10 Online Games To Play With Friends - SAYS

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A Subreddit About a Card Game for Horrible People.

Cards Against Humanity is the Apples to Apples for horrible people. Come share your depraved card combinations and additions to the game.
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A place to find friends to play Minecraft with.
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Yu-Gi-Oh!

The subreddit for players of the Yu-Gi-Oh! card game, video games, or fans of the Yu-Gi-Oh! anime series or manga. Discuss tactics, episodes, decks, or whatever you'd like.
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What are some cool games(free) to play with online friends on mobile devices?

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What are some cool games(free) to play with online friends on mobile devices?

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How I use Zeidler

How I use Zeidler
Hey, so I just thought I'd warn you right at the beginning that this is going to be a long post so if that isn't really your style and you don't fancy reading one then that's okay. This is my longest post ever so no worries if you choose not to read all of it.
So I'd been planning to do a tactical breakdown of Zeidler regardless but I figured that I would just wait until I wait for 1400 rating until I did one. Well, I have now so here's how I did it.
I finally got over the line
I had been using a 433 set up for about 2 months and I had finally got bored of it and felt that my gameplay was stagnating and I wasn't really improving at the game. I had managed to get the iconic Zeidler formation before he changed but I hadn't really used it as I didn't think it would suit my players. However, with the help of my friend, u/eaten88, I managed to concoct a team that I thought would be fun and effective to use.

Aha! You see, it's not completely 4312!
It was a team where I was able to fit in most of my favoured and best players while also being a fun, attacking formation which I could enjoy a lot. Here are the justifications for my selections:
Casillas: I chose Casillas because I do like to try and match Offensive Goalkeepers with the defensive style Frontline Pressure as they help because they come off their lines which can help with dealing with long balls over the top or strikers with heavy touches. His shot-stopping is genuinely insane for me and just his general reliability in goal and the fact that I can trust him to not make mistakes make him an easy pick for me. I also like the fact that he knows when to come off his line and doesn't go charging out like a maniac every time a ball comes over the top and he knows when to leave it for my defence. Also, his distribution from the back is better than any GK I have ever used and he has permanent B condition so I don't have to waste a spot on my bench for a backup goalkeeper.

Wan-Bissaka: I always like to have one full back whose job is primarily defensive and I think with someone like Wan-Bissaka you can't go wrong. With 99 ball-winning and 99 speed, you can trust him to always be able to keep up with even the fastest LWFs in the game while also being able to steal the ball from them with consummate ease. Combine that with the fact that he is A form this week you get a very reliable and dependable fullback who is almost impossible to get past. One downside to AWB is his low passing stat which makes distribution a bit harder with him but as long as you bear that in mind and eliminate risky passes from his game then you should be okay.

Maldini: Well I'm not going to overdo it with Maldini as we all know what he offers and almost everybody has him at LB or knows about how good he is. The reason why I really love using Maldini is because of the fact that he is a rare example of an offensive fullback who is also capable defensively and not a complete liability in defence. He has excellent distribution and can play out from the back with both feet which is always really helpful. Maldini is also strong and no slouch in terms of pace which means he is great with dealing with all kinds of wingers. I would say that for some reason the doesn't get forward a lot when I'm using Zeidler into areas where he can use his crossing ability but he still links up well with all my players in attacking phases.

Koulibaly and Van Dijk: Whenever I use CB partnerships I normally opt with using a Destroyer + Build Up combination because I do like the idea of having a CB that puts immediate pressure on the opposition attackers and one who stays behind and sweeps up any remaining danger. Both CBs are similar in the sense that they are both monsters physically and you cannot win anything from them in the air. With Van Dijk's amazing defensive awareness and Koulibaly's pace and power, I feel like the two CBs complement each other very nicely and this seems to be translating in my results online. In my last 8 games, I have conceded 1 goal and kept 7 clean sheets which is an impressive feat for me. Koulibaly doesn't have the best distribution but Van Dijk more than makes up for that. Campbell and Beckenbauer on the bench provide more than able deputies in case of any issues with form before the match.

Rodri: A lot of people seem to like using Box to Box Defensive Midfielders when they are setting up with Zeidler but I am not really one of them. I always like to have the additional protection defensively that and Anchorman provides as well as the physical presence and height of a tall DMF. Rodri has that must-needed ability to control the tempo from deep whilst also being more than capable defensively and a lot more mobile than OG DMFs like FT Busquets. I also have Base Casemiro on the bench with OTP who is a solid deputy especially because he is B condition this week but while he is a bit more defensively solid, he cannot match the passing and smoothness of Rodri in my opinion.

Gerrard: I know a lot of you will frown at me for converting an LMF to CMF here but I had to find a way to include my Captain into the squad and my best midfielder and I also genuinely think that it's necessary to have at least one CMF in this Zeidler set up. Having a CMF means you can have more control on the game as they come infield and help win midfield battles against the opponent. With someone like Gerrard, you get a multifunctional hardworking midfielder who can help contribute in both in an attacking sense, especially because of the fact that he has pinpoint crossing and can cut in with his deadly shooting skills, and defensively because of his playstyle.

Beckham: So you will be pleased to know that I have not converted Beckham to a CMF as many people would and this is mostly because is playstyle is so useful and vital to my attacks. The fact that he is a Cross Specialist is so valuable to me because it provides an important outlet to me whenever play is congested through the middle which often is the case when I am playing against people who are using 4312 formations. His deadly crossing and immense strength mean that he can wrestle fullbacks out the way and whip in deadly crosses making it impossible for strikers to miss. As well as this, he also tucks inside when I am defending in order to make sure my midfield does not get overrun and his passing is insane as well all know.

Forlan: My absolute go-to striker since I got him. I, personally, am a player who enjoys using strikers with sublime passing ability but also using goal poachers and unfortunately there aren't many options who tick both of those boxes. I do have legend Van Basten but I feel like he is a bit too clunky for me and I much prefer someone who can run and pass even better than MVB. In this team, he is my top scorer and helps to splendidly link up play between attackers and the entire team in general. His curlers, lack of weak foot and deadly shooting, in general, makes him one of my favourite players to use in the game. His lack of First Time Shot is a bummer and there is no denying that it does appear at times in-game but I really can't think of many times I've been let down by Forlan. [He even scores freekicks!](https://imgur.com/a/kc6RkKr)

Messi: Yes, before you ask, Messi's best position on this game is RWF but I spent £16 on the best player on this game and it's not going to go to waste so sorry, he's starting. What Messi provides to the front 3 in terms of his ability to unlock a defence, hi unrivalled dribbling ability and clinical finishing is unrivalled. He is crucial in my team for having that uncanny ability to make the right pass to send players through on goal and being insanely press resistant which helps relieve pressure in the game. His finishing is also absolutely clinical. At right CF, he tends to drift a bit to the right nowhere near as far as he would if he was playing RWF tho) which leads to some amazing combination play between Beckham and Messi while also facilitating for the runs made by the SS. The best player on my team.

Del Piero: He can be frustrating at times but for me, he's really come into his own in this fixed SS role that he has been playing in this formation. I always feel like the SS in this role has to have pretty good passing ability so you cannot just play any old striker there which is why Del Piero works well here. He does have that ability to link up the play but he also makes runs beyond the defenders which catch them off guard as they are predominantly preoccupied with keeping the two main CFs quiet. He is fast and has sublime curlers which are always fun to utilise in-game for me. One annoying thing though is that his finishing is very reliable but, to be honest 8/10 it does get the job done which is enough for me considering all the other things he provides to the team like his pace and dribbling.

Inzaghi time.
Sometimes there are those games when things aren't coming off for your team and you need to try something different and Inzaghi is always there grimacing menacingly at my opponent from the sidelines. Whenever I want to be a bit more direct and utilise Inzaghi's penetrative runs I switch to the above set up. Bergkamp also comes on because he has insane passing and is able to consistently find those runs with his passes. He can also finish well and is probably more clinical than ADP for me. From time to time, Robson comes on for Gerrard just for the more attack-minded runs of a hole players and Muller also gets game time in that fixed SS role or as a substitute for Forlan (position shave to switch around a bit).
So now that I have explained my personal line up I will explain a setup that you can use to also succeed as I recognise not everybody has the same set of players as I do.

**HOW YOU CAN SET UP**

GK- Offensive Goalkeeper

CB- Really depending on preference- I prefer Destroyer + Buildup but I have also heard that 2 Destroyers can work as well

Fullbacks- One defensive-minded fullback and one balanced fullback

DMF- A tall, physical Anchorman who can help control the tempo of the game and also provide essential defensive cover.

Midfield- One Cross Specialist RMF/LMF to provide an additional creative outlet and then one Box to Box CMF with a high work rate. Try and have balanced midfielder though so that your opposition cannot exploit either flank easily

SS- An agile goal poacher with good incisive runs is always useful here and having good passing ability is a welcome bonus. You can also have a more static SS/AMF (Creative Playmakers/CN10s) on the bench which can help with keeping control of a game

CFs- I like my strikers to have good passing in order to enable quick buildup between the 3 main attacking players in the team.

