP) vs PS4 (JP.ver). ~

Star Ocean: Second Evolution:

  • A New Translation that changes almost everything in the game.
  • New voice actors. >* New voiced acted scenes; All major story events now have voice acting.
  • New recruitable character: Welch Vineyard.
  • New Private Actions and 13 new Endings.
  • Unlocking the Galaxy and Universe modes now require defeating a specific number of enemies in a single playthrough rather than unlocking voices in the Voice Collection. >>>* Practically all Combat Skills have been refined, some being removed (such as Cancel, which is now automatically implemented).
  • The combat system has been slightly refined, now allowing all melee fighters to perform a 3-hit combo as their normal attack.
  • The Super Specialty "Bunny Call" no longer allows the player to "climb" on towns and some terrains. The player now will enter a town upon approaching while in Bunny Form, and can even activate private actions.
  • All items in the inventory screen are now depicted as 2D icons instead of the original 3D models.
  • Many bugs and glitches have been fixed (most notably the infamous random Cave of Trials screen freeze).
  • Ring of Lightspeed (called Slayer Ring in Second Story) now works on Dias Flac.
  • New character designs and portraits.
  • No magic combo mechanic.
  • Crafting animations are now replaced by a still 2D image.

Star Ocean: Second Evolution PS4 JP.ver:

This enhanced version was released only in Japan on the PS4, with enhanced graphics and BGM, and a DLC that helps you with the gameplay.

~ The Last Remnant (Xbox360): vs PC vs PS4 & Switch Remastered. ~

The Last Remnant PC:

