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Stokes's Bristol Nightclub incident in detail (From: The Comeback Summer by Geoff Lemon)

IF YOU’RE LOOKING for a place where misadventure could begin, you can’t go past Mbargo. The nightclub’s streetfront is painted a purple so bright you’ll see it in your dreams. Strings of giant sequins shimmer in the breeze. Its phonically inventive name is spelt in silver letters that climb its three-storey terrace facade. Inside are strips of burning neon, a few booths, floorboards so marinated in drink that they have an ingredients list. Bristol is a student city on England’s south coast crowded with music and nightlife and street art. This is Banksy’s home town, and the tourism board suggests in rather strong terms that ‘you would be a fool not to see his amazing work firsthand’. The same organisation describes Mbargo as ‘intimate’, which is fair for a place where you can catch an STI standing up. Students cram into its modest dimensions while people with names like DJ Klaud battle for billing with £1.50 drink deals over seven sloppy nights a week. To get a sense of the story about to come, consider that it’s the kind of place open until two o’clock on a Monday morning, and that at two o’clock on a Monday morning, Ben Stokes still thought it had closed too early.
The Ashes of 2017–18 had disciplinary bookends. It was after that series that Australia’s two leaders went off the rails in South Africa. It was a few weeks before that Ashes tour that England’s biggest star windmilled his way into his own disaster.
In the early hours of 25 September 2017, Stokes and teammate Alex Hales were barred from re-entering Mbargo after a night out on the piss. A Sunday thrashing of an abject West Indies in an ignored series at the fag-end of the season apparently required ample celebration. After arguing with the bouncer and hanging about at the door for a while, they wandered off to find a casino in the hope of more drinking. They’d barely made it around the corner before getting in the middle of a conflict between four locals. As is said on the internet, it escalated quickly.
The 26 September reporting was bloodless. Withholding names, police stated that a man ‘was arrested on suspicion of causing actual bodily harm’ while another went to hospital with facial injuries. England’s director of cricket Andrew Strauss separately confirmed that Stokes was the arrestee, adding that he had been released without charge and that Hales had gamely offered to ‘help police with their enquiries’. Administrators had a good chance of hiding behind that investigation, and the next day Stokes was named in the upcoming Ashes squad as expected. But that night the video emerged.
Bristol student Max Wilson had shot it on his phone, then offered it to The Sun. What he thought was playing hardball was actually lowball: his opening price of £3000 was snapped up by a tabloid that would have paid ten times that. The Sun went on to make a mint by syndicating the rights worldwide. From a window above the fray, the vision showed six men on the street below performing the muddled choreography of a melee. One was right at the centre of it. One was waving a bottle, one dipped in and out, one tried to calm it. Two others floated around the edges. The central figure was unmistakable: red hair burning even in the streetlight as he launched into a series of blows against two of the men, falling to grapple with them on the ground, then following both across the street, swinging punches the whole way. Hales trailed behind, repeatedly and impotently shouting ‘Stokes! Stop! Stokes! Enough!’ The ECB could fudge issues that existed only in thickets of legalese, but not those captured in moving colour. Stokes was stood down from the next West Indies match, then suspended indefinitely. It emerged that he had broken his hand during the fight, something he’d done twice before while punching objects in dressing rooms.
The response in Australia was fierce: Stokes was a thug, a lowlife, a selection that would disgrace England. It was not entirely coincidental that a ban for England’s best player would be handy for the Aussie team, but there was also a cultural split. In England, plenty of people still minimise pub fights as lads letting off steam. In Australia, heavy media coverage as a succession of young men were killed had inverted that tolerance. The discourse now saw any punch as potentially deadly and accordingly reckless. This was more poignant in a cricket context given that David Hookes, the dashing Test batsman and state coach, was killed in 2004 by a pub bouncer’s fist.
The PR situation was bad for Stokes as details emerged of the injuries to the men he’d hit, and that one was a young war veteran and father. Stokes wasn’t officially removed from the Ashes squad through October but stayed behind when his teammates left, hoping for police to dismiss the matter in time for a late dash to Australia. His annual contract was renewed on the due date in case that came to pass. Then 29 October brought a twist in the tale.
‘Ben Stokes praised by gay couple after defending them from homophobic thugs,’ ran the headline. Kai Barry and Billy O’Connell had emerged. Not entirely out of nowhere: while Stokes had made no public comment, this story in his defence had initially been leaked to TV host Piers Morgan after the fight, as soon as the video appeared. Police body-camera footage played in court would later show that Stokes had given the same story to the arresting officer on the night. But no-one knew the identities of the fifth and sixth men in the video, and police appeals had turned up nothing.
It was The Sun again with the breakthrough. Kai and Billy were perfect for a readership not keen on nuance. ‘We couldn’t believe it when we found out they were famous cricketers. I just thought Ben and Alex were quite hot, fit guys,’ said Kai, who was memorably described as a ‘former House of Fraser sales assistant’. The paper had the pair do a full photo shoot: layering the fake tan, showing off chest waxes, mixing Ralph Lauren and Louis Vuitton into a range of outfits. Their best shot had them standing back to back, heads turned to the camera, in a mirror-image Zoolander moment.
Suddenly The Sun was the England team’s best friend. ‘Their claims could lead to the all-rounder being cleared over the punch-up and freed to play in the First Test in Australia next month,’ it gushed, then gave a tasting platter of quotes: ‘We were so grateful to Ben for stepping in to help. He was a real hero.’ ‘If Ben hadn’t intervened it could have been a lot worse for us.’ ‘We could’ve been in real trouble. Ben was a real gentleman.’ Would it be known forever as Kai and Billy’s Ashes? No. While the Bristol boys provided spin for Stokes’ reputation they didn’t influence the police. With charges still pending there was little choice – not given Strauss had previously sacked Kevin Pietersen for being annoying. Stokes remained suspended through the Ashes and a one-day series in Australia, and lost the vice-captaincy. It was January 2018 before the Crown Prosecution Service laid a charge.
That charge surprisingly came in as affray, a crime that can carry prison time but is classified as ‘a breach of the peace as a result of disorderly conduct’. The men he had punched, Ryan Ali and Ryan Hale, faced the same count, charged as equal participants in a fight rather than Stokes being charged with assaulting them. Alex Hales was not charged, despite being seen in the video to aim several kicks when Ryan Ali was lying on the ground. Given the underwhelming standing of the offence, Stokes was cleared by the ECB to tour New Zealand, and kept playing until his trial in August 2018, which he missed a Test to attend. None of the three defendants would be convicted.
The reasoning behind the charges was never released and was attributed vaguely to ‘CPS lawyers’. The service gave the case to Alison Morgan, a prosecutor of a class known as Treasury Counsel who usually handle serious criminal matters. Morgan had a scheduling clash and never ended up court for the case, but in 2018 and 2019 she would go on to win damages and admissions of libel from The Daily Mail, The Times and The Daily Telegraph variously for incorrectly reporting that she had been responsible for the inadequate and inconsistent charging decisions.
Morgan’s successor on the case was Nicholas Corsellis QC, who on the first day of trial was permitted by the CPS to request two assault charges be added against Stokes. ‘Upon further review,’ claimed a CPS statement, ‘we considered that additional assault charges would also be appropriate.’ This was patent nonsense from the service that eight months earlier had chosen the lesser charge. Any lawyer knows that no judge will allow new charges once a trial has begun, because the defence hasn’t had time to prepare. But such a request could deflect criticism of the prosecution service by technically making the judge the one who disallows the charge.
Working through the story from the trial and the tape is complicated. You had a Ryan and a Ryan, a Hale and a Hales, a Billy and a Barry and a Ben. You had several versions of events as to who knew whom, who was drinking with whom, who had insulted whom and who had merely engaged in ‘banter’, a word that in modern Britain has to do an unconscionable amount of lifting. The reporting had constantly mixed up the Ryans as to who had which injury, who was in hospital, who had played which part in the fight, and whose mum had which stern words to say about it.
Let’s agree that from now Ryan Ali is Ryan One, the firefighter who ended up with a fractured eye socket and a cracked tooth. Ryan Two can be Ryan Hale, the soldier who scored concussion and facial lacerations. Mr Barry and Mr O’Connell are best known per The Sun as Kai and Billy. In scorecard parlance we’ll leave the cricketers as Stokes and Hales.
Amid the confusion, Stokes and his lawyers built his case in a straightforward way. The UK legal definition of affray is ‘if a person threatens or uses unlawful violence or force towards another person, which causes another person of reasonable firmness present at the scene to fear for their safety’. That means it doesn’t account for violence that harms a target, but violence that might frighten a theoretical bystander. The wiggle room for Stokes was with ‘unlawful’, because the charge excuses violence in defending oneself or others.
This interpretation hinged on the beginning of the video, where Ryan One waves a beer bottle about and takes a swing at Kai. The version from Stokes was that he was minding his own business walking down the street when he heard homophobic abuse. He intervened verbally and was threatened verbally by Ryan One – something that Ryan One denied but that couldn’t be proved or disproved. In fear for his safety Stokes had to nullify that threat by bashing Ryan One before it went the other way. He registered Ryan Two in his peripheral vision as another possible threat, and again had only one recourse.
Stokes also had to convince the jury to disregard testimony from Mbargo’s bouncer that he had been looking for a fight. A solid lump of a man, Andrew Cunningham had not enjoyed his patron’s attempts to get back into the club after the bouncer declined an offer of a bribe. ‘He got a bit verbally abusive towards myself. He mentioned my gold teeth and he said I looked like a cunt and I replied, “Thank you very much.” He just looked at me and told me my tattoos were shit and to look at my job.’ Cunningham described these words as coming in ‘a spiteful tone, quite an angry tone’, and said that Stokes still seemed angry as he walked away.
These were details the doorman had nothing to gain by inventing, but each of them Stokes denied. By his own accounting he had drunk a beer at the game and three pints at his hotel, then ‘potentially had some Jägerbombs’ along with half a dozen vodkas at the club. He insisted that after all of this he was not drunk.
If I may take a moment here to call upon the wisdom of experience – a person who cannot definitively say whether they have had any Jägerbombs has definitely had some Jägerbombs. A Jägerbomb is an experience that does not pass one by. Further to that, a person who says they have ‘potentially’ done something has definitely done that thing and doesn’t want to admit it. A person who has had between 15 and 24 standard drinks in one evening is shitfaced. A person who tries to bribe a bouncer £300 – three hundred quid! – to get into Mbargo – Mbargo! – is beyond shitfaced.
If Stokes admitted that he was drunk then the prosecution could say he was out of control. He claimed clear recall of assessing a threat, feeling fear and deciding to protect himself with force. He confidently denied details from the bouncer’s testimony, like using the word ‘cunt’ or mentioning gold teeth. Yet on other details he claimed a ‘significant memory blackout’. He didn’t remember the punch that saw Ryan One taken away by ambulance. He didn’t remember what the Ryans had said to Kai and Billy, only that those words were homophobic. With no head injury, as one of the few people who hadn’t been hit, he had supposedly suffered this memory loss despite being sober.
The version from Kai and Billy was compatible but vague: they had been walking along, they ‘heard … shouts’ of abuse from an unspecified source, then Stokes ‘stepped in’ and thus they avoided possible harm. They claimed to have been bought a drink by Stokes at Mbargo, although CCTV showed them meeting outside. The overall implication from both accounts was that the cricketers had been pals with Kai and Billy, while the Ryans as per The Sun’s headline were a roving band of thugs.
The reality though is that the Ryans were the ones hanging out with Kai and Billy at Mbargo. Police discussed CCTV from inside the club in questioning and at trial. On that footage the four Bristolians bought drinks for one another, danced together, and Kai was noted to have variously touched Ryan Two’s crotch and Ryan One’s buttock. Ryan One told police that all of this was taken lightheartedly and wasn’t a problem. Indeed, when the Ryans called it a night the other two left with them.
This much is clear from footage out the front of Mbargo, which shows Kai and Billy exit the club and start talking with a subdued Hales and a demonstrative Stokes, who are stuck outside. The vision was played in court to determine whether Stokes was antagonistic towards Kai and Billy, as he appears to impersonate them and to throw a lit cigarette their way. More interesting is that after a few minutes the Ryans emerge, and all six actors in the fight video briefly form a prequel in the one frame.
Ryan Two pats Billy on the chest in friendly fashion with his right hand before clapping him on the back with his left. He moves past and does the same to Kai before leaving the shot. Ryan One stops to speak to Kai. They lean in for a moment, talking, then Kai turns and they walk out of frame together. Billy hangs around for a few seconds at the door and then looks after them and races to catch up. Stokes and Hales remain outside the club to remonstrate further with the bouncers. Whatever discord develops around the corner is between four men who left amicably together minutes earlier.
There’s no way to know what caused that friction. If Ryan One did use homophobic slurs, he might have been drunkenly obnoxious for no reason. He might have had an insecure macho response to some extra flirtation. He might have thought unkindness was funny – ‘banter’ once again. Or he might have said something that was misunderstood, as both Ryans insisted in court that they had not used nor had the impulse to use any abusive language.
What clearly didn’t happen was an attack by bigots on random passers-by. This kind of crime is regular enough that an audience understands the horror of it, and this is what was evoked by the public accounts of Stokes, Billy and Kai. All we know is that there was some verbal dispute among the Bristol locals, and that Stokes came along behind them and put himself in the middle of it. Ryan One responded to the interference aggressively and away they went. There are plenty of reasons to look sideways at the idea that Stokes was a saviour. Foremost, neither Kai nor Billy was called upon as witnesses in court. You’d think it would be ideal to have Stokes’ story backed up by those who benefited from his selflessness. But his defence team had developed the impression that the pair had shown a changeable recall of events amid a hard-partying lifestyle, and would be dismantled by the prosecution on the stand.
That raises the question of whether The Sun coached their quotes for the 2017 interview. Despite missing court, Kai and Billy clearly enjoyed the attention. In 2018 after the trial they did a follow-up spread in the same paper about how poor Ben had been mistreated. They got a television spot on Good Morning Britain and glowed about his heroism. In 2019 The Sun wheeled them out once more to say that Stokes should get a knighthood. In 2017 they had ‘never watched cricket’ but by 2019 were supposedly volunteering sentences like, ‘He saved us, now he’s saved the Ashes.’ Whether they were paid for these appearances is not known, but the chance to be famous for a day can be lure enough.
If you find this cynical, consider that on the night in question, the Bristol boys were so deeply moved and thankful for Ben’s intervention that they left him to be arrested and never attempted to find out who he was. Seconds after the video ended, an off-duty policeman reached the scene. You might think that someone grateful to a saviour would speak on his behalf. Instead, said Kai, ‘it all got a bit scary so we walked off. It was too much for me and we went to Quigley’s takeaway for chicken burgers and cheesy chips.’ They didn’t give their hero a thought for over a month while police issued multiple appeals for witnesses.
As for Stokes, he told his arresting officer that ‘his friends’ had been attacked. After three minutes of chat outside a nightclub, these friends were so dear to him that he has never contacted them again: not after the newspaper piece, not after the verdict. He didn’t want to see how they were or thank them for their support. He didn’t mention them by name in his solicitor’s statement after the trial.
The Stokes defence rested on Ryan One’s bottle, which he had carried out of Mbargo to finish a beer, not to use in a Sharks versus Jets amateur production. But once he turned it over to hold it by the neck it became a weapon. Intent and interpretation can change the material nature of things. Part of Stokes’ justification in court was that the bottle implied that the two Ryans might have ‘other weapons’ hidden away. You can understand how a jury could decide that created doubt.
Not being convicted, though, doesn’t give the contents of the video a big green tick. It does not, as his lawyer claimed, vindicate Stokes. Looking in detail, Ryan One is belligerent but his movements telegraph a bluff. Hales is the person he’s gesturing at, but they’re several metres apart when Ryan One cocks his arm ostentatiously, showing off the bottle rather than bracing to swing. He skips forward but Hales skips back and Ryan One doesn’t follow. Kai stretches out an arm to impede Ryan One, who has a drunken stumble, nearly eats pavement, then staggers towards Kai and hits him in the back. That hand is still holding the bottle, but his strike is a side-arm cuff on a soft part of the body. It’s all pretty tame.
This is where Stokes gets involved. Having moved across to protect Hales, he now takes three large steps to run around Kai and booms his first punch at Ryan One. They fall to the ground and the bottle clinks away. Stokes gets to his feet to punch down at the fallen man, while Hales arrives to kick him ineffectively then runs off across the street for some unknown reason. Ice-cream van? Stokes is soon back in the grapple having his shirt pulled up to show off his Durham tan. Ryan Two steps in for the first time to pull Stokes away, prompting a couple more random punches at this new target, then Stokes trips backwards over Ryan One and sprawls in the street. Hales chooses this moment to return and aim some solid kicks at the head of the man on the ground. Nothing so far is a triumph of moral philosophy or the pugilistic arts. But if it all stopped here, perhaps you could say it was somewhere approaching fair. Ryan One has behaved like a turnip and it’s not an entirely unjust world that would give him a whack across the chops. The antagonists have disentangled, Stokes has some distance, it’s time to dust off and go home. Ryan Two steps forward for this purpose with his palm raised in conciliatory style and says, ‘Settle down, stop.’
So Stokes punches him.
It’s roughly his fifth punch overall, and he really winds up into this one. He misses so hard that he stumbles away into the shadows of the shop awnings along the road.
Hales starts shouting for him to stop. Ryan Two backs into the street, still holding his palm up. Stokes closes on him from about five metres away, six large steps, to where Ryan Two is standing on his own. Stokes pushes him a couple of times, as Ryan Two keeps trying to placate him and saying ‘Stop.’ Stokes throws his sixth punch, largely missing as his target ducks.
Ryan Two keeps pulling away and reversing, into the middle of the street now. Stokes follows him, grabbing his sleeve to drag him back. By this point Ryan One has found his feet and walked around behind his friend. Both of them are in the same line of sight for Stokes, and both are backing away. Stokes aims his seventh and his eighth punches, which Ryan Two tries to deflect, as Hales walks up behind Stokes to grab him.
Stokes yanks away from his friend and switches to Ryan One instead, taking seven paces to grab him before throwing his ninth punch of the night. He grabs again; Ryan One blocks that arm and pushes himself back away from Stokes. Ryan Two again intercedes, putting himself between the two with his palms up and his arm extended.
Stokes throws his tenth punch, a right-hander at the face of Ryan Two, then shoves him backwards. Ryan Two backs away once more, four paces. Stokes follows, steadies, lines up, then launches his strongest punch yet, his eleventh, a proper right hook from a solid base, one that cracks across the man’s head and gives him concussion. Ryan Two ends up flat on his back in the middle of the street, his hands still outstretched for a moment in useless protest until they twitch and drop to the blacktop.
Stokes isn’t done. He once more shoves away the restraining Hales and follows Ryan One, who keeps backing away saying, ‘Alright, alright, alright.’ Five more paces from Stokes before another blow at the man’s head. Kai and Billy are now standing over the poleaxed Ryan Two. The video ends, but seconds later Stokes will punch Ryan One hard enough to knock him out too, before off-duty cop Andrew Spure arrives on the scene to bring down the curtain. When the body-camera footage kicks in some minutes later, Stokes is in handcuffs but Ryan One is still laid out in the street. Ryan Two has regained consciousness, folded his shirt under his friend’s head and is asking police for an ambulance.
‘At this point, I felt vulnerable and frightened. I was concerned for myself and others.’ This was how Stokes described that sequence to the court. An elite athlete with years of gym work and training to snap a bat through the line of a ball with astounding power and precision, swinging fists as hard as he can at men with none of those advantages. Punching so hard that he breaks his hand, and repeatedly shoving away a friend so he can punch some more. Frightened and threatened by two targets shouting ‘Get back!’ and ‘Stop!’
The off-duty officer testified that Stokes ‘seemed to be the main aggressor or was progressing forward trying to get to’ Ryan One, who was ‘trying to back away or get away from the situation’. The student who filmed the video can be heard on the tape at one stage exclaiming ‘Fuck!’ and testified that it was because ‘I felt a little bit sorry about the lad that had been punched and it looked like he had his hands up’. That tallied with the prosecutor’s depiction of ‘a sustained episode of significant violence that left onlookers shocked at what was taking place’.
The defendant stuck to his strategy. ‘No, my sole focus was to protect myself.’ All up, in the 33 seconds of footage after he falls over, Stokes takes 35 steps forward to keep hitting two men who keep trying to get away. Not once is he hit back.
After the verdict, Stokes’ solicitor positioned him as the victim. It had been ‘an eleven-month ordeal for Ben … The jury’s decision fairly reflects the truth of what happened that night … He was minding his own business … It was only when others came under threat that Ben became physically engaged. The steps that he took were solely aimed at ensuring the safety of himself and the others present …’ The statement was impossibly self-righteous and self-absorbed.
If there was anyone to feel sorry for it was Ryan Hale, the second of our two Ryans. He’s the one who emerged from the club with a friendly arm around the shoulder for Kai and Billy. He’s the one who interposed himself to end the fight, then kept putting himself back in the firing line, trying to calm an intimidating stranger while dodging blows. For his show of restraint he got laid out regardless, concussed in the street, then was issued a criminal charge equal to that of the man who hit him, and described in national media as a violent bigot in an untested story to support that man’s defence.
Lawyers for Ryan Two made a more convincing post-trial statement, noting that Kai and Billy, ‘neither of whom were relied upon by the prosecution or the defence team for Mr Stokes, have taken the opportunity to speak with various media outlets about the alleged homophobic abuse that they received in the early hours of September 25. Mr Hale has passionately denied this allegation throughout the course of this case,’ it continued.
‘It is upsetting to Mr Hale that although he was acquitted, the accusation that he was the author of such abuse remains. Both Mr Hale and Mr Ali were knocked unconscious by Mr Stokes, and although Mr Stokes has been acquitted of an affray, Mr Hale struggles with the reasons why the Crown Prosecution Service did not treat him as a victim of an unlawful assault.’Good question. Avon and Somerset police were the investigating force, and they were frustrated by the decision. Ryan Two was filmed clearly not hurting anyone, but police were instructed by the CPS to proceed with a charge. Hales (the cricketer) was filmed fighting but ‘a decision was made at a senior level of the CPS’ not to proceed. Police expected Stokes to be charged with assault but the CPS declined. It doesn’t take a wild cynic to think that placing the same lukewarm charge on three men for vastly divergent behaviour might ensure that none would be convicted, even as the trial would maintain the pretence that a defendant of influential standing had not been given a free pass.
A couple of years down the line, the original interview with Kai and Billy has disappeared. All traces have been scrubbed from The Sun website, its social media history, and even from the Wayback Machine internet archive. Given its headline of ‘homophobic thugs’ and text that names Ryan Two but not Ryan One, the libel liability isn’t hard to spot. Later interviews with Kai and Billy take the passive voice – they ‘suffered homophobic slurs outside a Bristol nightclub’.
The article that was once claimed to exonerate brave Ben Stokes now links only to a missing content page, with a picture of a dropped ice-cream cone and the phrase ‘legal removal’ inserted into the web URL. In terms of consequences, Stokes missed one tour. When he resumed his career in January 2018, the Australians hadn’t yet ruined theirs. Their year-long bans looked much more stringent. But the Stokes case dragged on in other ways. With no criminal liability, the Australians confessed promptly enough for the sporting world to give them the full length of the lash. Their situation was ugly but there was closure. Stokes got stuck in legal stasis, unable to be fully backed or condemned. Instead his issue was always present, a browser full of open tabs that the ECB swore they would read any day now.
Through 2018 Stokes was back but he wasn’t back, in the sunglasses and finger-guns sense. In his return one-day series he nearly cost England a match with 39 from 73 balls in Wellington. His first Test hit was a duck as England got rolled in Auckland for 58. At Trent Bridge while Stokes was injured, England posted a world record 481 against Australia. With Stokes three weeks later at the same ground they made 268. He crawled to 50 from 103, the second-slowest any Englishman had reached that milestone in 20 years. That span covered Alastair Cook’s whole career. It was apologetic batting, acting out responsibility via the scorecard. Stokes was creeping back into the team like he’d been kicked out in a blazing row and was hoping to tip-toe to the sofa.
It was December 2018 before the ECB disciplinary committee ruled on him and Hales. In a ‘remarkable coincidence’, wrote Simon Heffer in The Telegraph, ‘the punishment both players faced in terms of bans from playing at international level was covered by the amount of games they had already missed when dropped by England’s selectors, in the furore that followed the incident’. The verdict compounded the omissions around the case by not addressing the violence at its heart. Nor did Stokes, apologising only ‘to my team-mates, coaches and support staff’, and then ‘to England supporters and to the public for bringing the game into disrepute’.
The implicit next step was to rebuild that reputation. It might have been easier had his court defence not meant that he wasn’t game to admit any fault at all. It might have been easier if he or his advisers had been willing to change tack once the trial was done. Imagine a world where Stokes had stood outside court and apologised for overreacting, for the injuries he’d caused, and for the time and energy he had sucked out of other people’s lives. That would have been a show of responsibility beyond a scorecard. When the time came around to assess forgiveness, it might have meant forgiveness was deserved.
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What I expected vs what I got. (Rant/My personal thoughts & feelings.)