**HOW DOES THE ATTACKING PLAY WORK?**

Counter attacking play (ugh, I know the lines are horrible- you had to pay to get straight lines)
The above picture demonstrates one of the most effective ways to counter-attack using Zeidler. You have to make sure that you move the ball quickly in order to make the quick transition from defence to attack. The board shows the way how I often aim to get the ball to the attacking trident as quickly as possible, hold the ball up, and then find the runs of the Goal Poacher SS so he can run in behind the defence- through on goal. This method is particularly effective because the defenders are mostly preoccupied with the two main strikers which allow the SS to waltz through unnoticed before it's too late.

A depiction of the different passing lanes between players
This picture is supposed to demonstrate the different passing lanes available to players when in possession of the ball. As you can see, the players often make small triangles on the pitch which allows for quick, sharp buildup between players and makes sure that players don't get too isolated when they are on the ball. Zeidler also has a low support range (3) which helps a lot for people like me who like their attackers to not be too far apart. Be patient and look for gaps in the opposition defence and then quickly exploit them.

The role of the Cross Specialist
A lot of the time, play can be congested in the centre of the pitch and you can struggle to break teams down through the centre. However, what is so unique about Zeidler is the fact that you can have a cross specialist in your team who hangs out wide in acres of space providing you with a ready-made passing option to the wing and catching your opponent off guard. We all know how deadly Beckham is from the right.

Well, those are just a small sample of the various different ways you can attack using this manager so what about defence?

**DEFENCE**

Yes, it looks a lot like a 4312 :(
When defending, Zeidler's midfielders tend to tuck inside and help out the lone DMF to make sure he doesn't get overrun our dominated in the centre of the park. This is also the phase of play where you'll see the overwhelming benefits of using a defensive full-back as Maldini and Aaron Wan-Bissaka are notorious for how difficult it is for wingers to get past.

-------------------------------------------------

Well, there you have it. Sorry, the post is incredibly long, I just hope that it is of some use to you and shows you how to use this amazing manager. Sorry for the squiggly lines in the tactical breakdown as well and feel free to put forward any other preferences or findings you have with Zeidler in the comments as well as critique me in my post. I hope everyone who read any of this has a good day! Thanks.

P.S. I wish I had more videos in this sorry about that, I don't normally record gameplay

Also, credit to everyone who has done a tactical breakdown or analysis post ever- thanks for all the effort you put in. Thanks also to u/Amann17 because his post was the original inspiration behind this
(Posted again due to formatting problems)
submitted by Gr8Banter27 to pesmobile [link] [comments]

My parents just told me to kill myself..

(this is a long post, English isn't my main language and I'm writing this on mobile with tears in my eyes. )
This happened about an hour ago and I don't know what to say or think other than laugh hysterically and cry at what just happened.
So to start off, I play alot of videogames to get away from the real world.. And when I do I usually yell either out if frustration or excitement. My parents don't like this at all and think that it's annoying (I don't blame them), and I've been told about it once or twice.
Today was a rough day so I get on and enjoy some games(and yell), it 10pm and I've got online school tomorrow, so my mother calls me and tells me to shut off and go to sleep (and some other things), so I tell her ok and hang up. This was a mistake, because it turns out she has more to say and I hung up on her.
As I shut off and go downstairs I meet up with her on the stairs and she starts to yell at me because I hung up before she finished speaking and pushes me down the stairs where my dad is waiting, and he asks me why I hung up so I tell him I didn't knew and was coming downstairs anyway. Then he tells me I have no right to hang up and I should wait for her to finish speaking..
I apologise but to no effect.
After that he tells me to stop playing and to organise a schedule for everyday, set a time for studying and a time for playing. So I tell him that I already have one and I tell him about it but he doesn't seem convinced.
Then he tells me that I must study for 4 CONSECUTIVE hours everyday and that if he catches me playing or resting before these hours end he will break my PS4 and my Tv and my phone (he hasn't bought any of them for me and I bought them all by saving up) in that order, then he tells me that no one will stand up for me and I will clean it all up after he breaks them.
Then he PROCEEDS to tell me that if I don't like what he is saying then I can leave the house or jump off the roof or tie a noose around myself and commit suicide in my room (which i have thought of doing at one point but a dear friend snapped me out of it), at this point I'm speechless.
He also tells me what benefits I have from playing for all these years, here I want to tell him about the friends I made and how strong my English has gotten over the years, but I knew if I said anything it would be like throwing gasoline on fire. So I stayed shut.
He goes on about how I have given nothing to the family and they spend alot of money on me that they could have spent elsewhere (this was not the first time),
Then at last he tells me to fuck off, and that Im useless.
Now I'm in my room writing this post with tears in my eyes, depression set to max and a big smile on my face.
Sorry for the long post.
TLDR: I accidentally hung up the phone on my mother and my father told me that I'm useless and I can go kill myself.
Edit 1: First off I want to thank everyone for the encouragement and kind words, I couldn't reply because I went to sleep.
To clarify some things. I live in a 3rd world country where cps involvement isn't heavy and police involvement would just make the situation worse so best I can do is wait it out. About therapy I haven't heard of any therapists that live close to me and with my deteriorating mental state I want to know how I can contact one.
Online school is starting so I can't reply for now.
Edit 2: Again I just want to thank everyone for the kind words, they really help.
And some more info about the incident, you notice how I only mention my mother once and this post mainly consists of my father? Well I understand why my mother lashed out and she wants the best for me and I did do wrong by her, but this doesn't clear her from the fact the she stayed quiet when my dad told me to hit the bucket.
And for living with relatives or family friends, how do I say this? I can't.. My father keeps a clean image around them and if I say anything about abuse that he has done over the years they would just think that I'm lying and I'm pulling shit out of my ass.
I should mention that I have 2 brothers that are way older than me (The first is 30 and the second is 24 and I'm 16), they also suffered from this, that's why the first moved out and married and had a kid and stayed far away from this hell hole, I can't ask to stay there because he is barely holding himself and his family. The second still lives with us but he stays at the hospital most of the time.
I'm tired...
Edit 3: some spelling mistakes.
Edit 4: I forgot to apologise to anyone who is in the same situation as me and I just want to say this isn't right at all, what happened in my household happened to many others. I'm sorry.
submitted by Nightlock_1 to teenagers [link] [comments]