This version is only available to purchase in the EU SquareEnix online store as of right now:
Battles:
  • Turbo Mode is now available, and can be toggled on or off while giving orders to unions in battle. When on, battles play out at double the speed.
  • Crimson Flare, a new Arcana, is now available.
  • New formations, such as Eremurus Rain, are now available.
  • Enemies hit considerably harder.
  • Rare Monsters can have significantly higher HP than their XBOX 360 counterparts.
  • Arcana require substantially more AP.
  • Unique Arts now require AP.
  • Remnant Arts can only be performed by union leader, Weapon Arts now require high union morale.
  • Offensive Weapon Arts now increase morale when used.
  • Additionally, Arcana and offensive Special Arts now raise morale by a fixed amount.
  • Likewise, certain Enemy Arts now lower morale by a fixed amount.
  • Wards now affect the entire union.
  • Attributes required for formation upgrades are vastly different.
  • Healing no longer raises morale, and morale increased by Critical Hits has been dramatically reduced.
  • Union morale now fluctuates based on more conditions (IE: taking an action, successfully landing a hit, receiving damage, etc.). In the X360 version, union morale stayed somewhat static, usually changing when being healed, being KO'd/terminated, executing a successful Critical Trigger. It also did not drop to 0 whenever an offensive Special Art was executed, whereas it will do so on the PC.
  • Linking additional enemies together does not increase your Battle Rank further than having fought them separately.
  • Special commands, such as the use of David's Gae Bolg, are no longer interrupted by being raidlocked by a different union or having targeted enemy union defeated by an ally.
  • Allies now have the option to cure a friendly union's Curse status ailment via "Cure them even if it kills them!" command. This command is in the XBOX 360 version as well, but is only available when the union is Enthralled; it will not be available when the union is cursed.
Items:
  • Items are color-coded in the PC version, and a new preview feature lets you see what the item looks like in battle.
  • You can now toggle between viewing the stats of a weapon or shield and viewing a preview of what it looks like in battle.
  • Components and consumables are now categorized.
  • Items are now color-coded based on their rarity.
  • Creation or customization of some items require fewer components.
  • New items available via Blueprint 4.
  • Various weapon stats have changed.
  • Some very rare monster-specific drops can now be split from monsters (e.g., Godwood Timber, Spiritwood Timber).
Units:
  • The leader limit is no longer imposed. Unions can be composed entirely of leader units if the player desires.
  • Likewise, soldiers can now be set as union leaders.
  • The stat cap has been lifted for all characters to allow a maximum of 255 for each stat.
  • The Seven are now recruitable after completing Union of the Golden Chalice Task #70: For Our Lord.
  • Rush can now be removed from the active party.
  • Khrynia can learn the new Unique Art Dual Snowpetal.
  • Arts can be disabled, filtering which skills a unit may use in combat.
  • Leaders' requested components are displayed when viewing their stats.
  • Leaders' wield style can be changed depending on their equipped weapon.
  • Shields now prevent style changes mid-battle.
  • The following classes now prevent style changes: Guardian, Scout, Hunter, Wanderer, Thief, Alchemist, all Mystic classes, Vagrant, Mercenary, Aristocrat, Djin, Fortuneteller, Sage and General.
  • The experience required to advance Wield Style skills has been reduced, and the experience required to advance Weapon Type skills has been increased.
  • Three new classes are now available: Ataraxian, Cleric, and Ninja.
  • The Guardian, Fencer, and Warrior classes now require non-sovani wield styles, and are thus not available to Sovani.
  • The Gladiator class now requires Power Grip and Wards.
  • Hybrid classes (Item+Combat and Mystic+Combat) can now be achieved by units who do not start in one.
  • Some leaders now have a different weapon upgrade path, which caused some units to learn new Weapon Arts while others lost theirs.
  • Leaders can request weapons that do not coincide with their weapon upgrade path as long as they match their equipped weapon type and size.
  • Soldiers can now request weapon drops.
  • Some units have had their starting Unit BR level, stats, class, equipment, arts, and hiring wage changed.
Sidequests:
  • The completion of At Hatred's End is no longer required in order to activate Things Unchangeable.
  • Duke of Ghor now has a … icon when you speak with him between the first, third, and fifth base battles.
  • The component requirements in The Assistant have lowered.
  • The DLC content is now unlocked differently; the majority of the extra content now requires the completion of certain guild tasks.
  • The Leader Extraordinaire guild tasks which required three units of a single class now only require one.
  • The Monsterslayer guild tasks require different enemies to be defeated.
New Game Plus and Hard Mode: After the epilogue and credits, you can now save your game. When you're taken back to the main menu, you can load this save to begin a new playthrough that carries over certain elements from your previous playthrough. You will also be given the option to start the new game in Hard Mode.
Miscellaneous:
  • The PC version will warn you if you cannot leave an area without a fight.
  • Auto Save is now available, which automatically saves after having changed zones or having won a battle.
  • Battle Rank is now viewable outside of combat, in the party menu.
  • Battle Rank progression has been slowed considerably; it takes more encounters/enemy unions terminated to increase in rank.
  • Characters with … icons are now identified with markers on the map.
  • Enemies can no longer be respawned by saving and reloading an adjacent area.
  • New saving opportunities are now available, such as before the base's boss.
  • A warning message is now displayed if you attempt to save your game in an area which you cannot leave until you defeat a boss.
  • Mr Diggs's digging animations are now much quicker.
  • The loading screens that explained some of the game's mechanics have been disabled.
  • Many areas of the game have had their spawn tables altered or repopulated.
  • Starting battle music now coincides with starting morale in most battles.
  • "Turn the Tide" and "Beat the Odds" now play during the second half instead of after entering Elysion.
  • Union highlighting during the selection phase has been toned down (ie: ally unions don't look quite as blue).
  • Leaders in reserve no longer gain skills via the Rush only skill grind trick.
  • Soldiers now slowly improve their stats in reserves.
  • Camera in battle doesn't swing around as wildly anymore.
  • Mitra soldiers' idle stances now come in 2 varieties: the one shared by both male and female units and the one exclusive to larger male units, rather than just the "large male mitra" stance.

The Last Remnant Remastered PS4 & Switch:

Based on the PC version, also added:
  • Graphics now are in Unreal Engine 4
  • A new function to run faster on the overworld.
  • Extra save slots.
Yes I am salty about this if you can't tell, since they removed the PC version from steam.

~ Tales of Vesperia (Xbox360): vs PS3 vs Tales of Vesperia: Definitive Edition vs PS4/PC/Switch/Xbox One. ~

Tales of Vesperia PS3:

  • Features full voice acting, nearly twice as much voice work as the original.
  • New Characters, including 2 new playable characters: Flynn (permanantly playable now), and Patty Fleur.
  • New subplots, skits, and main game quests, and sidequests.
  • New mini-games
  • New songs
  • Remodeled towns and new towns and dungeons.
  • New bosses.
  • The ability to replay boss fights.
  • New 8 Mystic Arts.
  • New artes, skills, and equipment.
  • New item: the "Artes Ball", which allows an additional eight artes shortcuts to be assigned to the previous eight slots combined with the L1 button, which allows for a maximum of 16 artes
  • New character costumes

Tales of Vesperia: Definitive editionvs PS4/PC/Switch/Xbox One:

Based on the PS3 version, it has everything from it and all the DLC included for free, with higher resolution graphics depending on the system.