What I wanted: A fucking solid RPG. In the vein of mass effect in terms of decisions, with heavy rpg elements, a interactive world where I had actual side activities to do instead of a one off side stories. I wanted to immerse feel like V was me in this cyberpunk universe, where I'm a mercenary who started from humble beginnings and built myself up into a legend of night city. I wanted the world to be interactive where I could go to a restaurant order some food, then hit up a bar order a drink. I wanted to visit the various shops, trying on clothes, previewing then buying testing out new weapons, and spending some time just chilling out in the shopping areas maybe a mall or two.
I wanted deep character engagements. I wanted the characters that met on my way up could be a ally or a potential foe, depending on their motives and personal beliefs. I expected these characters I met to not trust me initially as I was a outsider and that I had to earn their trust and loyalty by doing jobs for them, calling them, spending time with them by going to the bar and getting a drink with them or to a nightclub for some dancing and fun. I was hopeful about getting to know the gangs and build up a rapport with them, outside of just the stereotypical "Gangs are bad now shoot them!" Mentality. Where each gang had a ally/romance option (One for males and females) exclusive to that gang. A special shop were you could buy gang attire, a cosmetic station where you could buy gang haircuts, tattoos, ect. A gang ripper doc who would argument your cybernetics with the visual ascetic of that gang. And finally a gang gunsmith where you could buy guns with that gangs specific visual skins on that weapon and special mods exclusive to that gang.
I wanted actually deep romances were I met this character, and sure we might or started out on less than good terms. Though by doing missions, calling them to chat, hanging out with them outside of missions, inviting them on nights out on the town, bringing them along on jobs with me and dealing with their reactions to my actions while on the job that I'd get to know them and they me. After a couple of flings together we'd start to realize that it's something more than a one off fling as we grow closer and in naturally develops into a relationship. They would call me asking how I'm doing, text me cute little messages with the occasional picture attached to it. You know the little things. And when I go into battle they come with me as a loyal and trusted ally. Not only do they give you a key to their place, they let you drive their car, and unlock a bonus or two to help you while you are on jobs. Then they have dynamic missions that pop up, maybe they want to you to participate in a race with them, go dancing at a nightclub, help someone they grew up with, perhaps they get kidnapped and need to be rescued, maybe they want to kidnap someone and hold them for random, or something from video from there past relationship with a ex is about to be leaked online and they ask you to help stop it.
What I got: A action games that feels like a cod campaign in a open world with a meh story were I'm essentially the opposite of a ghost in a shell, I'm the shell for a ghost, granted a decent looking shell, but still a shell. To add to that some extra bit of meat to this stew:
I do not feel immersed in the role of V, because V is nothing like the character I wanted to be or play as. V or Vincent (Which you really could of left it as just the mysterious sounding and unique in its own way...V) doesn't feel like a character I would deem worthy of immersing into the role of, he (I played as a male) flips from being nice to people to a complete asshat on the flip of a dime. The game acts like you are given a choice to chose between your responses, but you can't, sometimes just trying to do some of the optional dialog v flips the emotion switch so fast that I find myself rolling my eyes thinking "V, did you really have to say things like that, why just why?" And it's not like you can do anything about it as you are just along for the ride on this on rails story. There are times where a character is upset and you want to be a caring choom and be there for them. Vincent either won't say anything or will have a option that sounds like something I would say but surprise nope! V says something that sounds like he's being a dick about it. In summary I don't like V/Vincent. Moving on.
The game looks pretty, like really pretty (l'm on the ps5, so even though it's the ps4 pro version it still looks amazing) the textures look good and the character models do too. However, I don't like how the characters walking around night city have clothes that we can't buy and wear ourselves, like there are these cool neon transparent jackets that we can wear, there are full metallic tape outfits, and many more. The vehicles look great. But there are variations and color schemes that we just don't get to use and it's a let down. Also the vehicles handle weirdly like most of them handle like the roads are always slick with rain or sleet on the street.
There's very little in terms of dynamic weather, the occasional rain doesn't cut it. Gone are the dust storms and acid rain in the bad lands. I honestly can't tell what season it is in night city, is it summer or spring? Maybe it's winter in night city and we just don't know it. Perhaps that militec crate we receive in our apartment is secretly a Christmas gift.
The game has some good moments, like in the early missions with jackie. But then instead of playing six months with him, a building ourself up with the money, earning the reputation needed to attract the attention of Dexter deshawn, we just skip ahead and it's stolen from my hands. They basically skipped the story we were promised in those early trailers and that's disappointing. Then jackie gets the big are for another J named character who gets forcefully injected into our head, Johnny silverhand. Why the heck is this relic of a dude who died in 2020 stuck in our heads? Let me just say, I like Keanu, but I don't like silverhand much. The guy is meant to be a "Second Protagonist" (I thought I was the Protagonist of this story and that this was my story?) Instead it's more like Johnny silverhand's raid on V's (Vincent's......uhg still hate that name) story. At the best of times Johnny's funny and witty, adding light hearted tension breaking additions to the bleak story.. At the worst of times (More often than the former) he's annoying, he chimes in with his sabotaging dialog to ruin a good moment with his suggestions, exclamations, rants, and pestering. It's like they just are force feeding this cancer of a charcter into my bloodstream. He's like a child that constantly does whatever they can do to get attention. Or like the Mr.Meeseeks from rick & morty, always popping up going "I'm Johnny! Look at me!", I have to break out the flyswatter and tell him to buzz off. I feel like his inclusion as a main focal point of the story, has robbed me of my own story. Like yes there's a reputation system in the game but it doesn't effect much besides unlocks a very small mentions. Even when you hit the highest reputation, you aren't a "Legend of Night City!" You are still a two-bit terminally ill excuse of a mercenary, with a botched reputation, and semi antagonistic ghost stuck in your head. No one really knows who you are or cares, save for a small band of characters who know you personally. I'm sure jackie would be turning over in his grave to see that his sacrifice to help his choom make it to the top was for nothing.
There's nothing to do in terms of side activities in night city. Not side jobs, not side rent a cop distractions. I mean actual activities that aren't tied to a side mission. Fight clubs that aren't just a side, aren't here. Night clubs that you meet flirt with npcs, pickup one night stands, hell grab a drink and visibly drink it, dance in third person, in some club there's not even a dj, nope not in the game. Gambling? Nope sorry choom it's not here either, there's a casino in the game and you can't play anything in it, the pachinko machines have a arrow like the vending machines to show where you can interact with them but nope. Dynamic, non scripted, and non story related street races? Forget about it. You want gun range competitions? There's one and it's scripted.
The missing features and fact that the game was promoted to have these only to have them cut sucks because these were things that made the game stand out besides the cyberpunk skin thrown over a city. I'm not going over all of them since there's plenty of videos plastered over YouTube about them. I will however mention two. The train system would've been a excellent edition to the game to give us a leisurely tour through night city. Especially if fast travel wasn't a thing and the train was fast but not instant, with dynamic events on it, like conversations with npcs, gang members getting on and hassling people, live concerts, and talents being shown off to help organically past the time. The second is third person cutscenes. These would've given us a chance to see our Vs in their custom outfits. Not only that but it would've given more emotion to the situations because we could see the emotion on v's face, instead of the disconnect we currently have. Also it would've given the devs third person animations of v to use in the optional third person camera angle for walking through night city, instead of the absolute mess we have for animations when the game is modded to third person or just clips to third person. On the topic of animations, the animations in general need work, they all look really weird in the shadows and other times when you notice them, I know the game was rushed but that should've been in the baseline of developing v's movement.
The results: A mediocre gumbo of a game. It looks pretty but tastes bland and leaves you feeling hungry a hour after you eat it.
The skeleton of the game needs work before they add to it, but I knew that. Though there's so much lacking from the core of the game, that even if the game ran perfectly well the story is subpar. The characters all feel like one off stories in they aren't in the main story. And even then sometimes even they do to. The city looks pretty but is hallow side from artwork and visuals. And I do not feel like im a character in this universe at all, rather I'm on the outside of the game, looking into the game, from above and from there, then looking down at the V's poor excuse for a buddy adventure with Johnny silverhand.
However I would consider this game a action open world game with some lite rpg elements. Not a full on next gen rpg.
In closing. I do like the game, but I'm not afraid to critique it. I'm not blinded in my opinion by Keanu inclusion, dry pr speak or apologies, or the even the youtubers. This is my opinion. Someone else's might differ and that is okay. But I critique my own creations and still love them, and I will do the same for something that I bought with my hard earned money through working my job. If I buy your game I have the right to critique and analyze it. There's no nda on the fans lol.
submitted by Mostly_ghosted to cyberpunkgame [link] [comments]