Call of Duty: Mobile - December 21st Community Update

Call of Duty: Mobile - December 21st Community Update

https://preview.redd.it/gwff5phbom661.png?width=800&format=png&auto=webp&s=82556c2915a8cd9e1487db7abe8ce30555f3382d
Happy Holidays Call of Duty: Mobile Community!! This may be the last community update of 2020, but we are thrilled to have such a hefty and content filled post to share with you before the Holidays.
First and foremost, Season 13: Winter War is officially here and released as of this moment! Ghost, Adler, Helen Park, and others are here to take you into a Winter themed wonderland of snowboards, Prop Hunt, snow covered maps, and brand-new weapons. Check out the new trailer:
https://reddit.com/link/khtmby/video/ojnae9vjom661/player
You may have seen a variety of Holiday themed content already released over the last week, like Raid Holiday, the Holiday Redux Draw, and the Holiday Bonanza event, but so much more are on the way and releasing throughout the next several weeks. Before we dive into all of that content below and the schedule of events, let’s momentarily talk about the Public Test Build.
This was a bit of an unusual Public Test Build with 4+ versions releasing over the last week. We know it isn’t an easy or enjoyable task to uninstall, download, and reinstall the build so many times, but just a massive and heartfelt thank you to every single person out there who helped with these vital tests. You truly made a difference and helped make this release a more stable one. Thank you!!
https://preview.redd.it/0cy9nljlom661.jpg?width=1530&format=pjpg&auto=webp&s=c03d5e4b873627eeb11064564a4b50eaa19bf1d3
Lastly, if you are seeing any issues from this season release today or from the update we released over the weekend, please do keep reporting them! We may not have another community updates this month, but our teams are still checking for bugs, working on issues, and already working towards the next release in January. For now, let’s jump into the update and go over all of the new content!
https://preview.redd.it/k129zb8pom661.png?width=800&format=png&auto=webp&s=f1af60773b0fbb90929516827980a6cdc9f07e3f
Here is a quick look at all of the new events starting today and a few other new ones already running:
  • 12/20 – 12/29 ~ Raid Holiday (MP)
    • Jump into the Holiday Bonanza event to grab some new gear while playing Raid
  • 12/20 – 12/29 ~ Winter Prop Hunt (MP)
  • 12/20 – 12/27 ~ Rapid Fire Mode (MP)
  • 12/20 ~ Holiday Draw Redux
  • 12/21 – 12/29 ~ 10v10 Cookie Confirmed (MP)
    • Kill Confirmed scaled up and filled with cookies!
  • 12/24 – 12/30 ~ Sugar Rush Event
  • 12/24 ~ Fireside Draw
  • 12/28 – 01/07 ~ Nuketown Russia Playlist (MP)
  • 12/28 – 01/07 ~ Core Town
  • 12/31 – 01/07 ~ New Year Salute
  • 12/22, 12/24, 12/30 ~ Three Seasonal Challenges Releasing
*All Dates UTC
Before we dive into many of those specifics, like Grind Mode, the new functional weapons, or the Battle Pass, let’s take a quick glance at some of the major events dropping this season with this snow frosted and lovingly crafted Season 13 Roadmap!
https://preview.redd.it/m99m3macpm661.png?width=1920&format=png&auto=webp&s=4b7615ce51a26d59ab7c09da608f2c3a4c188d9a
We’ll have details on much of that below, but the easiest way to think about that roadmap is everything on the left is out right now and everything on the right is coming out some-time later in the season. The most notable of which would be On The Brink (our featured event for this season). We’ll have more on that once we return to our regular cadence of community updates in 2021!
Season 13 - Battle Pass This new Battle Pass is unique in a variety of ways, whether it is weapons, characters, or a brand-new scorestreak! First, you have the CIA operatives Adler – Mountain Drab and Helen Park – Safehouse coming over to COD: Mobile from Call of Duty: Black Ops – Cold War. Then you have the brand-new automatic assault rifle, the Peacekeeper MK2.
We also heard many months ago that you all didn’t think Ghost was available enough, so we have yet another iteration dropping in this Battle Pass 😉. Check out all of the usual information below to get a glimpse at some of the main items from this new Battle Pass:
Free Battle Pass
  • Chopper - Permafrost (tier 4)
  • Helicopter – Tracker (tier 8)
  • New Scorestreak – EMP Systems (tier 14)
  • New Weapon – Peacekeeper MK2 (tier 21)
  • HS0405 - Permafrost (tier 31)
  • Charm – Mister Ginger (tier 38)
  • Calling Card – Aftershock (tier 46)
  • QQ9 - Permafrost (tier 50)
https://reddit.com/link/khtmby/video/2z33dff7pm661/player
Paid Battle Pass
  • Ghost – Dark Vision (tier 1)
  • Man-O-War – Pack Leader (tier 1)
  • Calling Card – Loose Ends (tier 1)
  • RUS-79U - Troika (tier 10)
  • Park - Safehouse (tier 12)
  • HBRa3 - Snowstream (tier 20)
  • Golem - Siberia (tier 30)
  • BY15 – Top Dog (tier 35)
  • GKS – Pack Warrior (tier 40)
  • Adler - Mountain Drab (tier 50)
  • Peacekeeper MK2 – Blast Off (tier 50)
That is just a quick highlight of the items in this Season 13: Winter War Battle Pass. There is a wide variety of other weapons, camos, emotes, customization items, and more! Also, if you choose to go the Battle Pass Advantage route there are also four more items, including Ice Axe – Nocturnal, that you can pick up there. Lastly, just a reminder that every Battle Pass contains enough CP to make the next one free. Grab one, complete it all, and then you’ll be able to snag the next one for free!
Multiplayer Maps
You’ve seen us talking about teasing these maps for the last several weeks, but as you know we have two maps dropping this season! We have the return of Raid Holiday (from December 2019) and a snow covered and eastern variant of the fan favorite Nuketown map – Nuketown Russia.
Raid Holiday This festive and beloved Holiday themed map is live now! It first made its way into Call of Duty: Mobile alongside the first iteration of Prop Hunt, so it is only fitting now that we’ve launched it once again with Winter Prop Hunt. Turn yourself into presents, festive items, and some of the more usual Raid décor as you attempt to play an epic game of hide and seek! That’s all live now. Get on it!
https://preview.redd.it/70uwosjipm661.png?width=1920&format=png&auto=webp&s=ddc8525d6b175dcee33e3e44cb15c55738de9a91
Nuketown Russia This brand-new map from Call of Duty: Black Ops 4 has made its way over to Call of Duty: Mobile! Nuketown Russia isn’t just a cosmetic change of this beloved close-quarters map, but also features some different sight lines, tactical options, and changes that will make it feel both nostalgic and new. It has its own playlist, as noted in the schedule above, coming later! Keep an eye out for that.
https://reddit.com/link/khtmby/video/yvndqtllpm661/player
Winter Comes to Battle Royale We’ve jumped back into Battle Royale for this release and decided it could use some Winter themed updates! Ski Town has been enhanced and not only with some nice new buildings, changes, and a ski course, but also with a new vehicle – the Snowboard! You can find this vehicle in that area and thanks to its rocket fueled design you can use it to do some flashy tricks on top being able to ride around any area of the map (not just the snow). See it in action:
Hit Those Slopes
On top of that, our friends at the Garena version of CODM have made a mini game focused around this new vehicle and update! Feel free to head over to Facebook or Instagram to try that out. This is all available in Battle Royale now, so be sure to jump in and check it out.
Grind Mode Another new season means another new Multiplayer mode to try out (well almost always 😉)! This time around, we have a mixture of Kill Confirmed and Hardpoint coming in the form of Grind Mode. You’ll be tasked with collecting dog tags, just like in KC, but you have to drop them off at a deposit point.
https://preview.redd.it/iey85aoppm661.jpg?width=3000&format=pjpg&auto=webp&s=e997b0f63c017466697527e58c9c2befa95f0648
Simple right? Yes and no! The more dogs tags you hold onto before depositing the better, but of course that also means more risk of enemies taking you out and collecting them all themselves. You’ll be able to jump into this mode alongside an event tied to it in early January! Keep an eye out for it.
Seasonal Challenges This time around our Seasonal Challenges are breaking the mold a bit and not releasing with 2-3 at time each week or every other week. Until the end of the year we have one releasing per week and with a variety of worthwhile rewards to snag! Let’s check out those three below:
Blowout (12/22 UTC) This six-part seasonal challenge is focused entirely around Search & Destroy mode. Play matches, plant bombs, defuse bombs, take out enemies, use sniper rifles, and win! If you complete all of those tasks earn a few NA-45 camos, plenty of Battle Pass XP, some Weapon XP, and a unique calling card:
  • (Uncommon) NA-45 – Pinecone
  • (Rare) NA – 45 Snowframe
  • (Epic) Calling Card – Price’s Holiday
Run & Gun (12/24 UTC) This hefty eight-part seasonal challenge lives up to its names by asking you to show your mastery of using SMGs in Multiplayer matches. Take out dozens of enemies, use SMGs with various numbers of attachments, and in particular use the PDW-57 and Cordite. Complete all of this to get your hands on the brand-new SMG, the QXR! Check out all of the main rewards:
  • (Uncommon) Knife – Pine Cone
  • (Uncommon) MW11 – Pine Cone
  • (Rare) Frame – Siberia Frame
  • (Rare) Cordite – Snowframe
  • (Common) QXR
https://preview.redd.it/dkhhfq8upm661.png?width=1920&format=png&auto=webp&s=360f112e10dc28605dfc390240164fb3812e523c
Get Crafty (12/30 UTC) This eight-part seasonal challenge is all about using weapons and in Battle Royale! All of these tasks are focused around using rare, epic, legendary, or customized weapons in BR and getting kills with them. Relatively simple, but you’ll have to do a few matches to switch back and forth between rarity types (while crushing your opponents) to quickly complete all of these tasks. More Winter themed items are available to grab from this challenge alongside the usual hefty helping of Battle Pass XP. Take a look:
  • (Uncommon) Scout – Pine Cone
  • (Uncommon) PDW-57 – Pine Cone
  • (Rare) Spray – Killing Floor
  • (Rare) Helicopter – Snowblind
  • (Rare) DR-H – Snowframe
These are all rolling out throughout the next couple of weeks and before we are back with our next community update. However, there are still four more dropping in January and with some great rewards, like the Epic weapon blueprint Echo – Cold Air.
Ranked Series 8 By now you’ve likely seen that Ranked Series 7 is ending and that means rank resets are coming! This new Ranked Series will come with a variety of Winterwood weapon and item camos to acquire, like Reznov - Winterwood and also Fennec - Midnight.
https://preview.redd.it/t05x6grypm661.png?width=1920&format=png&auto=webp&s=04995b35bea87344f61bb5f27f23413ac38ed2ff
As per usual, this will drop you down a few ranks at most (not a complete reset) in order to help balance everything for the start of the new season. You may also see increased wait times in Ranked modes for the first couple of days of the new season, which is also fairly common as players climb back up the ranks. Best of luck to all competitors!
New Functional Weapons We have two new weapons coming in Season 13, the Peacekeeper MK2 assault rifle and the QXR SMG! We’ve talked a lot about these two already so we won’t spend too much time on this, especially since there is just so much in this community update, but as you may know if you read the previous sections of this update the Peacekeeper MK2 is available on launch through the Battle Pass, both a common and Epic Blueprint version.
https://preview.redd.it/8eylzpe5qm661.png?width=1920&format=png&auto=webp&s=96412e20569d456182c248ddf4974a5aa774e429
The QXR on the other hand is coming in just a few days through the Fireside Draw or through a Seasonal Challenge dropping at the same time. Many months ago, back in Spring of 2020, we committed to always releasing new weapons with a grind and paid path at the same time.
Want the fancy blueprint version with extra visual flare and some attachments already equipped? We got you! But we also always have a way to earn the base weapon itself just through playing, whether that is the Battle Pass, a normal event, or a Seasonal Challenge. Make sure to grab these great new weapons and we’ll be keeping an eye out for any balance issues.
Holiday Content Drops We have two main store releases focused on the holidays, the Fireside Draw and the Holiday Draw Redux. There is also the Siege Crate, which sure isn’t holiday themed but unique and dropping on the 21st (PT). We’ll go over some basics for those three below, but there are also a wide variety of deals dropping throughout this holiday season. Here is a glimpse:
https://preview.redd.it/rt0rqiv6qm661.jpg?width=1920&format=pjpg&auto=webp&s=2db366580b936307994b0f71840d3acbbc849214
Holiday Draw Redux As you have already seen in-game, our original Holiday Draw from 2019 has returned but with an updated AK 117 – Holidays, a brand-new AGR 556 – Tree Topper, and Grinch – Wreath Havoc. For this one we didn’t create traditional Draw video, but instead wanted to celebrate the festivity, silliness, and Holiday cheer that many of these items and characters emanate.
https://reddit.com/link/khtmby/video/vmpmmyx8qm661/player
Siege Crate It is rare for us to have any crates or offers focused purely on Battle Royale, but this is one of the most unique ones yet! Turn your tank into a piece of Cold War era heavy metal machinery! supe up your wingsuit with some brand-new visuals, and completely change the special effects of your main healing skill with the Medic BR class. Grab this one now and check out all of these new Gulag Tech items.
https://preview.redd.it/4fw302baqm661.png?width=1200&format=png&auto=webp&s=183c29476dcf56eca7253fcfb417364afdae983c
Fireside Draw If you have ever had the very specific desire to gear up like Mrs. Clause, spec out your QXR to look delightfully festive, and to have your enemies turn into elves when you kill them then the Fireside Draw is perfect for you! This upcoming lucky draw is full of holiday cheer with Scylla – Sleigher, QXR – Secret Santa, the J358 – Merrymaker, and much more! Check it out on December 23rd (PT) to see what makes this one a unique among everything else coming out this Holiday season.
https://preview.redd.it/2fonegcbqm661.jpg?width=1067&format=pjpg&auto=webp&s=89d5106fe21fadf5ed5cbcd5bb2b8bc71fcefab7
Credit Store Update Every new season release also (usually) means a new a credit store update! The one highlighted in the Roadmap, with that glamorous DR – Gold Glitter, will be coming in early January, but for this update we’ll have some perks returning alongside a variety of other items. Check it out:
  • (Uncommon) MW-11 – Heliotrope
  • (Uncommon) Cordite – Heliotrope
  • (Common) Operator Skill - Equalizer
  • (Common) Perk – High Alert
  • (Rare) Outrider - Cyberline
  • (Rare) Locus – Cyberline