~ Tales of Symphonia (GC): vs PS2 (JP.ver only) vs PS3/PC. ~

Tales of Symphonia PS2 JP.ver only:

  • New animated sequences.
  • New Mystic Arts.
  • New Unison Arts.
  • New Arts for playable characters and enemies.
  • New Techniques.
  • The frame rate was lowered from 60 frames per second to 30 frames per second.
  • New customs.
  • The "Synopsis" option in the menu displays newer entries at the top
  • The Casino in the game is now actually fully playable with it's own mini-games, and chips to collecet and exchange for items.
  • The skits are graphically more dynamic. Portraits get larger or smaller quickly, swing from side to side, shake, and so on.
  • New Titles
  • More post-battle animations.
  • Niflheim dungeon extended and 6 new boss characters, fought in 2 new boss battles.
  • Bug Fixes
  • New events to help raise affection.
  • Includes new side quests, new camera angles on some cutscenes, new animated cutscenes not featured in the GameCube version

Tales of Symphonia PS3/PC:

  • More customs.
  • Improved character textures and improved some environments.
  • Dual-audio support: Japanese and English voiceovers, which neither the PS2 or GameCube versions had
  • Cutscenes support voice acting in both languages, but skits only have voice acting in Japanese. If you select English, you will just see the subtitles during skits. This is not a porting issue, as this is just how the GameCube version was.
  • While the original GameCube version ran at 60fps, the Japanese PS2 port which the PS3 Chronicles HD version is based off of ran at 30fps. The Steam version can run at 40FPS.
  • HD graphics

~ Skies of Arcadia (DC): vs Skies of Arcadia: Legends GC. ~

Skies of Arcadia: Legends GC:

  • New Ranks for the Swashbuckler Rating system.
  • Random encounters occur less frequently and load considerably faster than the Dreamcast version, and EXP offered per battle is adjusted to compensate.
  • Graphically, the game sports mild improvements to character models, most noticeably adding individual fingers to the designs. The modifier volume shadows and (weirdly enough) point-mipmapping from the original release are still present.
  • One of the new sidequests available is Bounty Hunting. Sailor's Guilds offer information about each person on the bounty list as they are unlocked through story progression. After reading about them, they can be found in a constant location.
  • There are a number of new discoveries to be found.
  • Two linked sidequests
  • "Pinta Quest" minigame was removed
  • DLC comes with the game.

~ Persona 3 (PS2): vs Persona 3 FES PS2 (English.ver) vs P3P PSP. ~

FES PS2 (English.ver):

  • A whole additional epilogue has been added, The Answer. This chapter is only available in one difficulty setting, which is supposed to be on par with Persona 3's Hard mode.
  • New Personas have been added
  • Secret videos of the protagonist's dorm mates have been added to flesh them out.
  • Koromaru can now be taken on walks.
  • Several of the Social Links have been modified slightly, such as Tanaka being available at a different time
  • Several new Quests have been added.
  • New costumes can be worn in battle.
  • A new event involving Chidori Yoshino was added.
  • Naganaki Shrine was completely overhauled.
  • A hard mode was added.
  • Save data from Persona 3 can be transferred into the game,

P3P PSP:

  • The Answer is not included in this verion.
  • Added a Female Main Character, so now you can choose between the Male and Female MCs.
  • The game lacks 3D environments and character models (outside of Tartarus), all anime cutscenes are gone, the graphics and audio quality were compressed,
  • The storyline of the female protagonist features many differences from that of the male protagonist, such as new social interactions as well as Social Links.
  • New voiced dialogue.
  • Players have the choice of selecting Elizabeth or a male-equivalent named Theodore to be Igor's assistant in the Velvet Room.
  • The ability to pick who the protagonist spends the last moments of the game with. This feature is only accessible on a New Cycle
  • The Desert of Doors from the Abyss of Time seen in The Answer will still appear, however, in an extra feature known as the Vision Quest. In this mode, the party can fight stronger incarnations of the Full Moon shadow bosses — save for Arcana Magician — and partake in special battles that test the party's abilities. When all of the battles have been successfully met, a second optional boss can be fought: Margaret, Igor's assistant in Persona 4 and guardian of the Desert of Doors in P3P.
  • There are now two overworld save points; Aside from the log book in the Iwatodai Dormitory, there is also one on the main character's desk at school.
  • In Paulownia Mall, the police station is now the only place where the protagonist can buy equipment and sell items. Aohige Pharmacy is now a buy-only store, and Be Blue V is just a part-time work site and hangout to improve the main character's condition
  • From previous versions, two difficulty modes have been added: Beginner and Maniac alongside Easy and Normal in Persona 3 and Hard in Persona 3 FES:
  • A new tactic, "Direct," has been added to the game, allowing control of the party members, unlike Persona 3 and Persona 3 FES.
  • The "Wait" command is replaced with the "Defense" command, and will decrease the damage and any knockdown effects of the next attack the user suffers.
  • The game grants "1 More" to a combatant who attacks multiple enemies not knocking all of them down; the original Persona 3 required all hit enemies to be knocked down for a 1 more.
  • Party members who have been knocked down no longer spend the turn by getting up and can act as soon as they stand.
  • Upon landing a critical hit or striking an enemy's weakness, party members can follow up with a co-op attack.
  • Fusion Spells from the original Persona 3 are now activated from items instead of equipping a persona and selecting it like other spells.
  • Allies can now take a fatal blow to the protagonist for them if they are able.
  • "Dizzy" has been added as a status effect.
  • Returning to the main lobby in Tartarus no longer automatically restores the party, and must now be done for a fee via the save point (this cost varies based on the date in-game and status effects currently inflicted on the party)
  • Floors can be directly returned to from the entrance of Tartarus instead of being restricted to the restore point like previous versions.
  • "Tired" status no longer is inflicted during Tartarus exploration, and is inflicted to all used party members after leaving (this will only drop to "Good" if the character used was at "Great" during exploration).
  • Unlike previous versions, money found by party members when split up will now be given to the protagonist.
  • Party members' equipment and status can now be accessed at any time from the pause menu, unlike in previous versions, which required the protagonist to speak to them while exploring Tartarus in order to change their equipment or view their status.
  • You can now control Party members directly.
  • The protagonists only have access to one weapon type (instead of having access to all weapon types like in P3 and FES); the male protagonist wields one-handed swords, and the female protagonist wields naginatas. As a result, the Skills "Fist Master," "Bow Master," "1hdSwdMaster" and similar skills have all been combined into a single skill called "Weapons Master." Its skill card is called "Phys Boost," and all Personas which had learned a "master" ability (like Cybele with Bow Master) now learn "Weapons Master."
  • Personas now have the ability to produce a Skill Card when raised to a specific level. Each card can be used on any Persona to teach them a skill.
  • The Inari Sushi in Naganaki Shrine no longer grants random bonuses for item gaining and Tartarus explorations. Instead, it offers to duplicate Skill Cards, which will take 5 days to complete

~ Persona 4 (PS2): vs Persona 4 Golden Vita vs Persona 4 Golden PC. ~

Persona 4 Golden Vita:

  • Two new Social Links.
  • A New Dungeon.
  • A New bad ending.
  • New Difficulty levels have been added: Safety/Easy/Normal/Hard/Risky.
  • Several new music tracks.
  • Additional voice-over dialogue.
  • Chie and Teddie have new voice actors in the English version.
  • New animated cutscenes.
  • More Personas, including new Ultimate Personas for the Investigation Team.
  • New areas can be visited.
  • New events.
  • The protagonist can now explore Inaba in the evening when Dojima is not home.
  • The protagonist and his friends now have motorized scooters to explore various areas.
  • Costumes are now available to buy at Croco Fur, in Okina City.
  • New Garden and Bug Catching features.
  • The ability to choose which skills can be inherited by the Persona the protagonist is fusing.
  • New scene skipping function
  • If the necessary criteria for at least the good ending are fulfilled, daily activities are expanded to February 14, 2012, giving more time for events and social links.
  • New epilogue has been added for the True Ending.
  • The list of Requests and the Fox' emas have been modified.
  • Rise can now assist the Investigation Team in All-Out-Attacks.
  • Added Tag Team attacks: two members can team up to perform a united attack.
  • Added Cavalry Attacks: Attacks from members of the Investigation Team that are not currently in the party.
  • Spell buffs and debuffs can now be used on the same character to prolong the effect
  • A new gallery menu has been added: "TV Listings." It displays bonus content unlocked through the main game at any time.
  • Floors and chests in dungeons can now reset by changing floors instead of leaving the dungeon and TV world, or visiting another dungeon.

Persona 4 Golden PC:

  • Bug fixes
  • The game will run at up to 4K resolution with 60FPS+ as opposed to the Vita's 476p resolution and 30FPS target
  • Includes dual audio language and multiple text language. The anime cutscenes now also include subtitles
  • In the Steam version, the player may customize their difficulty setting at any time, in contrast to the Vita version only letting you do so on New Game Plus.The player may select a preset difficulty setting, or individually alter the following parameters
  • The player may select a preset difficulty setting, or individually alter the following parameters.