The grand opening!

far above the Aun'Fio mountains, when the moon stands high in the sky, the Laughing Jazzowary nightclub shines like a small sun against the blue backdrop of the night sky, bright with green, purple, blue, red, grey, black, and white neon
The building itself seems tiny, just 5 stories tall and 700 mètres wide, but it stands on its 8 rings prominently still. The eight rings, while seemingly small, are in fact massive pocket realms where wilds animals roam to be hunted, played with, or simply observed. The eight rings go like this: Vulcanic, désert, salt flat's, ocean with a few islands, cold forest, jungle, mountains
As the crowd forms Infront of the doors of this new establishment, and Sisters of Silence with specially made jade and marble power armor patrol the edges of the club are throwing thieves and spies off the edge to the ground, the prepriateur of the club, the venerable Eckerel, walks out of the front doors with a microphone and cane
Dressed in a special set of cloaks and clothes that appear as a mix between Aeldari celebratory garb and T'Au political attire that mixes ancient cloth patterns and hololithic displays to create a gaudy yet fashionable attire that befits the extravagant nature of the club, he quickly taps his microphone to get everyone's attention
"GREETINGS PLEBS OF [REDACTED]!!! I am Eckerel, the Harlequin who nearly summoned a god to kill you all! As you may know, I have been causing quite the ruckus lately with the construction of this place ^(I do not take responsibility for any cases of possession or haunting caused by it btw). But I assure you it was all worth it, for this club, casino, brothel, theater, you name it has everything you could desire! From ancient gambling games, to courtesans genitically and spiritually engineered to be perfect, to the greatest silent and vocal plays in the galaxy, and hololithic rooms in which you can experience every adventure imaginable and sooo much more! So plz, indulge, experience, and have FUN!"
As he finishes his speech fireworks erupt from the stars and the doors open, letting everyone in
Inside its clear no expense was spared. The main hall is impossibly tall, with hundreds of acres worth of everything he spoke about and more, with the rows of games broken of by dance stages or stairs leading to other layers of the pocket Realm construction where more of all remains, giving enough space to never truly get crowded
submitted by King_Of_BlackMarsh to 40kscience [link] [comments]

GTA VI Credible Leak ? ​spoilers

First off I’d like to state that all previous leaks about GTA 6 is a hoax. All of the leaks regarding GTA 6 taking place in any other area than Vice City, is a hoax.

Grand Theft Auto VI is designed to be the most developed video game in history, and redefine open sand box games, letting the player fully immerse in the world and storyline.

In Grand Theft Auto 6 the game will take place in Vice City, but the previous storyline leaks etc, is all fake. The plot is completely different,. The game will host 3 protagonists, one being a middle aged white man named Johnathon Brooks, but is often referred to as John. John is going thru a mid-life crisis, and lives on the returning area called Starfish Island. John essentially is a life long career criminal, and exposes the player to a new crime element, fraud. John was born in Carcer City, and moved to Vice City at age 17, after running away from his foster parents, not much is known about his previous life before then, except he was in a very poor family.

John got into the fraud game in the early 2000’s, and he is 38 in game. he earned his money thru many fraudulent activities like credit card fraud, bank fraud, and did a few small bank jobs, and laundered his money with his own car wash business. He lives in a $1.8m mansion that he bought with his illicit gains, and the FIB are on to him. He borrows money from the local gang in Little Haiti, where fraud is very prevalent, and he starts getting back into his older habits to pay off the gang. The FIB notices this, and he ends up doing dirty work for the FIB, in order to keep his freedom.

The second character is Samuel “Shotta” Stevens, who is a member of the Haitian gang. He is a black, Haitian based character with more character development, than Franklin from GTA 5. He is 26 in game. The game also focuses more on crime, and the gang element. The player will experience the brutal reality of the gang life in Vice City, in the slums of Little Haiti, from loan sharking and repossessing the unreliable clients, to brokering the sales, that being kilos of cocaine, for the South American Cartel. Samuel lives in a Section 8 apartment, in the Little Haiti Neighborhood with his grandmother, Amy.

Samuel just wants to move out of the hood, but loves the gang lifestyle, and this gets him caughtup in the FIB drama with John. The FIB cuts him a deal also, if he can snitch out his gang, which the player can choose to cooperate, or refuse. This will change the storyline of Samuel dramatically.


The Third Character is a man named Xavier Gonzalez. Xavier is a latino man born in Vice City, he is 40 years old, and a cocaine kingpin. He lives in Downtown Vice City in his lavish $1.5m penthouse. Xavier is friends with John from the beginning of the story. Xavier is apart of the story no matter what option you choose, providing cocaine to John to sell, OR, Providing cocaine to both John AND Samuel, to sell together, and to strengthen the gangs funds. The gang system is similar to Red Dead Redemption 2’s system, and also has elements of GTA San Andreas. Xavier is also tied in directly to the nightclub business as well, having stakes in the returning Malibu Club, now run by the Jimenez Family, a latino Mafia, who has ties directly to the South American Cartel.

Each Character has a different personality and lifestyle, and will be a exceptional experience for the player. Former characters from past GTA’s will be making appearances. Luis WILL be returning, being a manager of the Malibu Club, Stranger and Freaks missions are returning with a more in depth story for every one of them
The map of GTA VI, will be bigger than GTA V and RDR2 combined, having several counties, having Vice City, based on Miami, the Vice Keys, based on the Florida Keys, The Everglades, based on the swampy Everglades in Florida. The game will also feature Orlando, which is named Corlado, and Tampa, named as Gulf Shore City, but downsized a bit. The game will feature sprawling countryside outside of Vice City and Corlado, with countryside towns, named Canisville, Centura, and Sentinel Point, along with towns along the Vice Keys. There is an Air Force Base, based of off Eglin Air Force Base, named Fort Sentinel. The Ocean is the Atlantic Ocean, with more shipwrecks to discover, plants and animals, and more. The game itself has as many animals as RDR2, and the player can hunt if they choose, although this is just a more of a minigame. Vigilante Missions will be back, along with Taxi Missions.
Character Customization will be better, from the belt on your waist, to the socks on your feet. Choose to your liking of luxury watches, rings, chains, earrings, featuring plain jane, to diamonds and rubies, emeralds, and more. Belts can be worn along with hightops, to lowtops and boots, and dress shoes. Pantlegs can be tucked into the footwear you choose, if the option is available. Tattoos will be back, along with hair customization. John is white so he can tan, or be sunburned, and the core system from RDR 2 is back aswell.

Tattoos will feature opacity and can also fade over time. You will be able to adjust the size of the tattoo. It will be able to be placed on over 10 different area of the body depending the size.

Since the core system is back, you will have to also bathe, to stay clean, otherwise you may notice changes in your cores.
You will have to eat to replenish cores, so you can cook in your safehouse, or go eat out in a restaurant, whether it be fast food or upscale. All characters can have relationships with women, similar to GTA 4 and GTA San Andreas. You will be able to buy extra safehouses around the map, and the amount of vehicles will be the same amount that are in GTA Online, and more. Every vehicle will be returning, and first person mode will be more enhanced, with more realistic vehicle interiors to immerse the player into every aspect of the game. South America will not be apart of the game, only Vice City and surrounding Areas.

Skills from GTA V is also being integrated back, along with exercising, to boost strength. Agility is a new added skill, and Strength will affect how hard you punch, kick, or melee in general.

Special Abilities so far, will not be coming back. This may be tweaked before release, but if they return, it will not be a major part of the game.

Car Customization is more advanced, different leather trims can be changed colors, along with wood trims and marble trims. You can add satellite radio, which lets you listen to radio stations in Los Santos, and Liberty City, but so far there is only two stations from each of those cities. You can also listen to all the radio stations across the counties. Neon is back, new spoilers and liveries as well, Along with different colors of tint. Subwoofers will be a standard upgrade as well.

Los Santos Customs is gone, and Pay and Spray is back, along with Viceland Kustomz, and Sentinel Bike Shop. You can also modify certain parts at the car dealerships.

The drug dealing system from GTA: China Town Wars is also returning, but a bit revamped. This is where the post office system comes in, from RDR2. Pounds of Marijuana sourced from Los Santos delivered by mail, to a post office near you. From weed to tabs of LSD, all the way to meth, heroin, and cocaine, you can reap major profits.

Casinos will be returning as well, one being a resort, others being small-time casinos. You will be able to rent a room in the casino and resort. The casino is named as the Malibu Casino and Resort.

Gunplay is improved with new realistic sounds. Interiors are just as detailed as GTA V or RDR2, if not more, I’d say. The insurance system from GTA Online will be integrated into GTA VI’s story mode, so losing a vehicle will not happen.

There is an abundance of new and old activities, that being over 50 strangers and freaks missions, drug supplying, or drug running, similar to GTA TBOGT’s drug missions. You can hunt, as stated before, but is more of a minigame than a money maker. You can fish as well, as fishing is a very popular sport, in modern day Florida.

There will be four strip clubs scattered around the map, one of them named Vanilla Unicorn South East, which is owned by Trevor Phillips, who is planned to make a cameo, only to be featured in a cutscene so far.
submitted by Onioeninfinity_8 to u/Onioeninfinity_8 [link] [comments]

Starman #8 - Storm Force

DCNext Proudly Presents…!