https://preview.redd.it/s4r1rpocqm661.png?width=1920&format=png&auto=webp&s=d92cfad84cd416d4c2750f847cded739f81417b7
Mythic Weapon We have a brand-new Mythic weapon coming later season, similar to the Fennec – Ascended back in Season 11, and this one is uniquely designed with its own story and lore. As per usual, the Mythic is all about making something as stylish and high quality as possible, with a wide array of customization options for everything from death effects to charms.
This weapon of extraterrestrial origin is forged from a meteorite fallen from space and dropped into the cold reaches of Antarctica. MAEVWAY, one of the world’s largest weapons manufactures, got to the scene first and their scientists found that the meteorite had merged with Antarctica ice, becoming something curiously both frozen and burning.
https://preview.redd.it/3p00iehdqm661.jpg?width=1920&format=pjpg&auto=webp&s=67defec3dd81c660ea6042881a058c950dbbf95e
Of course, as an ambitious weapon manufacturer MAEVWAY sought a way to utilize this unique element and for their first attempt they’ve merged a meteorite fragment with a Peacekeeper MK2. They’ve created something that is somehow alive, frozen, and burning with magma; they’ve created The Peacekeeper MK2 – Artifact. This brand-new Mythic weapon is coming your way soon.
General Notes We’ve already seen a variety of discussions and comments over the weekend, since the update released, so we’ll do our best to quickly address those here. While we may not have a bug reports or feedback section this week, we’ll be checking over all of that throughout the Holidays and we’ll be back with presumably quite a lot on both of those in early January when we return to our normal cadence.
  • Activision Account Linking - Ghost Stealth – We’ve put out a few messages about this over the weekend, but currently anyone who links their Activision account for the first time will receive Ghost – Stealth as a consolation prize for doing that. However, we also plan to send out Ghost – Stealth to the many players who already have their ATVI accounts linked. This is a bit more manual and will likely be coming via your in-game mailbox. Keep an eye out for it!
  • Updated or New Voice Overs – Yes, we can confirm that there are more voice overs coming for pre-existing and new characters (like Ghost 😉)! Our talented VO team has been hard at work on this and you’ll start to see something around that in the near future, but those updates are not part of this S13 release.
  • Bug Reports – We are already checking into quite a few different bugs reported by the community, whether it is audio changing on weapons, textures breaking on weapons, iron sights no longer being useable, or various other issues. Keep reporting them and we’ll keep checking for them!
Support Options Lastly, we’ve mentioned multiple times how important it is to report any bugs or issues you are seeing with new updates so please make sure to reach out through any of support channels. While we do see and report bugs through community channels, it is generally only large and clearly identified issues while our player support teams can go through all kinds of reports and in a much more detailed way. Here are those main channels:
Final Notes When we come back from the Holiday break we’ll have plenty to discuss, whether it is new events coming, some of the first teasers for S14 (maybe haha), or of course bugs or feedback. There is so much more coming in 2021 and we are extremely lucky and honored to be able to have a massive number of players with us throughout all of 2020.
As you may or may not, for free to play games it is extremely unusual to have such a massive and supportive community stick around for such a long period of time. While we owe a lot of that to all of our hardworking teams continuously pumping out new content at an extraordinary rate while also always pushing to do more and more, we also owe that to all of you.
https://preview.redd.it/jjs1qs1hqm661.jpg?width=1920&format=pjpg&auto=webp&s=a73c0363d8c8d3aa4e5ae52564eee3077313caac
Everyone reading this update is part of this massive online interconnected CODM community from all over the world, whether that is on Discord, Reddit, Twitter, Instagram, Facebook, VK, or other social media areas. We appreciate all of you immensely and we will always strive to find ways to show it, like the many Holiday themed giveaways going on right now in several of the larger CODM communities.
Take care everyone, enjoy the new season, and have a wonderful end of 2020!
-Happy Holidays from the Call of Duty: Mobile Team
submitted by COD_Mobile_Official to CallOfDutyMobile [link] [comments]

On Tiktok Marketing and My Confession

I've been slowly trying to build an audience for my mobile game on tiktok for a few months now but it's been a rollercoaster. The algorithm is unforgiving. You could have a thousand followers and your video might only get 100 views. Or you could get a million views with a thousand followers, so it's a double edged sword.
The biggest thing to keep in mind with tiktok marketing is that general indie development audience is INCREDIBLY young. Like a very generous estimate is 8-12 years old average. The most frustrating issue with having such a young audience is that they (of no fault of their own obviously) have NO understanding of game development. Significantly less than the average person.
So back to me. I've been posting devlogs and stuff since November on my mobile game and I've seen some mild success but it's been a little slow by tiktok standards. After consistent posting for several months I've got around 1500 followers on two separate accounts and average around a thousand views per video, although I have pretty low user interaction (around 400 preorders for a free mobile game).
So here's my confession: I've come across a LOT of game dev tiktok accounts from really new developers who are gonna "make the next GTA but it's Star Wars and online and VR and on all consoles and cross play and it'll be done in a month."
The frustrating thing is that all these accounts go absolutely viral and will have tens of thousands of followers and millions of views. And their entire account is a lot of times just one video of a single blender model or pictures of concept art from other AAA games.
I have no ill will towards these accounts cause I know it's just a classic case of the overly ambitious new dev, but it's very disheartening to see someone gain 100 times your audience overnight with a game that will almost certainly never come to fruition.
Anyways, this morning I was joking with my brother about all this and we decided to make a satirical version of those types of vids on his tiktok account with no posts. Basically did the whole shebang. Said we were gonna make the next GTA in space while just showing sci fi concept art very obviously from google. (Didn't claim we made the concept art just had it in the background). Then continued on with our day.
Well the universe just decided to rub salt in the wound for me because when we checked back on the video a couple hours ago it had gained 10k views and more followers than my actual account. We kinda laughed it off and I responded to a few comment: in character "oh yeah we'll totallyyyy add cross play"
Well I just checked on it again and it's now at 150k views and the account is at 6k followers. And it's showing no signs of slowing.
In conclusion: screw tiktok.
Edit: link, don't judge me
Edit 2: I've hit 13k followers and 350k views. I don't think there's any other platform where you can get that amount of reach by basically being the quintessential "idea guy." This is ridiculous
Edit 3: I've been encouraged by other devs and my friends to keep it up with progressively more and more ridiculous "additions" and see how long I can go before anyone realizes. The experiment continues
Edit 4: I skyrocketed to 45k followers and 1.2 million views and came clean in a post. Original vids were privated cause despite my best efforts a lot of people were still believing it. For those who were asking, my original tiktok accounts are @twotimesdev and @twotimestudios
submitted by questioning929 to gamedev [link] [comments]