~ .hack//G.U (PS2): vs .hack//G.U. Last Recode PS4/PC. ~

.hack//G.U. Last Recode PS4/PC:

  • A brand new episode titled Vol.4//Reconnection, which takes place a year and three months after the events of Redemption
  • HD graphical update for the whole game.
  • Ability to restart the battle from the beginning if Haseo dies.
  • Movement speed on foot has somewhat increased.
  • The item stack size has increased from 50 to 99. The maximum number of item stacks in the inventory has increased from 30 to 90
  • Item menu shortcuts and sort features
  • When using an item in the field, pressing the X button repeatedly will cause the item to be used again without navigating the menu a second time.
  • The maximum number of Chim Spheres and Virus Cores the player can possess has increased from 99 to 999
  • Platforms now include the Platform Recovery feature, recovering a large portion of the party's HP and SP. It can only be used once per visit to a field.
  • Saku and Bo no longer switch the active player based on their level being even or odd. They can instead be selected as separate options in the Party screen.
  • Decreased the probability of allies selling the items the player give them.
  • Voice clips for returning characters and NPCs between games have been updated to use the Volume 3 clips from the beginning, except where said clips are unavailable.
  • Attack power has been increased and hit stops during attacks have been reduced to speed up the battle tempo.
  • Learning weapons proficiency increased and acquired experience points increased.
  • Awakening scenes can be skipped using the Option/Start button.
  • Some of the really tough enemies have been made a bit easier
  • Skeith’s general shot bullet speed has increased during Avatar Battles.
  • Enhanced battle balance and game pacing to provide an optimal experience.
  • Avatar battles now show a stun gauge over the enemy's head. Red diamonds have been added around attacks meant to be deflected using scythe slashes that are in range.
  • Added suspend feature during Avatar battle gameplay.
  • In Volume 3, the player is given 22 "Promise" greeting cards, meaning it is possible to do the "Forever in Love" / "Best Wishes" events with all party members in a single playthrough.
  • A new Cheat Mode allowing players who want to just enjoy the story to start the game with a large amount of items, best equipment, maximum money and chim spheres, and maximum level and affection for the respective volume.
  • Save files from Cheat Mode plays can be converted to the next volumes.
  • The videos from “The End of the World” Terminal Disc included with the limited edition PS2 release of Volume 1 are included in the collection
  • A New Job Form for Haseo with a new weapon.
  • A New Form for Skeith.
  • Ovan joins the party.

~ Final Fantasy 12 (PS2): vs FF 12: International Zodiac Job System PS2 (JP.ver only) vs FF12 Zodiac Age PS4/PC/Switch/Xbox One. ~

Final Fantasy 12: International Zodiac Job System PS2 (JP.ver only):

  • Addition of a "Zodiac Job System" featuring twelve jobs with individual License Boards corresponding to twelve zodiac signs
  • Addition of a 16:9 widescreen mode with menus and HUD at 4:3.
  • Addition of three new game modes: Trial Mode/New Game+ Strong Mode/New Game+ Weak Mode.
  • Pressing L1 will speed up gameplay. Conversations and events continue to play at normal speed.
  • Quickening doesn't consume MP. Now they use their own Mist gauge similarly to Limit Breaks from previous Final Fantasy titles.
  • UI Changes.
  • Playable characters' starting LP, consumables, gil, gambits, equipment, licenses, and base stats have been modified.
  • You have more control over Guests now, they also gain EXP/Item/Gold.
  • Many magick spells and technicks have been tweaked, renamed and recategorized.
  • Obtaining Quickenings no longer affects max MP and Mist charges do not diminish when MP is consumed (unless the player is affected by a reversed Elixir or Megalixir). The player's MP is also unaffected by the depletion of Mist charges. However, effects that recover the player's MP will also restore Mist charges. One Mist charge is granted each time the amount recovered totals the player's maximum MP. Effects that fully restore a player's MP recover all Mist charges.
  • You can now fully control Espers, they also require MP to cast magicks
  • Almost all attacks now break the 9999 damage limit from the original by default.
  • New items have been added, such as Cura Mote, Bubble Mote, Domaine Calvados, Baltoro Seed, Dark Energy and various Meteorites.
  • Bacchus's Wine now has 100% chance of inflicting Berserk (previously it was 50%).
  • Several equipment pieces were added, while some available in the original release were removed or tweaked.
  • New Weapons added.
  • Most shops had their assortments changed. Many weapons are now available from shops earlier because of the job system, and were thus made weaker.
  • Treasures respawn by moving just one area away as opposed to two. Treasures were moved around, changed the items they can give, or were removed altogether. The "forbidden chest" concept was removed, that in the original prevented the player from obtaining the Zodiac Spear in Necrohol of Nabudis if they opened a wrong treasure.
  • Dark Matter can no longer be acquired from the bazaar, and selling the ingredients needed to make it in the original will result in making the Dark Energy instead. The Dark Energy is an item that does not charge up with Knot of Rust or Devour Soul and always deals 50,000 damage to each enemy in range.
  • Treasure chests are now in different locations and contain different items.
  • There are more traps throughout the map.