STARMAN

Issue #8: Storm Force

Arc II: Fire Opal

Written by Fortanono
Edited by VoidKiller826
<< Previous | Next >> (coming February)
-=-=-=-= 🌟 =-=-=-=-
Part 1: Jennifer Knight
”Now!” Ted barks through my earphone. I dash between the rooftops of a series of old brick buildings and look down. Courtney and Jack are shooting blasts of energy through the dense pale-green fog that fills the streets around us; Rick is looking around, clearly bored but unable to actually do anything. Darrell is above the arena, making sure everything goes smoothly, and Aunt Sandra is somewhere around here but I have no actual idea where. I jump down, twisting my dial to the “Bubble” mode as I land. Quickly, I summon a purple-black bubble around me, trapping just a bit of the Mist’s fog in it. I’ve successfully separated part of the Mist from the rest of him, but I’ll have to be quick about what comes next.
The small tendril of fog in my bubble seems to realize what’s happening as I dart as far as I can down the street. I see it bend and contract, diving into my throat. I start choking; it becomes harder and harder to breathe, but I just have to go a bit further out. Eventually, as I begin to get light-headed, I release the bubble and switch my dial to “Panic.” A burst of energy surrounds me, knocking the fog away from me and out of my mouth. I cough a bit before straightening myself and speaking into my microphone.
”He’s gonna try to reassemble himself,” I say. ”Darrell, it’s your move.”
”Right,” Darrell says. I can’t see him above the battlefield, but I immediately notice his presence as dozens of tiny blue-and-red drones drift down from the sky, each one with fans. They surround the Mist’s missing piece, keeping him in one place, still separate from the cloud that Jack, Rick, and Courtney are dealing with.
”Fantastic,” Ted radios in. ”Mist’s primary goal will always be to keep himself together. It’s a sort of side-effect to his powers. Keep him there, and the rest of him’ll follow eventually, no matter how hard he resists.”
It takes a few seconds, but the giant cloud of fog slowly starts drifting to meet up with the smaller one. Courtney and Jack rush over to the area with the fans, both concentrating fire on the one position where they’re merging. I turn my dial to “Energy Blast” and add my own energy to the mixture. Slowly but surely, the green fog begins to get thicker, and soon enough, the figure of the Mist begins to take hold.
“I was hoping you guys still thought I was in Gotham,” he mutters in a raspy voice. I stare at the face of the villain that Ted had been so worried about, remembering how we had prepared for this battle for over a month before he felt comfortable sending us out. He looks old, weak; in his eyes, I see a man who knows he’s been defeated, a man who may have once been a titan but whom old age has gotten to. I smile as Aunt Sandra decloaks and cuffs him with a pair of power-dampening handcuffs. Nearby, a police car pulled up and Clarence, one of the older O’Dare brothers, escorts him away.
“I will be back,” he hisses. “You should all know that.”
I know that it’s still possible for him to come back once again, that he had even come back when the world thought he was dead. There is a sincere promise in his words. But even so, seeing the frail figure of Opal City’s legendary villain once again defeated, I smile.
-=-=-=-=-=-=-=-
Rick, Darrell, Courtney, and I re-enter Ted’s workshop once again; Jack and Sandra split from us and went back to the Stargazer. As we descend the stairs, I could tell that Ted was over the moon.
“Wow,” he says to himself. “Just… wow. I’ll be entirely honest; I was certain we would have had to retreat at some point during that battle. I did not expect this to be one and done.”
“Well,” Rick chuckles, “I think the guy’s just a fucking pansy. No offense; I get why you couldn’t beat him or whatever, but like, the dude tries to make us go to Gotham so he didn’t have to deal with us. Again, no offense; I’m sure you were, like, a great hero in your time, of course.”
Ted laughs heartily. “None taken. I’m sure that as he’s gotten older, he’s had to rely more on cheap parlor tricks like the one in Gotham. I, for one, definitely knows how the aging process can take a toll on your abilities. I’m just… so happy that bastard is behind bars again.”
Courtney nods. “Here here.”
“Anyway,” Ted says, “I’d like to let you know that our little merry band of heroes is going to get a fifth member fairly soon.” His tone sours as he continues to speak. “My sister… she’s a vapid idiot, so you can understand that we haven’t talked in a long time, but her son started developing metahuman powers. And he started going out as a hero. She told me that she couldn’t stop him, so she wants him to at least have more support.”
“Ah, great,” Rick laughs. “Because I was just thinking that we didn’t have enough people who sucked at being heroes on this squad.”
“Rick,” Ted glares. “Please cool your behavior. I’ve seen what you’re able to do on the field and I must say: it’s pretty bad too.”
The door to the workshop slides open once again, and a new kid walks down the stairs. He’s got dark brown hair that’s just barely covering his eyes and is wearing a grey T-shirt and jeans. He waves to us as he walks down the stairs to meet with us.
“Hi,” he says. “Name’s Aaron. Aaron Munro. I’ll be working with you guys for a while.”
“He’s been helping people in his hometown of Liberty Hill as the great ‘Iron Munro’ for the past few months now,” Ted explains. “Unfortunately, Aaron, when you decided to do that, you perhaps made the worst mistake you could have made in this line of work. You made your identity public. Tell me, why’d you do that.”
Aaron sighed. “I… I just thought it was a small town, and I figured we all knew each other already, and… I guess I wanted to be recognized for my deeds or something.”
“I’m sure you’ll feel sufficiently recognized when your mother gets a bullet in her skull,” Ted says bluntly. “Let’s be clear: I hate the lady, but not that much. Come with me.” Ted beckons Aaron to the far corner of the workshop.
I stare blankly at what’s happening in front of me; Ted’s a hardass, but this is… a bit much even for him. Clearly, this was about more than just business. I had heard small things about Ted’s sister before but never met her or her family. Whatever happened to separate them had to have been a big deal.
Ted shows Aaron to a costume on a stand in the corner; it consists of a brown-and-grey bulletproof bodysuit with metal accents and a full face-mask made entirely of metal. “This,” Ted says, “is going to be the new you. I’m calling it: ‘Metalsmith.’”
“Th-thanks,” he says. He looks frustrated; I can tell that he’s not happy to be here, but he’s holding it all in. “I--I just have to say that… this really isn’t my style. I’m trying to go for a friendly hometown hero vibe, and having my whole face covered up… It just doesn’t seem right.”
Ted grimaces. “You did the hometown hero thing, and you failed. You showed your face to everyone. Metalsmith isn’t the friendliest guy around, but he’s safe and so is his family. If you wanna talk about alterations, feel free to tell me. But keep in mind that I have to work to preserve your safety first.”
Aaron nods. “Fine,” he says.
I look around the room; all of my teammates are either looking at the spectacle in front of them, or looking at their phones. Starved of anything else to look at, I turn to look at Rick’s phone. He’s responding to a text message from someone named Luisa; I think she’s a girl in his class or something. It doesn’t quite look like a message about normal things teenagers talk about, though.
hey, so I have a confession to make, the message begins. John and Maya and i, we knew about you being hourman and everything before we met you. we’re still your friends, we always were, but we also want to get your help with something we’re working on. a project that involves metahumans, basically. let us know if you’re interested.
I immediately turn away from the message on the phone. Clearly, this is something I’m not supposed to know about, but now that I do, I can’t stop thinking about it. Some other people want Rick to help them with… something related to his powers. It sounds really shady; should I tell Ted about this? It could be a conflict of interest, whatever it is. On the other hand, Ted doesn’t seem like the most level-headed person to deal with this. Who knows; maybe it’s for some sort of superhero stunt show or something really cool, and I’d be denying him access to that.
Whatever. It’s not my problem right now. It was never meant for me.
“Hey,” Aaron says. “You here? You listening?”
I look up; Aaron is standing right in front of me, his hand outstretched. “Sorry,” I say, shaking his hand. “My name’s Jennifer. It’s nice to meet you.”
-=-=-=-= 🌟 =-=-=-=-
Part 2: Sandra Knight
“Well, that could’ve gone a lot worse,” I say, currently on the back of Jack’s Star-Cycle. Jack apparently figured out that he could make his motorcycle fly if he used his Cosmic Rod, which is both hilarious and something that neither Ted nor David would ever begin to consider trying out. Which is why Jack is so great; he’s questioning everything, figuring out new ways of doing things, and making a motorcycle fly.
Feeling the wind rush against my face, I’m taken immediately back to my rebellious college days and my early stints as the Phantom Lady. It’s nice, almost nostalgic, but still different enough. We come to a descent in the back of the Stargazer, and Jack locks up his motorcycle.
Hope comes out the back door to greet us. “Glad you could make it,” she says. “Cutting it a little close, though, I gotta say. The meeting’s in less than 5 minutes.”
Oh, right. The meeting with our potential client. The Mist tends to give a lot of people tunnel-vision; I had completely forgotten about this.
“Sorry about that,” Jack chuckles. “You know how it is, going out, saving the day. Maybe someday, you should give it a--” He cuts himself off as I glare at him. His expression turns more serious. “I’m so sorry,” he finally says. “I forgot about what happened with you and the Mist.”
Hope sighs. “It’s fine,” she says. “We can deal with this another time. He’s behind bars yet again; he can’t hurt anyone else. That’s the best news anyone could hope for.”
We walk into the office; Jack takes a seat, ready for the meeting. “So, this new client. What’s the deal with them, again? Missing kid? Brother’s a supervillain?”
“She has some information on who might have been behind the prison break a few months ago,” I say.
“Okay, wow,” Jack responds. “That’s sort of a big deal.”
We hear the door swing open. A young woman with light brown skin and shoulder-length black hair walks in. She’s wearing a sleeveless white shirt and black winter coat; on her left hand is a tattoo of the Superman “S” sigil. “Look who’s here,” Jack smiles. “Glad you could make it.”
The woman sits down in front of Jack, putting her coat on the back of the chair. “Yeah, well, me too,” she sighs. “Listen, if you have any witness protection-type deals or whatever, can you hook me up with one of them? I’m honestly… I’m honestly terrified right now.”
I nod. “Well, there are a few options there. My cousin can easily create a fake ID and get you out of the city without anyone noticing. If you want to go through a more legitimate program, Hope here has contacts with the police who can get you into proper witness protection.”
“I’ll take the first one,” she says. She reaches out and shakes Jack’s hand. “Name’s Sarah. I’ve been working for Maxie Zayas for the last few months; I needed work, and he seemed really nice at first.”
Maxie Zayas. That’s going to be a tough one. A big-time club owner and crime boss, following in the footsteps of his father; I was personally involved in putting his old man behind bars. All of Opal City’s heroes know about him, but we’ve never been able to really do much about it. A few years ago, David flew into Maxie’s club and arrested him straight-up for drug trafficking. Not 12 hours later, he was out, cleared of all charges.
This isn’t going to be a battle we can fight with force.
I walk closer to the table where Sarah and Jack are seated. “And you believe that Zayas is responsible for the recent breakout?”
Sarah nods. “At some point, I began to hear whispers that he was planning some meteoric takeover of Opal City. He said he needed something to distract the local heroes in the meantime. And then, a few days before the big event happened, I saw him talking to that card guy who broke them all out.”
“Jeremy Tell,” Jack says.
“I… I couldn’t be a part of whatever he was doing,” Sarah says. “I grew up in Opal City. Believe it or not, I loved you guys.” She points to me. “I actually had a poster of you in my room. I thought Zayas was a harmless dude who just sat around. It wasn’t a big deal, whatever he was doing. The people he broke out… I remember seeing what they did on the news. I had to talk to you.”
“Glad you did,” Jack says. “Hey, that’s awesome that you had a poster of Phantom Lady. Wait, why aren’t we selling posters?” He turns to me. “Can we do that?”
I laugh. “Topic at hand,” I smile.
Mia leaves, and Hope walks up to us. “So… what’s the plan then? We can’t both take down Zayas and the people he released, right? Those are two huge undertakings.”
“That may be so,” I say. I pause for a second. “We may not need to. If we can get the All-Stars to handle the escaped convicts, we could divert all of our attention towards figuring out what Zayas is planning.”
“Okay,” Jack says, “but how are we going to take him down? David tried, and he failed miserably. The guy’s just super well-connected. We can’t just storm in there, can we.”
I smile. “Jack, sweetie. There are other ways to do this kind of work that don’t involve punching all your problems away.”
-=-=-=-= 🌟 =-=-=-=-
Interlude VIII: Hour of Espionage
”Positions, everyone,” Al Carlyle said through the microphone. ”We need to set the scene just right.”
Carlyle stared at the multitude of cameras around him. He watched as Luisa, Maya, and John made their way to the docks. Turning to another monitor, he watched as several stealth-agents readied their sniper rifles, hiding on rooftops, in windows. He pressed a button on the console in front of him; a series of machines around the docks whirred to life; to the outside observer, they looked like they were doing nothing, but Carlyle knew that they were the key to this mission.
“I have to say,” Luisa said apprehensively. “I’m really worried about this. These snipers… if he doesn’t show up, they will kill us, right?”
”11:49 PM,” Carlyle reiterated. ”Unfortunately, for this to work, the snipers have to be steadfastly committed to their mission. The dude doesn’t get visions about things that could happen. He gets them about things that will if he doesn’t intervene. But don’t worry; we’ve run several experiments with the energy emitters. Every time, he shows up right on cue.”
Luisa nodded. ”Okay. And what’s the deal with those machine things? You’ve explained them to me before, but I’m not good at remembering all the science stuff. Just isn’t my thing.”
”They emit a specific frequency of radiation that, for reasons unbeknownst to us, seem to massively increase the likelihood that Rick gets a vision in that area. We found residual traces of it naturally occurring in almost half of Rick’s usual visions; when we massively crank up the numbers, he always seems to show.”
The three kids sat down at the dock. After a few seconds, Carlyle spoke up. ”We’ve gotten confirmation that Rick has now left his house. The snipers can now evacuate the area. The three of you, just act normal. It’ll take the better part of the hour for him to get here, so get comfortable.” As soon as they had settled in, the masked snipers quickly ran off, lowering their weapons and quickly changing into civilian wear like clockwork.
John was the first to speak up after Carlyle went silent. “So, what, we’re gonna wait, like, 58 minutes until he gets there? Well, this will be boring.” He pulled out a couple of joints from his pocket. “Anyone want some?”
“We’re on duty,” Maya said. “I don’t think it’s worth it.”
John shrugged. “What? We have to sit around, pretend like we’re doing something, and then act all buddy-buddy with him when he shows up. It’s not like we’re taking down Basilisk; this is easy shit. It’ll be fine.”
Maya shook her head. “We should wait.”
John chuckled. “Alright, fine, you win. But we’re popping these babies out as soon as the man of the hour gets here. Got it?” He shoved the joints back into his pocket.
“Alright, whatever you want,” Maya smiled. “Just don’t come running to me when Carlyle yells at our asses for being high on the job.”
Carlyle watched the security footage, smiling and shaking his head to himself. Behind him, William Vickers walked up. He was the same age as the rest of them, but he had proven himself remarkably more mature than the others, quickly becoming the group’s de facto leader.
“Sorry to bother you at this time,” William said. “I gotta talk to you about another developing situation.” Carlyle hesitated, before standing up and dusting himself off. The two of them walked into the next room, where they began to talk.
“Basilisk activity’s been at an all-time high for the past few months,” William finally said. “Just recently, they’ve opened up 3 new cells in Germany, and are pulling in a remarkable number of recruits in Indonesia and Malaysia, to name a few. There’s also been a lot of restructuring; several smaller cells have been suddenly relocated to South America for some odd reason. If the ASA’s gonna be able to keep limiting their spread, we need more agents, and they need to be trained.”
Carlyle nodded. “Yes, yes,” he said. “I’ll remind you that you’re looking at only a small piece of the bigger picture. We are only a tiny fraction of what the ASA has to offer, and the adults are well aware of these issues. That said, you’re not wrong; we need all the help we can get. That’s what we’re working on right now.”
“Rick Tyler,” William affirmed. “He seems strong; he’d be a great start. But one metahuman won’t be enough. We need more metahuman soldiers, or at least, soldiers equipped with energy weapons and similar tech. The capes have been doing it for years; it works. But somehow, we can’t seem to find nearly enough people willing to serve. Maya’s the only metahuman on our squad right now, and her powers are still very much a wild card in combat scenarios.”
Carlyle nodded. “Yes,” he finally said. “Well, I don’t think that just recruiting a bunch of people is the right way to go. If we do that, we run the risk of potentially exposing ourselves to a large number of double-agents. But… if this lead pans out, there might be a way to enhance the prowess of the agents we already have.”
William perked up. “Yes? Do tell.”
“Presumably, Rick could gain access to the technology that Starman and his companions use to fight crime. Luisa could take a staff, you could take the blacklight…”
“I’m not the type of guy to stay in the shadows,” William said. “Have you seen my attempts at infiltration? Not my strong suit. Appreciate the offer, though.”
Carlyle nodded and smiled. “Well, whatever happens, this new member could help us more than we initially thought.”
-=-=-=-= 🌟 =-=-=-=-
Part 3: Jack Knight
I pull up to a street corner a few blocks away from what many Opal City residents affectionately refer to as the ‘Zayas Strip.’ Hope is sitting in the back seat, done up to look like a completely different person, and Sandra’s already run off to do some good old-fashioned sleuthing. The prosthetic nose I’m wearing feels so uncomfortable already; couldn’t we just have gone for the blond hair dye and nothing else?
Sandra materializes on the hood of her green convertible, startling the bejeezus out of me. “Password for the night is ‘Prometheus,’” she mutters.
“Alright, alright,” I say. “Hey, I know it’s technically your car and all, but maybe don’t jump on the hood, okay? That was probably the biggest scare I’ll have all night unless Grant decides that the Olympia is his new favorite haunt.”
Sandra ignores me. “You two head into the bar; I’ve given you fake IDs for the absolute worst-case scenarios, but you shouldn’t need to wave them around. I’ll never be too far behind, but as usual, you won’t see me. Got it?”
“Clear as ever,” I smirk.
“So,” Hope says from the back seat, “you ready to raise some hell?” Her usually-red hair is now jet-black, and she’s wearing these bright blue contact lenses that accentuate her eyes. If I didn’t know who she was, I would never have recognized her in the first place. Let’s just hope my disguise is just as good.
Sandra vanishes and we walk a few blocks further down Harris Street. As we walk down the street, the quiet townhouses are quickly replaced with a completely different atmosphere of bustling nightlife and flashing neon lights. On both sides of the street are a series of Zayas-owned businesses: strip clubs, brothels, bars, casinos, even a fight club at the far end of the street. It’s almost disorienting; look, I’m not the nicest guy in the world, never pretend to be, but I promise I’ve never been in a place like this. Not quite like this, at least.
Nestled in the middle of the brilliant signs and faint bouncing of club music is a single building not illuminated by lights. The top floor is taken up by some sort of high-end brothel with a sign reading ‘The Elysian Fields’ on it. The stairs that lead down to the bottom floor are guarded by a dude who seems absolutely ripped--like, probably-a-meta ripped--and a sign at the front reads “Olympia Nightclub.” Zayas’ personal shining gem, for those who were affluent enough to get an invitation.
I walk up to the bouncer and am immediately taken aback as I realize who exactly it is. Tony Woodward, aka Girder. Former Flash villain who got in a few fights with David before being broken out. As I get closer, it becomes clear that this dude’s entire body is made of rusted metal. He speaks up in a deep voice as we approach. “What’s the code?”
“Prometheus,” I say.
Girder bows his enormous metal head and steps to the left. “Enjoy.”
As we walk in, the last trace of the booty-bounce music that I could hear vanishes as it’s replaced by a classical violin tune from a distant speaker in the corner. The walls are blue plaster; segmenting the walls are a series of white column-like decals meant to invoke ancient Greek architecture. The bar in the center of the room is also surrounded by similar white columns. On the far end of the club is a wooden stage, currently unoccupied, and a few poker tables. Still not nearly half as good as my restaurant’s interior design.
The bartender walks up to us as we take a seat. His head is completely shaved; from what I can tell from the rest of his body, he appears covered in tattoos of vines and flowers. “Don’t think I’ve seen you lovely pair before around here,” he says.
“No, you wouldn’t have,” I smile. “We’re new in town. Heard about this place from an old military buddy of mind, and as it turns out, we got just enough money to spend on a nice place like this.” I reach out my hand and he shakes it. “David Vosberg. This is my girl, Rita.”
Hope offers her hand as well. The bartender shakes it. She turns down towards the cocktail menu, looking over the options. Her face shifts a bit as she reads over the various options; each one seems to be based on various tragic events that Opal City has suffered through. Down the list, I see the ‘Swift Hydro Plant’ as their fancy new drink, the ‘Prison Break,’ the ‘Doll Killer’--complete with a miniature doll in Martha Williams’ likeness--a drink simply labeled ‘The Mist,’ and, the final drink on the specialty list, the ‘Fallen Hero.’ The description listed it as ‘a tribute to the asshole who tried to bust us finally kicking the bucket. May aliens continue to do what we never can.’
My stomach drops. Fuck, while we go out and bust our balls to make this city a better place, the people in this club turn around and laugh at our failures. Laugh when one of us dies. I feel my blood boiling. I need to stay in character. I can’t blow this for all of us. Gritting my teeth, I take a few deep breaths before sucking it up.
“What’s the matter?” the bartender asks. “Can’t take a couple of dark jokes? Lighten up, man.” He gives me a pat on the back like I would ever be okay with that.
“Sorry,” I say. “It’s just… Well, let’s just say I lost someone personal in the hydro plant attack. One of, uh, those flying shadow things cut my brother open. I’ll take… I’ll take a Fallen Hero, I guess.” At this point, I’m flying by the seat of my pants. I’m definitely excited to get that drink.
“And I’ll take a Mist,” Hope says.
“Damn,” the bartender says. “I’m sorry about that. I didn’t realize that you could… I’m sorry to hear about your brother.”
“It’s fine,” I say. “You couldn’t have known.”
The bartender serves our drinks and we quietly sip at them. Aside from a few regulars, nothing much seems to really be happening.
I feel a slight breeze on the back of my neck. I turn around; nestled in my suit is a small piece of paper. The writing on it reads, ”Can’t find Zayas, but did find something else big. Meet me outside? -Sandra”.
“Hey, uh, Rita?” I clear my throat and put my arm around her, subtly passing the note over to her. “This place is getting really stuffy; I think we need to step out for a second. Whaddya think?”
Hope shrugs. “Oh, alright,” she says, covertly reading the note. “But we’re coming back; this place is just fabulous, don’t you think?”
“Definitely,” I say. We walk outside, brushing past Girder’s cold metal form as we do. Sandra’s waiting on the corner of the street, fully visible.
Sandra turns to us as we approach, and her voice turns to a whisper. “So,” she says, turning to Hope. “Before I bring this up, I figure it’s worth asking. How much do you know about what your brothers work on in the Force?”
Hope takes a deep breath. “Well, you know what’s going on with Mason, Clarence is in the same precinct as me, Barry just got a promotion to Major Crimes, and Matt works… well, I think he works around here, actually.” Her face turns bright red. “What’s going on?”
“I managed to get into one of the back rooms,” Sandra says. “And… well, Zayas is there, and he’s talking to a bunch of associates. One of them was Tell. And I think one of them may have been Matt.”
Hope nods. “Okay,” she finally says. “I… I guess I’m not surprised. He’s always been really secretive about what he’s doing, he’s denied promotions before… but I didn’t really think about it before.”
Sandra sighs. “I know this can be hard to hear, but I, unfortunately, have to ask you for one more favor. We’re here to watch Zayas over an extended period of time, figure out what he’s planning. For that reason, you can’t tell your brothers about our suspicions.”
Hope nods. “Got it,” she says hurriedly. “My… my lips are sealed.” As she speaks, I can tell she’s not fully convinced.
We walk back to the car. This was a short mission, but if this goes right, it will be one of many. And once we’re done, I’m almost certain, we’ll be able to take Maxie Zayas down.
-=-=-=-= 🌟 =-=-=-=-
Part 4: Rick Tyler
“Okay,” I snarl as I pass Luisa in the hallways of my school. She’s currently putting her bag into her locker. “I need to know what the fuck is going on, and I want you to tell me everything. What do you want from me?”
“Rick, calm down,” Luisa says. “Look, there are reasons why we had to do what we did, why we couldn’t just tell you everything as soon as we met you. We’ll explain everything soon enough.”
I shake my head. “Again with the secrets. Just fucking tell me what I need to know, alright? You guys pretend to be my friends, stage some sort of chance meeting with me--I got no idea how you did that. You pay some guys to shoot your heads off if I didn’t show up?”
“More or less,” she whispers. “Look, keep your voice down, okay? What we’re involved with isn’t something we can talk about in public.”
Oh, for Jesus fucking Christ’s sake.
Luisa bows her head. “Meet me out front of the Valor Building, this Saturday at 3 PM. All three of us will be there. Once you get there, there’ll be no more secrets. You’ll get to know everything. Promise.”
I sigh and throw my hands up. “Okay, fine,” I whisper. “I’ll be there.”
As I make my way to class, I shake my head. Fuck this. Clearly, they don’t trust me any more than anyone else seems to. But still, for some reason, I still want to meet with them. Just to figure out what’s going on. And then I’ll be done with them.
I nod my head. That seems fine. Find everything out, then leave. I can handle that.
-=-=-=-=-=-=-=-
The Valor Building is one of Opal City’s oldest brownstone skyscrapers; it’s not even close to the tallest anymore, but it’s right in the middle of the city center, and it’s one of the most iconic buildings here. To those who actually give a fuck about Opal City, I guess. I remember that when Dad and Mom were still together, we ended up going for a weekend trip to Opal City. Dee and I were taken aback by the Valor Building and all of the dazzling skyscrapers in the city center; it felt so much nicer than Baltimore did. Then I moved here and discovered that like every other city, it’s full of shit. Tourists just like to hide the shitty parts from view.
I walk up to the front steps of the building. John is leaning against one of the pillars near the entrance, and Luisa and Maya are waiting for me up front.
“Yo, glad you could make it,” John smiles. “We were placing bets as to whether you’d actually show up. Seems like Luisa here owes me ten dollars.”
“Trust me,” Luisa laughs. “If you’d have been there, you’d have agreed with me. He didn’t seem like he was in the mood to keep putting up with our bullshit.” She turns to me. “Regardless, glad you could come. Sorry to put you through all of this.”
“Sorry,” I say, shrugging. “I can let my nerves get the best of me at times. I’m feeling better now, don’t worry.”
“So,” Maya says. “Are we ready to go?”
Luisa nods. Maya turns to the keypad next to her and types in a code. 7, 8, 4, 4, pound sign. The door clicks open. Immediately, as I walk into the lobby, I feel like I’m in a place I’m not supposed to be. The floor is made up of elaborately-patterned stone tiles; large windows to the sides let in a lot of sunlight as I walk to the elevators.
“So, uh, what do you do here?” I ask. “This is just, like, an office building, right?”
“Just, like, 10 seconds left,” Luisa says. “Then you’ll get to know all our secrets.” She calls the elevator, and we walk in. I push my way to the back as John and Maya get on.
“Alright,” John says. “I think it goes without saying that what we show you here today, you can’t mention to another living soul that we don’t approve of. Not even your hero pals. Got it?”
“Yeah, of course,” I say nonchalantly.
“Okay.” John reaches up above the panel of buttons on the elevator and opens up a small compartment. Inside is a fingerprint scanner; John jams his thumb onto the pad and the elevator begins to go down. After a few more seconds, the doors open. We’re in a pristine grey room; computers line every wall, and dozens of people look up as we walk in. Immediately, it reminds me of Ted’s workshop, but on a much bigger scale.
A man is waiting for us in the middle of one of the hallways. He’s wearing a neatly-ironed grey-green suit, with combed-over white hair. He reaches out his hand for me to shake.
“Al Carlyle,” he says. “Director of the American Security Agency. Nice to meet you, Rick. I’ve heard so many great things about you.” I turn around. All three of my so-called “friends” have deserted me, leaving me with this weird dude.
“Uh, nice to meet you too,” I mutter, shaking his hand. “So what exactly is going on here?”
“Well,” Al smiles, “what isn’t going on here? I suppose you’re a bit confused, a bit overwhelmed, so I’ll try and give you the long and short of it. We’re like the CIA, sort of. But a bit more secret. We’re the CIA when the CIA can’t be involved. Take, for example, metahuman agents. Do you know much about the Freedom Fighters?”
I shrug. “Heard of them. The original Starman was working with one of them, I think.”
Al nods. “Come,” he says. “Walk with me.” I sigh and follow him through the convoluted halls and terminals of this absolutely massive underground base.
“Now,” he says, “the Freedom Fighters were a truly amazing group of people. They were a UN task force composed of one sergeant, a handful of regular soldiers, and three metahumans. Well, they fought long and hard for the values that we hold dear to us today, but in the end, the UN saw them as a threat. What’s to stop our enemies from conscripting metahumans too? It’d be another cold war, one that many countries were all-too-eager to stop. So, metahumans were banned from serving in combat.”
He clears his throat and lets out a hearty chuckle. “Well, you see, terrorists don’t tend to follow by our rules. I suppose that’s what makes them terrorists, don’t you think? So that’s where we come in. One of many examples, I suppose, of where we come in. We use many of the techniques superheroes use to fight against potential threats to the land of the free and the brave. And I’ve had my eye on you for a while. I think you’d make a great addition to our cause.”
I pause and look around me. This place is huge. It’s bound to take up more than a few city blocks. When I intercepted the battle Jack was having with Swift, this base was underneath it all, computers typing away. Our school is only a few blocks west of here; it’s very possible the base extends that far too. I haven’t even been in Opal City for a year yet, but I had felt like I knew everything about it. Clearly, I was wrong.
I’ve never been the type of person who hated the government and everything they did. I followed the news, though, and they’ve clearly done some questionable things in the past few years. With Cale as President, that’s just going to get worse and worse. Do I want to be a part of this? Clearly, I don’t think I do. I was just here to get answers, and I got mine. That’s as far as this goes.
‘Take your time,” Al laughs. “We’d love to have ya, but no pressure either way.”
Before I can tell him no, my vision flashes white. A man walking down a run-down section of Snejbjerg Street. Nearly bald buzz-cut, blue eyes, wearing a grey hoodie. A car pulls up to him, firing three rounds in his chest. The blood splatters over the sidewalk. I snap back to reality.
“I have to go,” I say, my voice strained. “How do I get out of--”
Al gives me a knowing smile. “What’s going to happen, and where will it be?”
I sigh. “Some dude in a grey hoodie is gonna get shot on Snejbjerg Street. Drive-by shooting. It was a black sedan, I think. Just let me go, okay?”
Al turns on a radio on his jacket. “I want a dozen soldiers placed across Snejbjerg Street within the hour. Look out for black sedans, check each one for weapons. And get Rick Tyler here a tall glass of water.”
Immediately, the people around me start getting up and gearing into action. A young woman who was manning a computer earlier walks up to me and offers me a glass of water. I drink from it.
“Thanks,” I finally say.
Al hands me a burner phone from his pocket. “If you ever get any visions at an inconvenient time, text me from this phone. We’ll have it handled, and you can focus on the things in life that matter.”
I smile. “Wow, thanks.”
Al nods. “Look, Rick, I know that everything must be really disorienting for you right now, but trust me when I say that we’re here for you. From what I’ve heard from my agents that have been interacting with you, that doesn’t seem to be the case with the other team you’re on right now. They see you as a loose cannon. Maybe they’re right, who knows. But here, we need loose cannons. You can beat up as many terrorists as you want here--or don’t, whatever floats your boat. But you’re welcome here as you are, no matter who that is.”
I pause, looking around for a second. He’s right; in the few seconds I’ve met him, Al has made me feel at home more than I’ve ever been with the All-Stars.
I reach out and shake Al’s hand. “I’m in.”
“Fantastic,” he smiles. “Well, let’s meet the team then.” He brings me to a room with a circular table. Around the table are John, Luisa, Maya, and another kid I don’t remember. White kid with neatly-trimmed brown hair.
“Well,” Al says, “this is one of our finest covert ops units. We’re calling them the ‘Force of July.’ Right now, they’re mostly doing international missions, but we’re planning on bringing them into the spotlight as superheroes to handle domestic matters in the near future.”
He gestures to John. “You’ve already met John Trujillo, Jr., alias: ‘The Black Condor.’ His dad was one of our finest officers before sadly meeting his fate protecting our country. He piloted a one-of-a-kind wingsuit that his son now uses.”
“Besides that,” Al continues, “the Campoverde sisters have been fantastic assets. Luisa first came to us because she needed help with her sister’s metahuman powers. That’s right: she found us. Always a good metric for future success. Turns out, her sister has a bit of a way with plants, and it was a bit out of her control. Now, the two of them serve us as Lady Liberty and Mayflower.”
The last kid, the one I haven’t met, reaches over to shake my hand. “William Vickers,” he says. “Also known as Major Victory. My teammates have been telling me a lot about you. It’s good to finally get to meet you in the flesh.”
“The feeling’s mutual,” I say. And somehow, surprisingly, I mean it.”
Al nods and smiles. “Now that we’ve gotten to know each other, Rick, I have a special mission briefing for you and only you. I can tell that this will be the beginning of a long and fruitful partnership.”
submitted by Fortanono to DCNext [link] [comments]