IMPROVED SEMI-SOLO DUPLICATION GLITCH❗️‼️❗️

This glitch is super hard to set up but after you have steps 1-8 done all you have to do is repeat steps 9-12. The glitch after the setup takes about five minutes per dupe.
REQUIREMENTS: -Office garage -Joinable session in different targeting mode -Office garage workshop -Car you will be duplicating -8 Pisswassers -Mobile operations center -Xbox one or have never purchased criminal enterprise starter pack
This glitch is super hard to setup for but once you do, it is the fastest duplication I have personally experienced.
Step 1: Order elegy RH8 into back of MOC
Step 2: Join friend in different targeting mode, accept first alert and decline second. Repeat two more times. (Alerts should progressively come quicker)
Step 3: Get in elegy and go to purchase criminal enterprise starter pack (located in online options) and purchase the starter pack and drive at the same time.
Step 4: IMMEDIATELY JOIN FRIEND IN DIFFERENT TARGETING MODE. Accept first, decline second alert, and then PULL UP INTERACTION MENU AS SOON AS YOU DECLINE SECOND MESSAGE.
Checkpoint: You should be in your MOC with your interaction menu up, and your elegy should be gone.
Xb1 users with criminal enterprise starter pack: Go to purchase CISP, open it, and immediately click the Xbox home button and then B. Spam A to open the CISP and you should have a purchase option even if you have it already. Do the same steps as shown above with this step added.
Step 5: Drink 8 pisswassers fully to pass out and respawn at nearest hospital. (Hold down button that interacts with drink rather than letting it go)
Step 6: Request MOC, and steal a street car to drive to it. You should be able to open up your map at this point and drive to your MOC.
Step 7: Drive MOC to los santos customs 3/4. There is a tunnel that you can barely fit your MOC into with three lights inside of it it on the same block as LSC 3/4. Your MOC will fit but you have to get it in there and make sure that you have room to run through the tunnel and access the rear of the MOC.
Step 8: Drive MOC into the tunnel and reach the third light with the cab. There is a last overhang on the roof you should stop the trailer at. The game will naturally do that for you, just don’t drive past it if it lets you.
Step 9: Order the car you are duplicating from your mechanic and park it at the end of the MOC where you can drive it into your personal vehicle storage(Don’t drive it in yet.) Then get out of the car and go to vehicle options on the interaction menu and turn the car on. (If you are back here repeating steps you won’t have to order it again just do this step without that)
Step 10: Get into MOC and then detach trailer. Drive forwards a little bit so it doesn’t reattach and then IMMEDIATELY RUN to your car parked behind MOC and click right dpad and A at the same time (X for PlayStation and for pc use enter MOC option and accept alert button at the same time)
Step 11: You should spawn inside your car next to the MOC which should have been relocated. If your map doesn’t work then you are so far so good.
Step 12: Drive to office garage and then enter. Order a new elegy RH8 to your MOC, and then enter garage workshop. Change one thing on your car and then exit to ground.
Step 13: repeat steps 9-12 for FINALLY QUICK duplications. If you get a black loading screen that doesn’t go away on step 10 you have to restart the whole process :(
This glitch is so hard to start but I filled up my office garage of 20 cars within an hour. That is 34 million in an hour after the time it took to setup the glitch. I will answer questions as much as possible... This glitch is the hardest easiest one we’ve had yet.
Credit to: AcegoodzYT and jstone for this great glitch. You guys can thank Acegoodz in the comments! 😀
TUNNEL LINK: (https://twitter.com/johnphillipsivv/status/1343068946111606784?s=21)
submitted by memedestroyerdrax to gtaglitches [link] [comments]

[God Field] How the Game Works for EN Bros

About God Field

So recently I noticed that 5th gen, Pekora and Matsuri have started streaming/playing the game God Field. Suisei & Shion also joined in to play on Pekora's stream. Pekora also mentioned potentially doing a tournament for the game (not confirmed yet though). It seems like we might continue to see more streams of this game within Hololive.
However, I haven't seen anyone TLing any stream clips, which is a shame since it's a very funny game, made even more entertaining when Hololive members are playing it! I suspect it's because the game isn't well known to the overseas audience, so I decided to make this guide for TLers and EN fans who are interested but don't understand the game. I've provided examples from Hololive streams so that you can practice following along.
If you don't know anything about God Field, in short, it's a party card game. You could say it's like the Mario Kart of card games, and by that I mean it's a mixture of skill and unfair RNG mechanics and lucky card draws. The game also has the weird ability to make players start role playing, somehow due to its weird "God" theming and its unusual card and status names. You'll see players start to say silly things as they attack each other cards like "Goodbye Sword" or inflict weird status effects like "Fog". But these aspects are what creates very hilarious interactions and dialogue between the players, some of which I'll include at the end of this guide as a bonus.
You can also play the game for free here, but there's no tutorial, so I recommend reading this guide as you go.

Basics

The goal is to get your opponent's HP to 0. There are two main card types, attack (攻) cards and defence (守) cards. During your turn, you use attack cards to attack an opponent. The opponent can use defence cards to defend against it. 1ATK is equal to 1DEF.
EX: Suisei attacks Pekora with the 14 ATK "Violent Flail" (a very fitting card for her). Pekora defends with "Iron Armor", a 5DEF card, so she takes 9 damage. (https://youtu.be/LugGHWGuVIc?t=3161)
When defending, you can stack as many defence cards as you want at once. But for attacking, it's a bit different. You can only use 1 attack card normally, but you can combine "combo attack" cards to make a stronger attack. You can tell if it's a combo attack card if it has a "+" in its damage, for example "+3 攻" or "+3 ATK". Note that combo attack cards don't have to be used in a combo, they can also be used as standalone attacks.
EX: Polka attacks Lamy with a monstrous 10+13+10 card combo, a total of 33 damage. Lamy defends with a 1, 3, and 9 DEF combo, a total of 13 DEF, so she takes 20 damage. (https://youtu.be/LugGHWGuVIc?t=3314)

Elements

Some cards are color-coded, meaning they have an element. Elemental attacks can only be blocked with an elemental defence of a certain element. Fire & water (red & blue) counter each other, and stone & wood (grey & orange) counter each other. Elemental attacks are very hard to deal with, because you often won't have the specific elemental defence needed in your hand. Elemental cards themselves are also more uncommon than non-elemental cards. Note that you can use elemental defence cards to defend against non-elemental attacks too.
EX: Lamy attacks Botan with "Fire Crossbow", a +4 ATK fire card. Note that she used a combo card by itself instead of making a combo, which was actually a good play, because it preserved the card's element, making it so that Botan needed water element defence to defend it. Of course, Botan didn't have it, so *she took 4 damage. (https://youtu.be/LugGHWGuVIc?t=2603)
*This is a funny moment during a 3v3 team game of "Botan/Polka/Suisei" vs "Pekora/Nene/Lamy", where Botan says she'll "be a wall" for her teammates, and proceeds to get brutally focus-fired by the opposing team. More on why that happens later.
Actually, there are two more elements that behave quite differently: light (yellow) and dark (purple). Light cannot be blocked, and can substitute as Fire/WateStone/Wood for both attacks and defence. So it's like a wildcard element, as well as being virtually undefendable (a few cards can block it). Dark can be blocked by anything, even by non-elemental defence, but it kills the opponent if even 1 damage goes through. As you can imagine, both of these elements are very scary to deal with.
EX1: Shion attacks Pekora with "Justice Lance", a 5 ATK light card. Note that none of Pekora's defence cards are lit up, showing that they can't be selected, because again, light element attacks are unblockable. (https://youtu.be/LugGHWGuVIc?t=5623)
EX2: Botan attacks Nene with "Killer Fork", a 5 ATK dark card. Nene didn't have any defence cards, so she died despite having 24HP due to the dark element's instant kill effect. Note that Botan likely knew she had no defence cards, because in the early rounds of this 3v3 team game, Team Suisei/Botan/Polka all attacked Nene, causing her to use her up defence cards early on. (https://youtu.be/LugGHWGuVIc?t=2977)
You might be thinking that if you combine something like +10 ATK cards with a 5 ATK dark element card, you have the recipe for an OP combo. But actually, stacking attack cards of different elements will cause the entire attack to become non elemental, so you'll lose the "dark instant-kill" effect. However, there are combo cards which are elemental, so if you're lucky enough to get a +5 ATK dark element, you can combine it with a 5 ATK dark element to create a very lethal dark element attack.