Final Fantasy 12: Zodiac Age PS4/PC/Switch/Xbox One:

  • Remastered HD graphical upgrade.
  • English and Japanese voices (switch between them in the game configuration).
  • Original and newly re-recorded background music (switch between them in the game configuration).
  • Auto-save functionality added (game saves automatically when moving to each new screen, excepting boss arenas)
  • Improved high-speed mode and improved play time operability during high-speed mode
  • Ability to invert both the X and Y camera axes
  • The game balance has been overhauled to make it easier.
  • Each playable character can have two jobs at once.
  • Job Reset function added; talk to Montblanc in the Clan Hall to use.
  • The Effect Capacity system that limited spell-casting in the PlayStation 2 versions has been removed.
  • Fire, Thunder, Blizzard, and Cure only affect a single target again.
  • Espers' HP values have been doubled, but other stats kept the same as in Zodiac Job System.
  • The animation for summoning Espers is removed.
  • A glitch concerning Dyce's character model has been fixed.
  • New Game Plus and New Game Minus are now accessible from the beginning of the game.

~ Rune Factory 4 (3DS): vs Rune Factory 4 Special Switch. ~

Rune Factory 4 Special Switch:

  • HD Graphics.
  • Newlywed Mode.
  • Hell Difficulty.
  • Additional Movies.
  • Another Episode DLC.
  • Swimsuit Day DLC.
  • Many Town Events are now prioritized if requirements have been met. This includes Memories, which unlocks the last story arc and the events required for marriage.
  • The map has been moved to the main screen and can be removed and resized with the press of a button (the Switch has only one screen) or by using the touch screen icon.
  • The teleport spell has been mapped to a dedicated button. It can still be used from the touch screen.
  • You can now change the voice acting language between English and Japanese.
  • Many bug fixes.

This is just part 1, if you have any suggestions for titles to be in part 2, please post them here.

submitted by VashxShanks to JRPG [link] [comments]

MAME 0.223

MAME 0.223

MAME 0.223 has finally arrived, and what a release it is – there’s definitely something for everyone! Starting with some of the more esoteric additions, Linus Åkesson’s AVR-based hardware chiptune project and Power Ninja Action Challenge demos are now supported. These demos use minimal hardware to generate sound and/or video, relying on precise CPU timings to work. With this release, every hand-held LCD game from Nintendo’s Game & Watch and related lines is supported in MAME, with Donkey Kong Hockey bringing up the rear. Also of note is the Bassmate Computer fishing aid, made by Nintendo and marketed by Telko and other companies, which is clearly based on the dual-screen Game & Watch design. The steady stream of TV games hasn’t stopped, with a number of French releases from Conny/VideoJet among this month’s batch.
For the first time ever, games running on the Barcrest MPU4 video system are emulated well enough to be playable. Titles that are now working include several games based on the popular British TV game show The Crystal Maze, Adders and Ladders, The Mating Game, and Prize Tetris. In a clear win for MAME’s modular architecture, the breakthrough came through the discovery of a significant flaw in our Motorola MC6840 Programmable Timer Module emulation that was causing issues for the Fairlight CMI IIx synthesiser. In the same manner, the Busicom 141-PF desk calculator is now working, thanks to improvements made to Intel 4004 CPU emulation that came out of emulating the INTELLEC 4 development system and the prototype 4004-based controller board for Flicker pinball. The Busicom 141-PF is historically significant, being the first application of Intel’s first microprocessor.
Fans of classic vector arcade games are in for a treat this month. Former project coordinator Aaron Giles has contributed netlist-based sound emulation for thirteen Cinematronics vector games: Space War, Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds, Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest and Boxing Bugs. This resolves long-standing issues with the previous simulation based on playing recorded samples. Colin Howell has also refined the sound emulation for Midway’s 280-ZZZAP and Gun Fight.
V.Smile joystick inputs are now working for all dumped cartridges, and with fixes for ROM bank selection the V.Smile Motion software is also usable. The accelerometer-based V.Smile Motion controller is not emulated, but the software can all be used with the standard V.Smile joystick controller. Another pair of systems with inputs that now work is the original Macintosh (128K/512K/512Ke) and Macintosh Plus. These systems’ keyboards are now fully emulated, including the separate numeric keypad available for the original Macintosh, the Macintosh Plus keyboard with integrated numeric keypad, and a few European ISO layout keyboards for the original Macintosh. There are still some emulation issues, but you can play Beyond Dark Castle with MAME’s Macintosh Plus emulation again.
In other home computer emulation news, MAME’s SAM Coupé driver now supports a number of peripherals that connect to the rear expansion port, a software list containing IRIX hard disk installations for SGI MIPS workstations has been added, and tape loading now works for the Specialist system (a DIY computer designed in the USSR).
Of course, there’s far more to enjoy, and you can read all about it in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. (For brevity, promoted V.Smile software list entries and new Barcrest MPU4 clones made up from existing dumps have been omitted here.)