Artwork Survivor - Round 9

Welcome to the 9th round of the JimmyEatWorld Artwork Survivor!
THIS ROUND -
Round 4 of the Core Discography poll is still up, and tight as ever. So vote away if you haven't already!
The Singles poll (which I realise sounds like a club with just a few too many pink neon signs of pompoms and cowboy boots in a dodgy part of Santa Fe for comfort) had a pretty large spread in the responses. The artwork that writes itself off this round is The Middle, with only four (4!) votes in total.
In the Miscellaneous poll, the artwork that is both twisted and animated on its way out is... Firestarter EP. This poll was also wide open, with the losing artwork amassing an impressive heh four votes from eighteen as well.
The results above indicate to me that there isn't too much riveting excitement just yet in these two polls. I've thus decided on shortening these rounds in time for this round and onwards, at least until we get some more tensely contested rounds that generate discussion. So don't expect another week until the next round. Anybody disagree? Let me know in the comments!
You can find the link to ALL of the images and categories compiled right here.
Vote Here for your LEAST favourites:
  1. Core Discography (Round 4 - tight so vote away!)
  2. Singles (Round 9)
  3. Misc (Round 9)
These are really tight so every vote counts, and every vote will be counted so click away!
Images In:
- Core Discography:
Bleed American
Chase This Light
Clarity
Futures
Integrity Blues
Invented
Self Titled EP (1998)
Static Prevails - Alternate Cover
Stay On My Side Tonight
- Singles:
12.23.95 Acoustic
Beautiful Day (Best Song)
Bleed American (Single)
Blister
Coffee and Cigarettes
Damage
Get Right
Integrity Blues (Acoustic)
I Will Steal You Back (aka. The Steak)
My Best Theory
Sure and Certain
Work
You Are Free
- Misc:
Blueprint Split
Clarity Live (2009)
Chase This Light Live (2008)
Good To Go EP
Last Christmas
Mineral/Sense Field Split
One Two Three Four EP
Singles (Compilation Album)
Taking Back Sunday Split
Images Out:
- Core Discography
Round 1 - Damage (29,1% or 16/55 votes)
Round 2 - Surviving (25,7% or 9/35 votes)
Round 3 - Static Prevails (21,4% or 6/28 votes)
Round 4 - Self Titled (Jimmy Eat World) (60,7% or 17/28 votes)
- Singles
Round 1 - Lucky Denver Mint (31,4% or 11/35 votes)
Round 2 - Love Never (22,7% or 5/22 votes)
Round 3 - Half Heart (23,5% or 4/17 votes)
Round 4 - All The Way (Stay) & Pain (16,7% or 3/18 votes each)
Round 5 - Big Casino and Bleed American - Alternate (20% or 3/15 votes each)
Round 6 - A Praise Chorus, Always Be, and Sweetness - Alternate Cover (15,8% or 3/19 votes each)
Round 7 - Sweetness (33,3% or 9/27 votes)
Round 8 - The Middle (22,2% or 4/18 votes)
- Misc
Round 1 - Jebediah Split (31,3% or 10/32 votes)
Round 2 - Christie Front Drive Split (45,5% or 10/22 votes)
Round 3 - Jejune Split (26,7% or 4/15 votes)
Round 4 - Emery Split (29,4% or 5/17 votes)
Round 5 - iTunes Festival (2011) (London) (26,7% or 4/15 votes)
Round 6 - iTunes Session (29,4% or 5/17 votes)
Round 7 - iTunes Festival (2013) (33,3% or 5/15 votes)
Round 8 - Firestarter EP (22,2% or 4/18 votes)
submitted by Grevling89 to JimmyEatWorld [link] [comments]

I just really love the Fallout Universe.