Tip for Following Along as a Viewer

It can be hard to add up all the cards and consider the elements for a given interaction, especially when the players play very fast. Some cards are also both attack and defence cards, meaning they have an ATK and DEF value, making it extra hard to understand if you don't know the kanji. So as a tip, the game itself will show the total ATK, total DEF, and elements of a given interaction. It's shown below each of the two "card columns" of the field.
And as mentioned before, usable cards will light up in your hand, so you can tell if the streamer was forced to take an attack because they had no cards to play, or if they took it in purpose to save their cards for later.
EX1: Polka attacks with a 9ATK card and +10 Light ATK *card. Remember that non elemental and light don't combine, so it's actually just a non elemental attack altogether. Note the "19 攻" near the bottom left, showing the total attack, and the fact that it's black means that it's non elemental. On Nene's side, it shows a black "15 守" , meaning the total defence is 15, and is also non elemental. (https://youtu.be/LugGHWGuVIc?t=2679)
*The light card Polka used is called "Meteor", hence why Polka says Suisei's catchphrase in reference to it.
EX2: Lamy attacks Botan with 3 wood ATK and +1 light ATK. Since light substitutes as wood, you can see in the bottom-left that it becomes an orange "+4 攻", or in other woods, a 4 damage wood attack. Once again, Botan is unable to defend, since elemental defence is very rare. (https://youtu.be/LugGHWGuVIc?t=2926)

AoE Attacks

Some attacks have a "%" in their damage, for example "50% 9ATK". What this means is that they have a % chance of hitting each opponent with that much damage. So with "50% 9ATK", if you're in a 8 player free for all, you can think of it as flipping a coin for each of your 7 opponents, and if it lands on heads, they get hit by 9ATK. Depending on luck, the attack can either hit everyone, miss everyone, or do some mix of hitting/missing. AoE attacks are all elemental by design as well, making them extra annoying.
EX: Polka attacks Pekora/Nene/Lamy with "Rain Deity's Sword", a 50% 9ATK water card. And to her luck, it successfully hits all three of them. (https://youtu.be/LugGHWGuVIc?t=2771)

Spells

Spells work basically like how they do in RPGs; they cost MP, and they can be used infinitely. You'll notice after a player uses them the first time, that the card stays in the bottom right of the player's hand. It's sort of like they "learned" the spell. Most spells are simply elemental attacks that cost MP, but there are some other unique effects they can do as well. In general, spells are much stronger than regular attack cards in this game, since they're essentially infinitely reusable elemental attacks. But they're usually hard to use since MP is a somewhat uncommon resource, and spells themselves are uncommon as well.
EX: Pekora vs Shion. Pekora has a measly 2HP, and Shion uses the spell "Ice", a 4ATK water spell that costs 2MP, to finish her off. Luckily, Pekora draws "Moonlight Shield" just in time, which reflect spells, and manages to survive. But if you recall, spells are reusable, so Shion just uses "Ice" the next turn. Miraculously, Pekora draws "Moonlight Sword", which also can reflect spells, and survives yet another turn. Finally, for a third time, Shion casts "Ice", but this time Pekora is all out of luck. (https://youtu.be/LugGHWGuVIc?t=5637)
Spells actually have an interesting side effect. Because of how card draw works (you replenish the same amount of cards that you use), when using a spell, it counts as if you "used it" even though it remained in your hand. So your hand size will increase by 1 every time you use it, meaning it gives +1 card advantage. So if you have a cheap cost spell, you can cast it many times over the course of a game to continuously increase your hand size - and thus create a massive card advantage over your opponent. If you've played card games before, you'll realize that this is a very powerful effect.
EX: Pekora attacks Shion with a 6 ATK wood spell. Watch Pekora's hand in the bottom-left, and notice that she gains a card slot in her hand when she uses the spell. Also note that her hand is much bigger than the default hand size, as she's already used the spell a bunch before. (https://youtu.be/LugGHWGuVIc?t=5152)

Statuses

There are very non-traditional status effects in this game, so I'll explain each one:
Fog: The background becomes blue, and various things become blocked with a blue fill. You can't see what cards other players play, unless they're attacking you. You also can't see anyone's HP/MP/Money, besides your own, and you cannot select who you target when you attack.
EX: Shion uses the "Fog" spell on Pekora. Pekora actually has a consumable that can cure it called "Heart Shell", which can cure all statuses, so she uses it. But "Heart Shell" is single-use, and if you recall, spells are infinite use, so Shion just casts "Fog" again right after, since the MP cost is low. The interaction itself is funny, with Shion constantly teasing her about "absolutely wanting Pekora to not be able to see~" (https://youtu.be/LugGHWGuVIc?t=5547)
Dream: All cards you draw have a 50% of being "disguised" - meaning they can actually be a different card then what it visually appears as. It'll reveal what the card really is when you use it. A "disguised" card will have a misty filter on it. Note that cards can't turn into cards of another type - meaning you can't defend with a defence card, but then it turns into an attack/spell/consumable card with 0 DEF. It'll always turn into another defence card. And if it's an elemental defence card, it'll turn into an elemental defence card of the same element. This makes it so that you can't play a "wrong" or "invalid" card as a result of dream.
EX: In a close game of Pekora vs Matsuri, where both players have 7HP left, Matsuri attacks Pekora with a 11ATK combo. Pekora's only defence card is a potentially fake "Flame Boots", a 3DEF card, so she thinks she will lose, especially since elemental cards tend to have low DEF, so even if it's fake, it'll still probably turn into another weak card. However, it's actually revealed to be "Flame Armor", a 12DEF card, so she survives with excitement. (Volume Warning https://youtu.be/LugGHWGuVIc?t=4706)
Flash: You can only use up to 1 defence card when defending.
EX: Polka hits Botan with *"Horror Wheel", a +11 ATK card. Botan counters with "Uranus Ring", which inflicts flash to whoever damaged her, so Polka gets the "Flash" status. Then, Lamy attacks the "Flashed" Polka with the 9 ATK "Power Halberd", which is difficult to defend since she can only play 1 defence card. To top it off, Polka's under "Dream" as well, meaning she doesn't know if her 1 defence card will be good enough, since it may change into another, weaker card. This interaction shows a special yellow text (まぶしい) that translates to "bright". So while getting hit, Polka says "It's bright! What's with this brightness?" (https://youtu.be/22rt5Xnte6k?t=1043)
*You might be wondering why Polka used a combo attack on its own, since unlike in the previous similar example with Lamy, it's non-elemental, so it should be better to combine it with another attack. It's because she was new to the game - Nene actually starts explaining it to her about "+" and "combo" cards during that timestamp after she plays it.
Dark Cloud: If you're hit with a % attack, it has a 100% chance of hitting.
EX: Shion hits Pekora with "Flare Axe", a 50% 10ATK fire card. Pekora is already under Dark Cloud, so she gets hit. This interaction shows a special purple text (不可避) which translates to "inevitable", as in it's inevitable the hit will land. (https://youtu.be/LugGHWGuVIc?t=5967)
Cold->Fever->Hell->Heaven: These disease statuses give -1/-2/-5/+5 HP per turn. They're related in that diseases can get "worse" at a 5% chance each turn, or when you catch another disease. When a disease becomes worse, it turns into the "next stage" disease. Meaning cold turns into fever, which turns into hell, which turns into heaven, and after heaven, you'll simply die.
Heaven is quite odd since unlike the other diseases, it gives you HP per turn rather than dealing damage per turn. But instead you have a 5% chance of dying at the end of your turn. So it can create some thrilling situations where a player is nearly unkillable because of the +5HP per turn, but also can die at any moment if their luck turns bad.
EX: Lamy uses "Heaven Herb" on herself, which gives +20 MP, but also puts herself under "heaven". Note the +5HP that appears after as a result of "heaven". Polka questions the play at first, since heaven is very dangerous so you'd rather give it to someone else, but then she realizes you can cure it later. So Lamy used it as a desperate way to heal herself, as her HP was running low. (https://youtu.be/LugGHWGuVIc?t=3144)