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Merged pull requests

submitted by cuavas to emulation [link] [comments]

ANALysis…..

So, I said I would write a post on this, here it is. The title was partly to get you interested and partly a little cheeky throwback to the bad old days when u/plucky26 went off meds…
Anyhow, this is a longish post about FA and TA so scroll to the TLDR if reading isn’t your thing, or ignore it. Or if you know more about it than me put a comment in…
FA: FA attempts to measure the intrinsic/inherent value of a stonk. You can do this a lot of ways but what your working out is whether the SP represents undeover value or fair value. A lot goes into FA, but if you want a basic cheat sheet then here it is: - What does the company do?
These are the 6 basic questions you need to answer when trying to arrive at a conclusion. So, how do we get answers?
Reading mutha fuckers, reading……
You need to read and understand the product. That’s the answer to question 1. What do these fucks actually do, does anyone care, doe they make tendies?
The answer to question 2 is probably the most undervalued thing in FA IMHO. People, more than products, leave a legacy they transport form place to place. DO NOT DISREGARD THIS STEP…
If old mate is about to get bent over by the Feds for embezzlement, or his wife’s BF has filed a claim against him for watching them through the window, or if he has bankrupted the last 6 places he went then this will impact the SP once its out.
Working out where they are heading runs parallel to the SP more than you might think. The market, in a broader context, is future based. There isn’t a shortcut around this step, its reading, reading reading bitches….
Although Stonk history tells you a story, its more useful for seeing what they have come up against in the past and how the SP reacted to it. What made it Dip, what made it rocket? What is the ROI? And more, all this historical shit gives you a template but not a guaranteed direction.
Question 5 and 6 are where you start to delve into the nuts and bolts. P/E ratio’s, cash runways, market index rankings per sector and all the snooze button shit that hides the details. Im not going to describe what all this is, DR Google is smarter than me and I’m a few stubbies in already so I might lose track of what the fuck I am saying.
Here is a great link https://www.investopedia.com/terms/f/fundamentalanalysis.asp
At the heart of FA is whether you believe the narrative the numbers and words tell you.
IMHO if your only interested in FA, then avoid micro caps.
0.03c - 0.05c SP and a $300 -$500 SP is the same % difference but a world apart in the ability of a Stonk to fluctuate under their market cap and FA just doesn’t give you the type of info you need to accurately make a profit within those margins on micros.
(Happy to be proven wrong on this if you think otherwise.)
That’s fucking great pal you might say, but fast forward to the part where it gets me on the rocket ship before it blasts off….
Ok, well here is a clue. If you have read this far and your already impatient or scrolling down to the TLDR, FA might not be your particular brand of vodka.
So lets get into the occult, the witchcraft that is TA….
TA: Being technically anal is actually easier than you might think.
TA is about trends, historical data and volumes. Sure its about more shit than that but it also kind of isn’t.
Its basically saying this stonk already has a template and I can predict where it will go next if I understand that template.
When stonk go up, what does the chart look like?
When stonk go down, what does chart look like?
Yes, it involves funny squiggly lines and colors.
You’ll also come across all sort of stuff like golden (showers) crosses, cups and handles, head and shoulders, descending triangles and other weird phrases but all they are really doing is describing a pattern.
And patterns are predictable once you can see them.
I am tempted to get super into these patterns, but this post is already long so here is a link: https://www.investopedia.com/terms/t/technical-analysis-of-stocks-and-trends.asp#:~:text=Technical%20analysis%20is%20the%20study,data%2C%20including%20price%20and%20volume.&text=The%20two%20most%20common%20forms,needed%20to%20make%20a%20profit.
If you a commsex user, then send a tendie to chief Tom because as an avid reader of ASX_Bets he has clearly been up to the R&D spooks over there and told them to improve the graphs on the app.