High all! I really recently fell in love with the Fallout Universe, with all its complexities and unique stories. In particular, I very much enjoy the subjectivity of interpretations of the games and their outcomes, and I wanted to create my own personal contribution by writing a story specifically set after the Second Battle of Hoover Dam. The Courier is referenced once in passing and there's no mention of a next of kin for the Courier. The story is completely original with entirely unique characters that I've made and it takes place after a non-specific timeline in which Mr House wins the fight for the Mojave Desert. I wanted to share some of my work with my fellow Fallout fans and see what you think. I sincerely hope you enjoy it.
Beginning:
After the guns fell silent during the Second Battle of Hoover Dam, the world was forever changed. Mr House’s City State of New Vegas gained full sovereignty and control over the Mojave Desert, and his Securitron Army pushed the exhausted NCR and broken Legion out. In the following years, Mr House rapidly expanded the city of New Vegas, and reignited the production of old Pre-War Technology automobiles, bus lines, and a high speed train line appeared. The Strip itself expanded beyond the Three Families; Strip clubs, pubs, casinos, all you can eat buffets filling the area, with some residential apartments and houses now beginning to be sold to the highest bidder, just as it was in the old world.
The expanded city of Vegas outside the Strip itself however is a slum, crime, inequality, and denigration is all but abundant, and unrest is growing. Following the removal of President Kimball, his Vice President Donald Watson took over and inherited a State in crisis. Faith in the government had rapidly deteriorated, and the economy of the NCR began to suffer as many relocated to the Strip to live a life of luxury and excess. The NCR is now a shadow of its former self, with Military Police now required to keep order on the streets of its towns and cities. The poverty level is rising. In the East, Caesar’s Legion too is changing, and not for the better. With the Western Campaign a failure by all accounts, resources dwindling, questions about the strength of their Leader Caesar are cropping up in the minds of those closest to him.
By 2295, the pieces had fallen into place. The fate of these States and the people who uphold them is uncertain. One thing is for sure. Whatever happens, the Wasteland will be changed unlike it has ever been before.
‘I appreciate your respectful and restrained response to my contact. It is a pleasure to interact with the less agitated members of your State.’
Aminta barely heard Mr House, and instead stared out the windows of the Lucky 38. The skyline of the Strip extended seemingly forever, pushing away the surrounding darkness with neon light. Just beyond the city outskirts, the silhouette of Mr House’s newly created Launch Pad. It was one of five, and she could just see the other four, each slightly further away from the city than the last. She scrutinised them, and was struck by the boundless possibilities of such technology; the opportunities provided. How exciting it would be! Mr House’s voice then cracked her thoughts and brought back to the present. She listened, without comment.
‘Roughly 18 hours ago, a team of five extraordinarily skilled individuals ascended Hoover Dam from the base of the structure,’ The ostentatiously large screen in which Mr House’s face sat suddenly changed to show grainy footage. ‘This was captured by one of our cameras on the perimeter of the dam. I apologise for the bad quality, it has been surprisingly difficult obtaining improved camera lenses, and As you can see, they used some kind of Grapnel Launcher and ascended via the rope.’
On the screen, it was possible to just make out five distinct figures at the base of the dam. They were clearly dressed in dark clothing, though the quality was too poor and the camera was too far away to make out any of the fine details of the material. Aminta scrutinised the footage, watching intently as the five figures used an oblong object, reminiscent of a hunting rifle to fire a rope, or cord up the side of the dam; high enough to catch the top. The operator of the device then disconnected it from the gun, and pressed it into the ground. It appeared to stick. They then ascended the rope. The camera feed then cut to show three of the attackers subdue and restrain two security guards. Due to the light, it was clear that the clothing the criminals were wearing was Recon Armor, though there were no insignia or identifiable characteristics. The two men were then held down by two and clubbed across the face by the third member with the butt of a 10mm pistol. He then turned to the computer and retrieved something from his pocket. Then the screen went black.
‘At this point, at roughly 1:27 am a Trojan was fitted onto the system. It temporarily disabled all the security cameras in the sector. It was one of the strongest Trojans I’ve ever come across, but I was able to get the system back up and running within 15 minutes. Unfortunately we cannot recover any footage from the corrupted data files that detail how the robbers escaped. I hope you can understand why I decided to contact you.’
Aminta pondered to herself. Why would Mr House, a man who controlled Rockets and owned and governed an entire city and it’s enterprises, would need to contact the New California Republic for assistance in a robbery? From where they were standing, he appeared to be in a position any high ranking NCR official would kill for. She didn’t say anything. There had to be more to this meeting than what Mr House was implying. She looked to her left, trying to be casual. Sitting next to her with an overexaggerated grave look on his face was Political Officer Neville Dawson, and next to him was Dennis Crocker, former Ambassador to the Strip. They too were quiet, their faces frustratingly hiding what they were thinking. Not sure where to look, Aminta turned back to the screen Mr House’s caricature face was on. She had to say something.
‘Mr House, why exactly do you think these people targeted Hoover Dam? There are many casinos and places full of money on the New Vegas Strip. Is there anything of massive value at Hoover Dam?’
‘Well Chief Aminta Marr, no, ostensibly speaking, there is nothing there of real value to anyone, unless they have the ability to take and control the Dam and source it’s hydraulic generated electricity,’
‘Then why would someone do this?’ Aminta said curtly. She tensed up, not meaning to sound dismissive.
‘Well Aminta, they did take one thing from what we've deduced,’ Mr House said, appearing to ignore her tone.
‘And what was that Mr House?’ Neville cut in. He was leaning forward, hands clasped tightly together. He was trying - and failing - to ease the tension in the room.
‘Well, before I contacted you Neville, and to answer your question Aminta, I ran through my storage records from 2285 to the present. I had Mr Harvey Shwarze, my ‘Representative in Government’ review them in paper form in our archives. Three things - completely inconsequential things mind you, were missing. Three Platinum Chips.’
Three Platinum Chips?’ Neville said concertedly, as if he knew exactly what Mr House was talking about.
‘That’s right. It’s a data storage device, well it was a data storage device. Designed by me before the Great War of 2077. Perhaps once upon a time this would’ve been valuable to somebody, but after the Second Battle of Hoover Dam I had access to all kinds of ruined facilities all over the Mojave to reform to working order. I began reprinting hundreds of Platinum Chips which were variations of the original Platinum Chip. They continuously upgrade and encrypt my software to prevent any outside programmers from accessing my highly sensitive data. I have no idea what a group of hooligans would want with three. I can easily replace them, and since they’re only usable on my systems, well they would simply be useless.’
‘Perhaps they wanted to sell them,’ Aminta proposed. It wasn’t impossible, she thought. People pay top dollar for things with perceived value, isn’t that the cardinal rule of the Strip?
‘To whom?’ Mr House replied. ‘The point still stands. Nobody has any use for them but me.’
‘Well, perhaps they thought they were valuable.’ Dennis remarked.
‘In any case, they will soon learn they are not valuable.’
‘If you have no problems with this Mr House,’ Aminta cut in. ‘Why do you need us here? The NCR has its own problems, big problems, and from where we’re standing, you seem to have everything under control.’
‘That’s precisely the issue!’ Mr House exclaimed. ‘The very fact they managed to steal anything from me at all is deeply disconcerting! I spent days and nights running statistical simulations for all possible scenarios in and formulated the best plans for countering every scenario I came across!’
‘I guess my point is, I do not understand, in any capacity, why you, YOU of all people would need to call us for assistance in a matter that you - whether intentional or not - have spent the last fives minutes telling us it isn’t an issue.’
The room fell quiet. Aminta pulled her hands back from the table and into her lap, and looked down at them, pretending to be occupied analysing them. She had exposed the true, unspoken meaning of this meeting, and they all knew it. She bit her lip. Dennis wiped the sweat off his face. Neville breathed in deeply, as though he was going to speak. But Mr House did first.
‘As I understand it, the NCR has fallen on hard times since the Second Battle of Hoover Dam. My Lieutenant after the battle was admittedly curt in regards to handling our relations, and since then it seems your economy is really struggling with extremely poor unemployment and satisfaction levels,’ Mr House paused.
Neville looked at Aminta with a look of understanding, and regret but he didn’t say anything. Mr House was right. Of course he was right.
‘It just so happens that while it may look from the outset I’m doing well, with the occasional launch of one of my experimental rockets, crime in Greater New Vegas is extraordinarily high. To be clear, the Strip is not, but the extended city state with the newly constructed buildings - those areas are. I want to make a proposition for the mutual benefit of the NCR, and New Vegas. Neville, think carefully about what I’m about to say.’
Neville spoke up. ‘Alright, I’m all ears.’
‘Dennis Crocker here can once again become the Ambassador to the Strip, and the NCR can once again have an Embassy. I will also give the NCR access to some of my technologies to help your state re-stabilize after everything that’s happened. In return however, I would like Aminta here, who is your Chief and Commander of both your military and normal police forces, to assist my Securitrons in patrolling Outer Vegas. Securitrons don’t make the best police, and security guards are in short supply and are not equipped, in any sense, to be police. I also would like your help in tracking down the culprits of this robbery; that being an extension of the aforementioned policing stipulation. Such a breach of security cannot happen again. Neville Dawson, I’m willing to sign a treaty pertaining to these terms, or any terms the NCR may propose, unless of course it does mutually benefit both states.’
Aminta felt her twang strike her deep in her heart. For years, the NCR Police Force had been absorbed into the Military Police Unit, and they could barely contain black market dealings of Chems and military grade weaponry on the streets of NCR’s cities. They did not have the resources or power Mr House seemed to think they did. For nearly 3 years straight she had been bombarded with evidence of killings by her own subordinates, illegal incarcerations, and illicit behavior between colleagues within her own chain of command, with no power to rehabilitate or prosecute those involved. Meanwhile, those that had the money to escape fled to New Vegas, desperate to find a life of comfort. It was possible that through re-establishing trade and mutual respect with Mr House, they could rebuild the NCR’s respectability on the international and internal level. She found herself hoping the treaty would be signed.
‘This... is a huge proposition. I hope you can understand the overwhelming nature of what you’re telling us, it’ll take a bit for us to come to a conclusion.’ Neville exhaled, as though he had been holding it for the last minute.
‘I understand.’ Mr House responded.
‘Maybe I ask,’ Donnie piped up. ‘What specific kinds of technology will you provide to the NCR?’
Mr House ran down a checklist. ‘Vehicles. Remade pre-war cars. Excavation machines. Cement mixers. Would provide jobs and improve your infrastructure in the process, whilst also giving me business and improving the situation here. Mutually beneficial for both sides.’
‘I see.’
Aminta struggled to contain her happiness. She had become a police officer to enforce safety and protect those who abide by the law. This was a way back to such operations, in which she could help those in need, rather than sit idly while their situation worsened.
‘I’ll also be willing to give 10% of the electricity produced by Hoover Dam to the NCR. It produces more than I need.’ Mr House offered.
Dennis shifted his weight, and opened his mouth. It was a second before anything came out.
‘15% would be great, if possible.’
‘Done.’ Mr House concluded.
‘Well, we’ll definitely have to confer this back to President Watson. As previously said by Mr Dawson, this is a huge offer.’
‘I understand. Aminta, I can only hope you also support this.’
Aminta smiled. ‘I am willing to establish a NCR Police Force here in New Vegas, and assist in establishing prosperity and stability, for the benefit of both states.’
‘Excellent. I’ll arrange for a Taxi to take you back to the border.’
*****
Nobody said a word in the ride in the elevator down to the entrance of the Lucky 38. There was a perpetual sense of being watched, and listened to, and Aminta supposed they probably were. She sensed from the stiffness of Donnie and Neville’s postures they felt the same way. As the three left through the ground level of the building, the desolate casino indicated a time long past, preserved in pristine condition yet uncannily lifeless; inhabited only by robots. Aminta felt a shiver flow throughout her body, prompting her to hurry outside.
Upon exiting, Aminta was greeted by the fantastic lighting she had seen from the Lucky 38. Buildings stretched high into the now night sky, perpetually lit up and calling for you to spend a few short hours in their luxurious suites and lose all the money you have without knowing it. She had visited the Strip a couple of times before the Second Battle of Hoover Dam. Back then, whilst still grand, its exterior walls felt cobbled-together, layered pieces of steel to preserve what glory the pre-war days had. Now, the Strip felt open, almost a complete return to complete pre-war glory, though there was no way of her knowing what such a time looked like. Polished, beetle like cars with extravagant interwoven pieces of silver and gold making up their hubcaps cluttered the road, filled with nicely dressed young women chattering incessantly.
Boys, ranging from teenagers to old men stumbled around, drunk and happy, their legs falling beneath them as though they were wet noodles. To the left, the Ultra Luxe Casino hotel stood at the far end of the street, intoxicatingly ostentatious and alluring for any hoping to climb the social ladder, despite the many rumors of cannibalism attempting to tarnish the brand. The fountain outside the front sprayed sparkling water into the night air which caught the light of the strip and reflected it like the jewels the building it was in front of was embroidered in. However, Aminta was not taken by the hotel, and watched two NCR troopers, still in their military uniforms be forced to dance in front of a crowd of onlookers. They were pushed and shoved as they struggled to dance, their arms and legs barely keeping to any rhythm as they fell to the ground, vomiting a putrid yellow substance onto the asphalt. She looked away in disgust and embarrassment for the two men.
A man in an expensive looking suit and bowtie greeted the three. Behind him stood a long polished black car.
‘Shall I take you to the crossing point?’
‘Yes.’ Donnie answered. Aminta and Neville followed his lead. He had more experience on the Strip than the majority of the tourists around them. She started the car once they were all inside, the engine barely kicking as it began to drive. Aminta marvelled at its power, it’s sleekness, at the strength and confidence of its movement and the luxury of it’s exotic wood plated interior.
The chauffeur drove to the large South Gate of the Strip, passing multitudinous buildings of similar grandeur and spectacle, all the same though uniquely different, until they all blurred into one mix of different colours and moving forms. The chauffeur leaned out of the side window, showed an identification pass to a Securitron, and the gate opened. Aminta’s car was the only car that left. As the gate closed, the car picked up speed and tore through the rest of Vegas.
Immediately outside the Strip, the buildings were noticeably more dilapidated. Aminta watched as the varied prosperity of the Strip curtailed rapidly into a mess of buildings, barely recognisable as residential or industrial, though they were unmistakably new creations. She almost didn’t notice it at first, but they were all the same. Row after row of buildings with the same geometric exterior, though placed at odd angles to each other, as if a child had been playing with them and haphazardly threw them into where they now stood. As the car moved further and further away from the Strip, lights in these buildings became scarce, and the brickwork became exposed to reveal pipelines and shreds of electrical appliances, some still spitting sparks. When the light of the Strip was nothing more than a flicker of light on the night horizon, the copied buildings were replaced with houses, roofs sagging, walls crumbling. As the car zipped passed, Aminta caught wisps of figures; people moving about the ruins and the darkness like ghosts, until they passed the last house, and all that could be seen was the night sky and desert shrubbery.
submitted by Professional_Panda_5 to Fallout [link] [comments]