Common Keywords

There are some common card effects that are important to know.
Bounce Attack/Spell - Redirects an attack/spell to anyone in the game, even to the person who bounced it! A quirk of this mechanic is that the attack/spell will become unblockable if you bounce it and it redirects to yourself.
EX: During a team battle, Polka uses the light element spell "Meteor" on Lamy. Normally, light is unblockable - but Lamy plays "Sky Helm" which bounces spells. It then bounces to... (https://youtu.be/LugGHWGuVIc?t=3010) Polka's ally Botan, causing Polka's attack to kill her own teammate, who only had 7HP, and no way to counter light element.
Reflect Attack/Spell - Reflects the attack/spell back to the attackecaster. Fairly self explanatory, but it's good to be aware of, as it's the common cause of funny moments, along with "Bounce".
EX: Pekora vs Shion. Pekora has only 7HP and is on her last legs, while Shion has 22HP. Shion plays "Ice Age", a 75% 30ATK water spell. Shion thinks she just won, as it's nearly impossible to deal with 30 water damage. But... (https://youtu.be/LugGHWGuVIc?t=5268) Pekora uses "Moonlight Sword", which is an attack card that can also be used as a defence card to reflect spells, and makes a comeback.
Cast Spell w/o Cost: You can combine a card with this effect to cast a spell for free. This is why you'll see players occasionally cast a spell without enough MP, and combine it with a seemingly unrelated armoweapon.
EX: Polka casts the spell "Meteor" which costs 7MP on Lamy, but she only has 1MP. She then combines it with the consumable card "Spiritual Doll", which allows a spell to be casted with no cost. (https://youtu.be/LugGHWGuVIc?t=3074)
Block Attack/Spell - It allows you to fully block certain kinds of attacks, regardless of how high the damage is.
Counterattack - A defensive keyword that activates upon receiving damage. You'll see counterattack on a set of cards known as "Elemental Planet Rings", like the "Uranus Ring" mentioned before. They all have very different effects. Some effects scale based on how much damage you took, meaning you might intentionally take more damage to boost the effect. A common mistake is to use defensive cards with a counterattack card, because it may weaken the special effect.
EX: Pekora vs Shion. Shion counters Pekora's 11ATK "Gravity Mace" with "Saturn Ring", which counterattacks with double the received damage, as stone element. So Pekora was countered with 22 stone ATK. If Shion instead tried to fully block the attack while using Saturn Ring, it would've dealt no damage. (https://youtu.be/LugGHWGuVIc?t=6025)
Inflict "X Status" on Damage - If the attack deals at least 1 damage, it'll also inflict a status.
EX: During the 5th Gen FFA, Lamy attacks Polka with "Bogus Spear", which has "inflict Dream on hit". Polka gets scared, saying "I have to completely defend this!". Earlier in the stream, nearly everyone had spent a long time under the effects of "Dream", so she was afraid of experiencing it again. It's a very scary status to be afflicted with. (https://youtu.be/22rt5Xnte6k?t=4301)

Consumables

These are mostly cards that simply heal HP, MP, or cure statuses. Though there are actually some with much more wild effects, like the "Heaven Herb" mentioned previously. An interesting part about these cards is that you can use them on someone else, so for example you can heal allies in team matches. One more notable feature is that they're in a separate category from attacks or spells, and this game only has blocking cards that work against attacks and spells. As a result, there is no way to block consumable cards.
EX: Continuing from a previous example, Pekora uses "Heart Shell" to cure her teammate Lamy's "Heaven". She was afraid that Lamy would die from heaven, leaving her in a 1v2 situation, so she waited a few turns for it to heal her, then cured her. (https://youtu.be/LugGHWGuVIc?t=3237)

Money

You may have noticed that both players and cards have "¥" on them. "¥", or money, is used for three specific cards: "buy", "sell", and "exchange". These cards are fairly common, have very unique effects, and can be OP when used right, so I'll explain them thoroughly.
Buy: target a player, then the game chooses a random card from their hand. You then have the option of buying that card from them. The real power of this card comes from its glitchy side effect - similar to spells, after buying a card, it actually increases the buyer's hand size by 1. But unlike spells, it also decreases the seller's hand size by 1, meaning this gives a +2 card advantage. You might notice a player's hand size becoming extremely small or big, as a result of multiple uses of this card. Needless to say, this card is extremely powerful.
EX: Pekora gets lucky and manages to buy Shion's "Real Ghost Sword", a 12ATK lifesteal card. This effect is very powerful and essentially means the card has 24ATK in terms of value. (https://youtu.be/LugGHWGuVIc?t=5331)
Sell: choose one of the cards in your hand, and target a player to forcefully sell it to. It has the same side effect as "buy" cards, meaning you lose 1 hand size for using it, and the opponent gains 1 hand size. So at first it seems like a terrible card since it has -2 card advantage, but it actually has its uses. For example, what happens if you sell a $30 card to someone with $0 money? The victim is forced to buy the card no matter what. If they're too poor, they pay in MP instead. If they have insufficient MP, then they pay in HP. So they can actually die from being too poor to buy a card. So when used on a poor player, this card actually becomes an unblockable MP drain, and/or an unblockable attack.
EX: Suisei says "Peko-chan, Peko-chan, looks like you don't have any money right now" and then sells her an expensive Heart Shell. To add insult to injury, she already has two Heart Shells, and because she has no money, she lost 15MP instead, which she crucially needed because she has 3 useful spells in her hand. (https://youtu.be/LugGHWGuVIc?t=3217)
Exchange: allows you to freely exchange your HP, MP, and money at a 1:1:1 ratio. This card is pretty straight forward, and doesn't have any crazy side effects like the others. The thing to note is that there are very few ways to gain HP/MP/money in this game, so this card is one of the most versatile cards in the game and combos well with all HP/MP/money cards.
EX: Shion vs Pekora. Shion has been using the spell "Treasure", which costs 5MP but gives 10$, to reach a total of $60. And as her HP runs low, she uses "exchange" to turn 60$ into 40HP and 20MP. As a result of this, while taking Pekora's attacks, she was able to fully heal herself, and leave herself with 20MP for a strong spell later, all the while increasing her hand size by a lot due to spamming the spell "Treasure". (https://youtu.be/LugGHWGuVIc?t=5798)
These cards all belong to the "trade" category, so like "consumables", they aren't considered an "attack/spell", so they cannot be blocked.
Note that money is not used to play cards, this value is strictly only for buying and selling. Cards don't have any cost to play them (except MP for spell cards).

Guardians

Certain cards will allow players to summon elemental guardians, which have a 25% chance of casting cards after every opponent's turn. The cards they cast depend on their element, the dark guardian for example will randomly choose between 5 dark element cards. Also, guardians don't need MP to cast spells. Guardians have a 10% of disappearing when the player they belong to gets hit. There's also a money guardian and a healing guardian, which are less deadly since they don't attack, but still are quite annoying if left alone for too long.
In general, guardians are a huge threat, as it's impossible to keep up with the amount of elemental defence cards needed to block their elemental attacks. The value they generate over time is so threatening that players in a team or FFA game will often start focus firing you for having one.
EX1: Pekora uses "Guardian Sealed Jar" on her teammate Lamy, to give her a guardian. She gets the darkness guardian, which has the potential to win the game on its own by constantly sending out dark element attacks. However, its threat causes Lamy to get *brutally targeted by Team Suisei & Polka, and eventually the guardian falls (Summoning https://youtu.be/LugGHWGuVIc?t=3042) (Disappears https://youtu.be/LugGHWGuVIc?t=3115)
*If you remember, Lamy had to use "Heaven Herb" on herself before due to her HP getting low. This was from the same game and happens right after this. So her HP was getting low because of the guardian her ally Pekora gave her.
EX2: Remember the Botan moment from before, where she says "I'll be a wall for everyone!" in a 3v3 game? The reason she said this was actually because she played "Guardian Sealed Jar" before, and thus you can see she has a guardian icon next to her on the top right. So she was playfully speaking to the fact that she drew the opposing team's aggro. And indeed, she ends up taking the brunt of the opposing team's attacks and dies first for her team. (https://youtu.be/LugGHWGuVIc?t=2603)

Apocalypse

There's an optional setting in the game where when a certain number of turns pass, the apocalypse starts. When this happens, the background changes, and there's a high chance of drawing "devil" cards, which have various effects, most notable of which is just straight up receiving unblockable damage. It's basically a "hurry-up" mode - a way to stop games from being too long. Another fun interaction is that since devils count as cards, you can actually: draw a devil, take damage, devil gets discarded/used so you draw another card, you draw ANOTHER devil, take damage, and repeat. So you can simply die from endless devil damage, all from one card draw!
Pekora/Matsuri/Polka didn't use the setting, so there are no examples of it. But I explained it in case one of them uses it in the future.