You can’t do the super technical stuff, but go backwards over any of last weeks rockets (CRO, HYD and some of the smaller cap ones) and go to the 1 day, 5 day and 1 month graphs respectively.
Click on the chart style indicator (the funny line that looks like the ‘Stonks only go up symbol’) and change it to candlesticks. This gives you indicative buy/sell data in pretty colors so its easier to work out.
Then look at the uppelower indicators, you can change it to show you volume, price tracking lines, Bollinger etc..
Have I lost you yet? That’s ok…
Zoom out the 3 month charts with the same settings and OMG, a pattern emerges….
Zoom out again to 6 months, another pattern…
Zoom back in, heres that funny old pattern again…
But wait you say, this stonk keeps hitting a certain point on the graph, then those red columns get huge and it stays there or bounces down again.
Hello resistance line, hello seller volume, hello traders with pre determined exit points. These guys are not super interested in the FA or the intrinsic value of a long term hold, they are interested in making the 5/10/15% what-the-fuck-ever percent and bouncing out.
Hold the fuck on, when it hits a different level those green dildo’s start popping out in the bottom graph and it stays there for a bit then heads up again…. Aloha support level…
Just go look at Zippy with the above parameters on commsex app, youll see exactly what short sellers, swing traders and the like see….
Fair warning: going backwards on the app helps you to recognize patterns but to do the proper witchcraft TA you need the proper tools and programs
Yes matey you’ll be saying again, very interesting but how the fuck does this get me on the rocket ship before blast off?
Well IMHO, there are 3 ways to board the rocket.
1: You have a mate who tells you or they post it somewhere.
2: You jump on after blast off and play the gambling game, freaking out when it dips and missing all your sweet tendies or pretending diamond hands are the only way and watching it dump then losing all your tendies, or bag holding forever. Or you get lucky and pop out at a high, but TBH your really only gambling (someone please comment ‘Sir, this is a casino, I love that shit 😊)
3: You do both of these methods.
-TA sets your entry point so you board before take off and exit before crash landing.
Both methods have their role.
Yes you can use OBV and Fibbo numners to scan for potential like I do sometimes, but that’s a whole other spectrum of TA and its already past bedtime.
FA IMHO is better generally for Mid/Large cap because they are generally less volatile and FA has seasons where its super useful (Earnings months etc…) TA is better for bouncy bounce plays on micros and mid/large.
But don’t go neglecting either at any time, TA tells you things the FA misses and vice versa.
You can always subscribe to a service that does this for you. Intellegent investor is good-ish, so is wallet investor. Motley fuckwit has some ok picks sometimes but gets the fuckin dick from me because they just don’t stop with the fucking propaganda….
Disclosure: Generally the posts on here do ok, but you gotta know when to get off… Unless your planning to holder forever like uncle Wazza, but that just doesn’t seem to be the vibe here…
For what its worth , (before you all tell me I don’t know what I’m talking about) I have posted about 3 stonks on here in the last few months. (admittedly I shit-post a lot too…)
AFG, which went up 18% 2 days after the post, then dumped and has dribbled ever since but if you’re a long holder you’ll do OK and… EDIT: up another 3.19% after this post...
ICU, which is a micro and went up 15.5% the day after the post. Both were the result of FA/TA combination and both delivered tendies of the succulent variety. EDIT: ICU went up a further 52% 2 days since posting then retraced a touch...
OPY which went from an open of 3.14 up to a high of 4.80 the next day, a 52.8% raise then leveled out around the 3.70’s EDIT: up another 13.7% since this post...
Sorry about the long post, I got finished washing the wifes BF’s car early and he let me have the WIFI password…
TLDR: Gamble if you want or learn some shit and make tendies…
Edit: some really good comments below. I have made far more $$ by choosing good Stonks and holding them over the years than I have ever made day trading.
FA is my primary method for choosing and accounts for probably 75% of my decision making and TA fills the gaps to help maximize profit making.
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