[USA] [H] Nintendo, PlayStation, Dreamcast Games, Consoles, Accessories [W] Similar-Value Trades

Bundles take priority.
New Stuff
Cleared out a ton of things that haven’t moved for what seems like years. Picked up a bunch of Wii stuff, check out that section if that’s what you’re into.
Nintendo Collectibles
Title Condition Notes
Paper Mario: The Origami King Origami Set Sealed They are these ones
Super Mario 3D All-Stars Poster Set New They are these ones
Super Mario Bros. 35th Anniversary Pin Set #1 Sealed They are these ones
Super Mario Zipper Case New It's this one
Nintendo Switch
Title Condition Notes
Console 32GB Nintendo Switch New New model with neon red/blue Joycons. Includes a code in the box for MarioKart 8 Deluxe & 3 month subscription to Switch Online service.
Atelier Ryza: Ever Darkness & The Secret Hideout Sealed Picked up an extra copy to keep sealed during the recent restocks. Figure if someone else will open & play it, might be a good token to trade.
Fire Emblem 30th Anniversary: Shadow Dragon & the Blade of Light New Brand new, ordered an extra in case one got canceled. Neither got canceled.
Ys VIII Cart & Case Only Adventurer's Edition, however it doesn't have any of the inserts. Just the case and the cartridge.
Nintendo Wii/U
Title Condition Notes
Console WiiU Used Black 32GB console. Very nice shape. Includes the OEM power supply & sensor bar, gamepad (in excellent condition -- no stylus or original charging brick, but it will come with a USB-to-gamepad cable. It doesn't work nearly as well at charging the gamepad, I'd recommend picking up an OEM charging brick/cradle if you don't already have one).
Console Wii RVL-001 FPNW Reads GameCube discs and will read Wii discs but won’t go past the loading/boot-up. Thinking the laser is dirty. Everything else works great, I'd consider it an exceptional candidate for softmod. Includes all OEM hookups (A/V, power brick, sensor bar), but no Wiimotes. Happy to softmod if you'd like.
Wiimotes Accessory I have 6 total Wiimotes, 2 black (both have Motion+ built in) and 4 white ones. All in varying condition. Let me know if you want pictures. I also have 2 white nunchaku.
Guitar Hero Guitars Accessory I have a total of 6- 3 Les Pauls (none have the Wiimote port cover), 2 red & white GH5 models, and one sunburst World Tour model. All tested & work, except one of the Les Paul tilt sensors doesn’t function, and you have to press hard on green to get it to go on one of the red & white models.
Backyard Baseball CIB Tested & working
Big Beach Sports CIB Tested & working
Bigfoot Collision Course CIB Tested & working
Cabela’s Big Game Hunter 2010 CIB 2 copies for some reason. Both tested & working
Cabela’s Dangerous Hunts CIB Tested & working
Cabela’s Dangerous Hunts 2011 Special Edition CIB Tested & working
Cold Stone Creamery: Scoop It Up CIB Tested & working
Disney Pixar Cars CIB Tested & working
Iron Man CIB Tested & working
Just Dance 3 (Wii) CIB Nice shape
Just Dance 4 (WiiU) CIB Nice shape
Just Dance 2016 (WiiU) CIB Nice shape
Kawasaki Quad Bikes CIB Tested & working
Looney Tunes ACME Arsenal CIB Tested & working
Madden NFL 12 CIB Tested & working
Mario Kart Wii CIB Tested & working
New Super Mario Bros. Wii CIB Red box variant. Tested & working
Rapala Tournament Fishing CIB Tested & working
Redneck Jamboree CIB Tested & working
Super Mario Galaxy CIB Manual is a bit tattered at the top corner. Tested & working.
WiiPlay CIB Tested & working
Wii Sports Resort CIB Tested & working
Nintendo (3)DS
Title Condition Notes
Console Zelda Edition DS Lite Refurbished Nice overall condition, the top hinge was cracked so I had to replace the top housing, but everything else is original. I'll include the original top housing if you want it, too. Pics
Console Parts DS Lite FPNW This is a bag of leftovers from a couple of housing swaps. Bad top casings, cracked top LCD, broken power slider. Surprisingly, the other things all work great on one of them. Lots of decent parts to harvest. Battery, cartridge reader, metal hinge, bottom housing, bottom screen, etc. Pics. I also have the housing and buttons leftover from the other one I shell-swapped, it's black & blue. Ok condition overall.
Console Black DSi Used Nice condition, has CFW installed.
Action Replay Max DS Loose No cable included
Nintendo Gamecube
Title Condition Notes
Accessory Action Replay Loose No disc or cable
Extreme-G 3 CIB Nice condition Pics
Hunter: The Reckoning Loose Tested & working
Legend of Zelda, The: Twilight Princess (FPNW) CIB It works in the 2 Wii’s I tried it in as well as 3/4 of my personal GameCube consoles. It seems like it has an issue that makes it need a stronger laser to read, but it’s not a lost cause.
Timesplitters 2 CIB Tested & working
Playstation Portable, Vita
Title Condition Notes
Console PSP 3000 Used Tested & working. Now it has a new battery as well as battery cover on the back. It also includes a Sony M2 Duo adapter, and a 4GB M2 card. The screen has some scuffs on the left side, not visible while playing but they're definitely there. Also includes an aftermarket charger.
Blazing Souls – PSP Loose Tested & working
Coded Arms – PSP CIB Nice condition
Darkstalkers Chronicle – PSP Loose Tested & working
Disgaea Infinite – PSP Loose Tested & working
God of War: Chains of Olympus – PSP Loose Tested & working
God of War: Ghost of Sparta - PSP CIB Tested & working, very nice condition.
Hard Rock Casino – PSP CIB Nice condition
Kingdom Hearts: Birth By Sleep - PSP CIB Tested & working, very nice condition.
Madden '06 – PSP Loose Tested & working
Marvel Ultimate Alliance 2 – PSP CIB Tested & working
Midnight Club 3 – PSP CIB Nice condition
Little Big Planet - PSP CIB Tested & working, very nice condition.
Lord of Arcana - PSP UMD & Case only Tested & working, very nice condition.
Spectral Souls – PSP Loose Tested & working
Star Wars Battlefront 2 - PSP CIB Tested & working, very nice condition.
Wild Arms XF – PSP Loose Tested & working
Worms: Open Warfare – PSP CIB Nice condition
Persona 4 Golden - Vita Loose Tested & working
SEGA Dreamcast
Title Condition Notes
OEM White controller Accessory Tested & working
Intec Purple Controller Accessory Tested, works fine
Buzz Lightyear: Star Command Disc only Tested & working
Centipede Disc only Tested & working
Chicken Run CIB Great shape
Dave Mirra's Freestyle BMX CIB Great shape
Disney's Dinosaur CIB Cracked case edge
Jeremy McGrath Supercross Disc only Tested & working
NFL Blitz 2001 CIB Great shape
Quake III Arena CIB Great shape
Resident Evil: CODE Veronica Discs & aftermarket cases Tested & working
San Francisco Rush CIB Great shape
Sega Bass Fishing CIB Great shape (Sega All-Stars)
Sega Smash Pack: Volume 1 Disc & case, cracked front lid Tested & working
Sno-Cross Championship Racing CIB Great shape
Super Runabout: SF Edition CIB Great shape
Tomb Raider Chronicles CIB Great shape
Vigilante 8: Second Offense CIB Great shape
Virtua Fighter 3tb Disc & aftermarket case only Tested & working
WWE Royal Rumble CIB Great shape
WANT
Chrono Trigger (SNES) - I have my childhood cart already, but I'd be interesting in picking up the box & all the inserts if you have them
Pulse 3D Headset (PS5)
Original hard case for PS Vita Slim - my kid broke the hinge on mine and the Amazon replacement is... not good.
Castlevania (GBA) - Looking for all 4 games: NES, Aria of Sorrow, Harmony of Dissonance, Circle of the Moon. Double pack would be great, too.
Mega Man Battle Network games: Network Transmission (NGC), MMBN 2 (GBA), Battle Chip Challenge (GBA), MMBN 4 : Blue Moon (GBA), MMBN 5: Team ProtoMan & Team Colonel(GBA) & Double Team DS (NDS), MMBN 6: Cybeast Gregar (GBA)
Dreamcast OEM Memory Card, Quality Games (Sonic Adventure 2, Skies of Arcadia, etc.)
NES/SNES/N64/GameCube/Switch Offers Note: I currently have most first-party/major release Switch games. Feel free to still offer, though. No interest in Amiibo or Amiibo Cards.
submitted by ebudd08 to gameswap [link] [comments]

[For Sale]Alchemist, Clams Casino, El-P, Ghostface, The Roots, Bill Woods, Miles Davis, Andrew Hill, Hank Mobley, Lonnie Smith, Turrentine, Mr. Projectile, Mum

I splurged too much for the holidays so I gotta try to make some funds to compensate… out with old and in with the new.
 
Most records are opened but (NM/NM | LP/Sleeve) unless otherwise marked. All have been stored in plastic outer sleeves and generic Mofi-style inner sleeves. VMP albums come with everything. Aiming to match retail / ~lower Discogs / here. (Don’t forget, no tax!) If anything is out of line, please let me know. Feel free to throw out offers.
 
Full photo album upon request. Shipping is included. I will combine shipping and reduce your total if you buy multiple. All opened records will be shipped outside of jacket in a sturdy mailer with extra cardboard sheets and/or bubblewrap. If the album has a custom inner sleeve, I will ship your vinyl in a generic waster sleeve along with the original inner sleeve and outer jacket. Paypal G & S please.
 
 
Mainly looking to sell unless anyone has some Cookin’ Soul they are willing to part with.
submitted by hinomura69 to VinylCollectors [link] [comments]

2020 Playing Card Holiday Gift Guide

My favourite decks from the past year

Playing cards make the ideal gift, particularly the many beautiful custom decks available nowadays. Almost everyone can use a deck of cards at some point, so they have an instant and universal appeal, especially if a deck has some customized artwork and is packaged in an appealing tuck box.
In this list I want to focus on some of my favourite decks that have come out in the past year 2020. This year has been a challenging year for many of us in light of the coronavirus that has swept across the world. But in the middle of all this darkness, there have also been some bright spots, which include the brand new crop of custom decks that have appeared in the marketplace.
The suggestions I'm making are very much a matter of personal choice, and other playing card enthusiasts might make other choices. I haven't seen each and every deck that hit the market in the past year, and there are undoubtedly plenty of other worthy decks that qualify for a list like this. I've also not included any decks that have haven't yet been produced, even if they have been crowdfunded. This list strictly covers decks that you should be able to obtain from online retailers and resellers. I've also not included so-called "hype decks" that sell out almost immediately at the publisher level (e.g. Fontaines), but only those that enter retail channels and are more widely and readily available.
I've also included links to where you find them at PlayingCardDecks so that you can see images of the tuck boxes and cards for each item, and because they're the retailer I personally buy playing cards from the most. But you should be able to find these decks at most online retailers.

Popular Series

Several series of playing cards have become brands of their own, and achieved nearly cult status from collectors. This past year has seen some great additions to the line-ups from popular series that include big names like Jerry's Nuggets, Cherry Casino, and NOC.
Jerry's Nugget Aqua Playing Cards - Jerry's Nuggets are a modern icon in the world of playing cards, due to the cult status of this deck, which was praised by cardists around the world. It was originally printed in the early 1970s, and was so much in demand in recent decades that copies fetched over $500 in the secondary market. A very successful reprinting of the original blue and red decks happened in 2019, and in the past year we've seen multiple reprints in different colours. Among my favourites in this series are the bright colours like orange, yellow, and green, which have all appeared in the past year. But there's also something for those who prefer a more muted look, such as steel and black. For more in this series, see Jerry's Nugget decks.
Cherry Casino Tropicana Teal Playing Cards - The Cherry Casino decks capture a retro vibe, and are a throwback to the old fruit machines from gambling halls, with their distinctive cherry artwork. For me the real appeal of this series lies in the gorgeous card backs, which have a metallic sheen making them feel instantly different from all other decks. The face cards are all quite standard, so that makes them ideal for card games or card magic. Multiple new colours continue to appear in this series, such as Flamingo Quartz Pink, and most recently McCarran Silver. For more in this series, see Cherry Casino decks .
NOC 3000X2 Purple Playing Cards - The acronym NOC originally stood for Nothing Only Colour, and in line with this the initial decks in this series were all very minimalist. Many people like to collect and use the NOC decks, and over time the series has evolved somewhat. The most recent releases show some new splashes of creativity, and with the NOC 3000X2 deck we travel into the future, past the year 3000. Vibrant purples and pinks inhabit the landscape of the cards, for a very modern and flashy look that is particularly well suited to cardistry. This particular deck is also available in a matching pink version. For more in this series, see NOC decks.

Popular Brands

There are several big brands that you can count on for quality, and this year was no exception, with big companies like Theory11, Ellusionist, and Art of Play all continuing to contribute wonderful playing cards to the market.
James Bond 007 Playing Cards - When it comes to glamorous tuck boxes, it doesn't get much better than the luxury of playing card producer Theory11. This wonderful deck is a tribute to agent 007, James Bond. I collect most of the Theory11 decks, and this one is particularly terrific, with a supreme tuck box, and Bond-inspired paraphernalia on the court cards and on the card back. Close observers will find many Bond gadgets and more. Theory11 have put out several stylish releases in the past year, another one being the Hollywood Roosevelt deck. For more, see Theory11 decks.
Shadow Masters Legacy v2 Playing Cards - One of the companies at the forefront of the custom playing cards movement was Ellusionist and their Black Tiger deck continues to be a modern icon. While they've since been overshadowed by the many custom decks produced in the crowd-funding era over the past decade, they continue to produce some memorable decks from time to time that are worth picking up. The Shadow Masters Legacy v2 is a black deck in the classic Ellusionist style, and represents the kind of thing that made them great to begin with. A jet black background is the chief feature of this deck, and the red and white used for the artwork and pips stands out beautifully against the inky black. This deck compares favourably with any other deck from the modern era. For more, see Ellusionist decks.
Yellow Wheel Playing Cards - The brand Art of Play is the home of influential cardists Dan and Dave Buck. Their Red & Blue Wheel decks are among my all-time favourite decks, with gorgeous metallic inks as part of a split-pip design. The Yellow Wheel deck is their latest entry in the Wheel series, that retains the original card backs but now in yellow. But the highlight is the card faces, with the split pips employing a stunning metallic silver that complements the cards beautifully. This is a completely custom deck that is certain to impress anyone who sees it. Art of Play produces many new decks each year, and their Henry & Sally deck is a fun novelty release also worth checking out. For more, see Art of Play decks.

Popular Designers

They are a very select group, but there are some notable designers in the playing card industry who have developed a real name for themselves, have generated a large following of loyal fans, and continue to produce high quality custom decks on a regular basis.
Italia Radiosa Playing Cards - Italian designer Giovanni Meroni is the man behind Thirdway Industries, and his playing cards are in high demand from collectors around the world. His signature style is immediately recognizable in each of his decks, and this one is no exception. Along with its companion Italia Segreta, it's themed around the wonders and secrets of Italy. The unique court cards are the real highlight, showcasing Giovanni's usual creativity and style. The number cards are also fully custom. These are the kinds of decks that will hold their value well in years to come. If you want even more vibrant colours, check out Modern Idols, from the same creator. For more, see Giovanni Meroni decks.
Postage Paid Playing Cards - Behind the brand Kings Wild Project is Jackson Robinson, who is one of the few professional designers that actually makes a living out of designing playing cards. This deck was inspired by the idea of playing cards functioning as postcards, each with its own stamp and post paid stamp. All 50 US states are represented on different cards, and everything about this deck is fully customized. This deck was produced in only limited numbers, so it will be out of stock in most places. But if you're quick, you can still grab Jackson Robinson's General Admission deck, which applies a similar concept to tickets, with each card representing a vintage ticket stub from the early 20th century. For more, see Jackson Robinson decks.
Kodiak Playing Cards - From popular designer Jody Eklund and his Black Ink Playing Cards Company, comes this delightful deck of playing cards that is geared to the poker player and collector. The cards have a very classic look, but offer a fresh take on the designs of the court cards and pips. Jody is highly respected for his approach to graphic design, and these cards will prove an excellent choice if you like playing card games, and want to bring something stylish and attractive to the table. For more, see Jody Eklund decks.

Magician Decks

Most magicians can perform their magic with any deck, but typically they prefer to do card magic with a deck where novelty and customization are minimal, so as not to distract from their magic. These decks are well suited to performing magic, and contain bonus gaff cards or other secrets that enable them to produce miracles not possible with ordinary decks.
Card College Playing Cards - These decks are a tribute to the most outstanding modern teacher of the fundamentals of card magic, Roberto Giobbi. Mr Giobbi is the author of Card College, a series of best-selling books which are the modern gold standard for learning card magic. Available in red and blue, these decks are simple and practical for the working magician, and as a bonus each contains two double backer gaff cards. If you want more luxury, check out the stunning Luxury 3 Deck Set, which has even more stylish cards, individually numbered tuck boxes with unique origami style features, packaged in an attractive acrylic box - the ideal collectible or gift for magicians.
Remedies Royal Blue Playing Cards - The Remedies decks come from popular creators Daniel Madison and Daniel Schneider, and this is a successor to the Remedies Scarlet Red deck. Many collectors love the Black Roses brand of playing cards, and collect whatever they produce. This blue Remedies deck has a classic and minimalist look with bold blue card backs, and is very functional and practical. The inclusion of a special Angle Zero gaff makes it ideal for magicians.
DMC Elites Red v5 Playing Cards - Of all the marked decks I own, the DMC Elites is easily my first choice whenever I want a marked deck with cards that can be easily read from a distance, due to the clever and yet almost invisible marking system it uses. This deck has previously been released in several different colours, and now incorporates Tamariz's Mnemonica stack. All you need is the deck, but there is a terrific Passport book available separately, which will give you some great ideas for routines you can pull off with this great marked deck. For more, see Marked decks.

Cardistry Decks

Card flourishing has really boomed in recent years, and especially shines when cardists use a deck that has colourful and striking patterns optimized for cardistry, that enhance the visual aesthetics of cards in motion, as these decks show.
Neon Orange Cardistry Playing Cards - This deck represents Bicycle's attempt to meet a demand for a relatively low-cost deck geared towards card flourishing. The card backs have a geometric design, and the faces are all identical and completely non-standard, showcasing the latest evolution in playing cards optimized entirely for cardistry. Bright colours ensure that the cards look visually appealing in fans, spreads, and flourishing moves. Alongside this vibrant orange deck is its blue companion, the Neon Blue Aurora deck.
Autumn Circle Cardistry Playing Cards - Tally Ho is a classic brand that USPCC has been producing for a long time. The circle back design of the typical Tally Ho deck has become iconic, and is especially appreciated by those who enjoy card flourishing. Each year the folks at Bicycle produce some in-house decks for special occasions, and the Autumn Circle Back deck is a lovely result. The colours capture the warmth and glow of autumn leaves and the mood of harvest time, while the pattern on the card backs is perfect for cardistry.
ArrowDynamix Cardistry Playing Cards - Given the high volume of cardistry decks appearing all the time, it can be difficult to come up with something completely original, but this minimalist deck has accomplished exactly that. Each card features a giant vertical arrow on the card backs, and a giant horizontal arrow on the faces. With carefully choreographed sequences and moves, you can create truly unique patterns and effects that you simply can't achieve with any other cardistry deck.

Animal-themed Decks

Do you love animals, or do you have an animal lover in your life? There are a lot of wonderful custom decks that are tributes to our four legged friends, or depict some of our favourite creatures.
Woof and Whiskers Dog Playing Cards - The real appeal of this deck is the cute tuck box, which has cardboard ears that fold up, to complete the look of the friendly dog on the front of the box. I would have liked to see some more customization with the number cards, but it's still a very charming deck, with delightful custom artwork on the court cards and aces. This is one of two Zoo 52 decks, so if you like the Dog deck, you'll also want to pick up the Playful Paws Cat deck, which is equally cute.
Aviary Playing Cards - There are a lot of independent creators that produce Bicycle branded playing cards with the help of industry giant USPCC, but this big name producer also releases its own in-house decks. This is my favourite of their four newest releases that hit the market at the end of 2020, and is a very classy looking deck with artwork inspired by a traditional look, but with adjustments to give it a custom feel, and the presence of several birds carefully positioned throughout the deck. Of the four new releases from Bicycle, the Sea King deck is also proving to be very popular.
King of Tigers Playing Cards - If you're looking for a deck with bling, this is it. The card backs have a borderless tiger skin pattern, which has been printed with some of the latest technology that makes use of foil for a truly eye-catching look. The tuck box is even more glamorous. While the court cards are clearly inspired by traditional courts, the Jokers bring back the tiger theme strongly, and the tiger skin look recurs throughout the deck.

Food-themed Decks

Recent years have seen some wonderful novelty decks themed around different kinds of food. These are always a great way to whet your appetite for a card game, or to show off to family or friends, and have proved a real hit with collectors.
Squeezers V3 Playing Cards - Good luck getting your hands on decks from this extremely popular series from Organic Playing Cards, because they sell out quickly. These fruit inspired decks have delightful tuck boxes, and this grapefruit themed deck even comes in a tuck box that looks like a juice box, and is actually scented like grapefruit. The cards themselves are quite practical, but add humorous grapefruit themed elements to the court cards, and new bold colours. OPC's 2020 releases also included the watermelon-themed Carvers deck, while their current release sees the brand go in a slightly new direction with the corn-themed Shuckers.
Noodlers Chicken Playing Cards - If you like the concept behind the Organic Playing Cards series, you'll probably also enjoy this deck, which has a similarly styled tuck box to the Squeezers decks, but represents a packet of ramen noodles. The orange colour on the card backs and pips has also been inspired by the noodles theme. The artwork on the court cards has a quaint and cute style, with each character depicted in a light hearted style quite different from standard courts, and all holding a bowl of noodles. For a final laugh, the Jokers provide us with the necessary packet of "chicken seasoning" to add to our noodles.
Citrus Playing Cards - Created by Flaminko, the Deliciousness series has been somewhat overshadowed by the more successful fruit inspired cards from Organic Playing Cards. But I love the Flaminko decks, because they apply customization to all elements of the cards, including the pips. This novelty deck is well suited for card flourishing, card games, and collectors, and cleverly captures all that is juicy and wonderful about citrus fruit.

Music-themed Decks

Music is another evergreen theme, and there's a solid range of lovely decks for the music lover, whether your taste is classical or more contemporary rock-and-roll.
Composers Mozart Playing Cards - This deck is part of a series that also includes other composers like Bach. These decks are true collector pieces, and make a wonderful tribute to some of the greatest composers of all time. The tuck boxes have a very classical look, and metallic ink enhances the gorgeous card backs. Meanwhile completely custom artwork on the faces emphasizes a vintage and classical feel. They are great for music lovers and collectors, but if classical music isn't your thing, then check out the Rock and Roll deck.
Piano Player Playing Cards - If the piano is your instrument of choice, this is a deck for you. The creative tuck box is available in two styles, one with two black keys and the other with three black keys, which means you can place two decks alongside each other to create a larger keyboard. Fully custom characters inhabit the court cards, with the keyboard motif returning in the details of the artwork. Small touches like this really make this creative deck a thing of unique beauty.
Soundboards v3 Midnight Playing Cards - Remember the old walk-man cassette players? In the 1980s these revolutionary electronic devices were among the first to make your personal music collection portable. The Soundboards deck replicates the look of a classic walk-man, and the Jokers complete the look by bringing the cassette tape look into the box. This Midnight edition has a dark look, so you might also want to consider the red deck if you prefer a more traditional colour.

Fiction & Film themed Decks

Most of us love a good story, whether it's in the pages of a novel or on our screens. Here are some great custom decks that are loving tributes to some of the best from the worlds of fiction and film.
Jane Austen Playing Cards - Fans of the classic novel will appreciate the loving treatment that Jane Austen's famous novels have received in this delightful tribute from the Art of Play label. Each suit represents a different novel, with the court cards featuring the lead characters in the story. The design of the characters is inspired by period costumes and reflects the fashions from the time in which the stories are set. The classy tuck case ensures that everything is nicely packaged and well presented.
Star Wars Playing Cards - Theory11 achieved a real coup by acquiring the rights to bring the Star Wars brand to playing cards. They were the perfect company to ensure that the result was a classy deck that did justice to the world of the films. This pair of Light Side and Dark Side decks begins with a top quality and highly attractive tuck case, as we've come to expect from Theory11. The court cards all feature different characters from the movies, and the design is the perfect blend of customization and playability, making this a practical deck you can bring out for your favourite card game, or to give to the Star Wars fan in your life. A similar pair of decks was produced later in the year in White and Black.
King Arthur Playing Cards - The result of a collaboration between Riffle Shuffle and Studio Muti, this pair of red and green decks tell the story of the famous Arthurian legend. For me it's a personal and nostalgic childhood favourite, in light of the adventure and imagination it evokes. But as impressive as these decks are, they pale besides the King Arthur Gold deck, which has gold metallic ink on the faces, and gold foil on the card backs, for a truly extravagant look. Inside and out, this is a stunning tribute to a timeless classic from the world of fiction.

Space-themed Decks

So I cheated. I already have a section devoted to cardistry, so I figured I'd sneak in a second category, by including some cardistry decks that all have a space theme. These decks all feature colourful visuals that work well for flourishing, but can also be enjoyed by collectors who appreciate their vibrant colours and exuberant designs.
Solokid Constellation Playing Cards - This set of twelve decks captures the twelve different star signs. It was produced by Bocopo, a company well known for producing colourful custom decks that appeal especially to cardists and collectors. These decks are typical Bocopo offerings, with evocative colours that are unique to each different deck, to help capture a different feeling for each and every constellation. If you like vibrant colour, you'll certainly find something to enjoy here.
Stargazer New Moon Playing Cards - Several different decks have now appeared in the Stargazer series, but the recent New Moon deck is probably my favourite. The circular moon that appears on all the card backs makes it an ideal deck for card flourishing moves like spins and twirls. The face cards have some truly vibrant colours, and capture well the feel of a night sky bursting with colour and life.
Sirius B v3 Playing Cards - I fell in love with the style of the original Sirius B deck, so this third edition was always going to win me over. The court cards consist of a blur of colours that look like paints mixed together, and this style has also been applied to the pips. The colours are the real appeal here, and the signature design of the card backs also looks very nice in card flourishes.

Transformation Decks

I personally adore transformation cards, and consider them to be one of the most fascinating and memorable types of playing cards there is. The idea is that you take the pips and incorporate them into a larger picture that forms a unique work of art, for each and every card in the deck.
Cotta's Almanac #1 Reproduction Playing Cards - This historic deck was first created in 1805 by J.C. Cotta, and was the very first of its kind. Themed on the "Joan of Arc" play by Schiller, the beauty and creativity of these cards will still win over collectors today. Lovingly produced in a high quality modern edition, this recreation is the first of the entire series of Cotta transformation decks that is being reproduced by PCD.
5th Kingdom Playing Cards - This deck is possibly my favourite original release from PCD in the past year. It is an outstanding example of the creativity and originality of a semi-transformation deck, where the pips have been cleverly incorporated into the artwork. Each suit represents a different culture, turning each individual card into a work of art that can be admired and enjoyed.
Pack of Dogs V2 Playing Cards - This transformation deck is the work of John Littleboy, who has produced a number of such decks in his inimitable style, including Pack of Dogs, Kitten Club, Mermaid Queen, and Bag of Bones. The number cards are my favourites, and in this deck each of these represents a larger art piece with a dog. Each suit has a progressive image, so they don't feel totally unique from each other. It's more like a series of consecutive snapshots, and you can use flip animation to tell the story. Littleboy's Kitten Club V2 deck applies a similar concept to cats.

In-House Decks

PlayingCardDecks doesn't just sell playing cards, but Will Roya also uses his wealth of experience to team up with designers and graphic artists to produce high quality custom decks under the PCD label. Here are some great custom decks that were published in-house over the course of 2020.
Astronaut Playing Cards - This novelty deck is a delightful creation that will please anyone who has an interest in space and space travel, in light of its unique theme. The Kings are all depicted as astronauts, while the Queens and Jacks represent space travellers. The card backs have a futuristic look with neon lights, and this look carries over to the number cards, which are highly customized with unique red and blue pips.
Beekeeper Playing Cards - There are plenty of bee themed playing cards already on the market, but the artwork style gives this one a truly unique feel. Two decks were produced, one with light card backs and the other with dark card backs. This is a great novelty deck for the collector, because there's especially some delightful creativity to be found with the bee-inspired pips, and the detailed custom artwork on the court cards.
Testament Classic Playing Cards - This is a Biblical themed deck created by artist Ben Green. It's intended as an art deck, with the images on the cards depicting Biblical characters from well-known narratives. Representing a dual love for playing cards and a love for Bible-inspired art, this deck will especially appeal to the collector.

Out-of-the-Ordinary Decks

I'm a sucker for highly unusual decks with a high degree of novelty, and even though these are not ones I'd typically use for playing card games, they have very unique features that make them stand out from your average custom deck.
Starry Night Puzzle Playing Cards - Fancy a deck that doubles as a jigsaw puzzle? This clever deck takes its inspiration from Vincent Van Gogh's famous painting, The Starry Night. The artwork on the card faces is all taken from the painting, and all the cards can be pieced together to make a single giant picture, thus effectively functioning as a large puzzle. Yet each card has clear indices so it's still something you can use for card games too. Definitely unique and out of the ordinary, this set of playing cards is a perfect choice for fans of classic art and paintings.
Falcon Razors Deluxe Throwing Playing Cards - Rick Smith Jr has made multiple world records in throwing playing cards. His baseball background holds him in good stead, but anybody can learn to throw playing cards if you use the techniques Rick teaches. These throwing cards were a collaboration with legendary flourisher De'vo, and were featured in one of this year's viral videos from Dude Perfect, which featured Rick and his amazing card throwing. The cards are slightly thicker than standard Bicycle stock, to ensure extra durability and performance for card throwing.
AQUA Invisible Plastic Playing Cards - If you're looking for something completely different, this might hit the mark. This is a ground-breaking deck that is the closest thing to being invisible. All the cards are made out of completely transparent plastic, after which a high gloss transparent printing is applied to selected areas of the cards to produce the designs and pips. So each card is effectively completely transparent, and yet you can see its unique artwork and determine its value and suit. The handling is surprisingly better than you'd expect for a completely plastic deck, and it's certainly something unique.

Other Gift Ideas

Do you want to let your gift recipient make their own decision about what to get, or are you not quite sure what to buy? Here are a couple of special gift ideas that might help out, even if it is to give your family or friends a convenient way to enable you to select your own gift!
Firstly, there's a wide range of accessories available for playing cards, like card clips, card cases, and more. Alternatively, consider a gift card, which is available in amounts of $10, $25, $50, $100, and $200. There's also the popular Pip Box Club, which has been around for over two years. Subscribers get a selection of decks and goodies shipped to them each month, and offers great value with each box.
Boxing Day Sale: Right now you can take advantage of a special sale at PlayingCardDecks, and save $10 off any order over $30 by using the code box20. This coupon is valid from Boxing Day until the end of 2020.
Happy shopping, and happy holidays!
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