Playing The Game

Within the RNG, the game has some interesting mechanics and strategy, which I've tried my best to cover. But if you want to understand the streams fully, I ultimately recommend playing the game yourself, as there's many unique card effects that I haven't covered. In addition to effects, knowing the card names and draw rarity adds much needed context to what the players are saying. There are times when players will play multiple powerful rare cards in a row, which adds to the hilarity.
The game is free and playable on browser and mobile. There's a "bible" on the top-right where you can check card effects and rarities, and modes where you can play vs AI, with friends, or with strangers. This game is very fun with friends, but is boring alone IMO. However, there's no tutorial, and the UI is confusing, so you should familiarize yourself with the game first before introducing it to friends.
It also has a NND style chat, so if you're wondering about the floating text that sometimes appears, it's the hololive members typing it.
The game uses odd "God"-themed terms for things, which I avoided using in the guide to prevent confusion. But you'll need to know them to play the game, and the players themselves make references to it, so here's a chart:
God Field's Terms Regular Game Terms
Artifact Card
Curse Status
Miracle Spell
Sundry Consumable
Ascension Death
Seizure Death by Heaven
Forgive Allow (allow an action to happen without playing any cards in response)
Pray Pass (if you have no attack cards, pass and draw a card)
Bible Glossary / Card Library
Gift Rate Draw Chance
Phenomena Global Effect
Prophet Player
Hidden Melee Private Lobby
Again, one of the charms of the game is how it makes the players "role-play" as they attack each other with unethical cards combos and statuses, so I'm hoping that whoever TLs any clips can capture the nuance and wordplay well. Thanks for reading!

Bonus: Stream Highlights

submitted by catsobi to Hololive [link] [comments]

State Share 101 & Game State Megathread

Hey everyone,
We're excited that State Share, the newest Stadia Enhanced Feature, is launching on January 20th across the entire HITMAN - World of Assassination trilogy. Capture a playable slice of a game and share that mission instantly with friends to try for themselves from the start. So you’re ready on launch day, here are our tips & tricks for how to use State Share.
We’ll keep an eye out, but be sure to title your posts here on Stadia (and elsewhere) with the specific HITMAN game that your game state is captured from! Players are required to own the specific game that a state is captured from in order to play.
  1. Jump into HITMAN 1, 2 or 3 on Stadia and play any mission or create your own custom mission.
  2. Anytime during the mission or at the mission complete screen, take a capture by pressing F12 on a keyboard OR the capture button on a Stadia Controller OR the mobile touch gamepad.
  3. After you exit the game, use the message that's shown to jump to the "Captures & game states" library.
  4. Click a capture that has a game state (it'll have the State Share icon in the corner).
  5. Click “Share” to generate a link and give it to friends, post online, etc. Anyone who gets your link can see your capture and play the game state. Sharing is not yet supported in the Stadia app. Be sure to leave a note wherever you are sharing the link indicating which HITMAN game or expansion pack your shared state is captured from!
  6. Click "Play" if you want to have another go at that mission yourself.
On Launch day, share your game states with us in the comments below!
submitted by GraceFromGoogle to Stadia [link] [comments]

Should I delete my chat server?

Hi everyone, throwaway because people know my main account and on my mobile, etc, etc.
So I (38F) love my husband (41M) very much, we used to text and chat all day, every day, we are raising two children together, he is the only one that works while I look after the children at home, we have had our ups and downs but we have worked through it all and we are very happy. When the pandemic hit I became very anxious, my anxiety went through the roof, and there were long periods where I couldn’t cope, husband was very supportive most of the time and while he has his own share problems not limited to still needing to go out to work (we aren’t entitled to any help so he has had work the whole way through) he always makes time for mine.
Anyway, before I ramble too much, long story short in order to help take my mind off things I started playing an online game, this eventually led to being invited onto an online chat server where I have made a few friends and we all chat fairly regularly, I will admit that my hours playing this game have gone up to the point that any spare time I have I tend to play this game, and I chat more and more to people on discord in the group chat and in one on one chats, we have forged quite a bond and while in game I joke around and can get quite flirty with certain members but this doesn’t translate to any of our chats in the server.
However, there is this one guy that I get on fairly well with, he has a long term girlfriend and while we have joked around in a flirty way in the game we generally just make idle chit chat about stuff and talk about the game in our chat, nothing particularly inappropriate, our conversations start first thing in the morning and continue until I go to bed, although this is true for several other members of the group who are not men, he’s funny and he makes me laugh but I don’t see the harm in it, but I’ll be watching tv with my husband and still chatting to this guy and the other members of the group. My husband has asked some questions from time to time over the past few months and I have always assured him everything is fine, because it is, I am not going to leave him or anything, and I do try to make at least one night a week just for him and have got happier and have started putting more effort into my relationship with my husband because I think he has been a bit neglected, he’s sleeping less and less and work is getting on top of him, but I am also kind of unwilling to tell him much about my chats with this guy, I guess in case he does get worried, although I don’t see any harm in what’s going on. My husband and i still talk fairly normally, but there is so much less to say to each other what with everything that’s going on.
What do you think?
Edit - sorry for the ramble it’s very early here
Edit - Update posted here; https://www.reddit.com/relationship_advice/comments/lhj6fb/update_to_should_i_delete_my_chat_serve
submitted by ThrowRapixies to relationship_advice [link] [comments]

Tough Love Arena: The Greatest Browser Based Fighting Game With Rollback Netcode

Tough Love Arena is exactly what it seems; a browser based fighting game with rollback netcode (also has controller and mobile support). If that doesn’t interest you then I don’t know why you are reading this post. A very simplistic game that emphasizes fundamentals and learning the genre. A perfect Game for entry level players who want to learn fighting games as a whole, as well as a relaxing game for pros to test their skill at a fundamental level.
With it’s recent release, it is still in beta and worked on constantly with consistent updates weekly. Improving and changing balance, fixing bugs, everything that comes with a new game. Tough Love Arena already has some great features, each of the six characters have their own guide including the basic descriptions and use of each move. It doesn’t stop there though, on top of the moves, there is a combo trial to get you used to pressing buttons. Each character has their own combo trial, with each pair (more on that later) having their normal combos as well as their unique combos. They each also have their own list of data on the frame data page. That’s right, the game has a built in frame data page. How cool is that?
In the offline portion of the game, there are three modes: Local Versus, Versus CPU, and Training. Local Versus is a nice way to play with friends at home. Using controllers or differently mapped buttons on a keyboard to play, you can fight each other on the same monitor. Versus CPU is quite self explanatory, you fight a CPU. There are two levels, easy and hard, however I’d say that there is no “easy” as bots are unpredictable and often make random decisions. Though I would say that hard is most certainly harder than easy, and I would not use Versus CPU to measure skill. Training mode is where the offline really shines through. There are multiple features to let you practice your skills and try new combos and setups. To name a few, there is random dummy blocking to practice hit confirms, dummy recording to make the dummy do what you want, frame by frame to figure out what’s possible and there are more to discover by playing the game.
You can do just that at toughlovearena.com. The gameplay is very simple, mostly footsies based and involving the normal things you would find in a traditional fighter. The use of rapid cancels (known as roman cancels in other games) extend combos and make unsafe moves safe. Of the six characters, there are three pairs: Carbs, Meats, and Spices aptly categorized by their name and character design. The carbs consist of Noodle and Rice, the zoners with thin long arms and medium walk speed. The meats are Beef and Pork. Big burly figures with slow heavy attacks, often called the easiest to play, though beef has the only projectile in the game, both having medium walk speed. And finally the spices, Onion and Garlic. Their category was argued over, called all sorts of names like alliums, bulbs, and more, but the community settled on spices. They have the fastest walk speed and by a lot, as well as fast normals and flashy combos. Each pair has their set of normals (light and heavy attacks) while each individual character has unique specials (special attacks), however the pairs share the same jump attack.
All in all, Tough Love Arena is a great game, 10/10, I would recommend to anyone, but especially to someone looking to get into fighting games. It’s got great tutorials, easy to learn gameplay, and different selectable characters. The community is amazing, very welcoming and open to any and all questions, they even run their own weeklys! As of now there are weeklys every day Friday through Monday on the weekends, unofficially known as tournament weekend. With all this amazing stuff, an open community, super great accessibility, and weekly updates, what more could you want in a fighting game?
Game: https://toughlovearena.com/
Discord: https://discord.gg/nYk7QTdBnf
TODO: https://toughlovearena.com/?todo
Develeoper's Twitch (streams every monday and friday 8:00 pm EST): https://www.twitch.tv/mpaulweeks
Edit: Something I totally forgot to mention was the online matchmaking system. It searches a certain distance before expanding and repeats that process until you find an opponent. Currently there is only “casual” but ranked online is in the works.
High level TLA in case anyone is interested: https://youtu.be/TX4hIzeNnHs
submitted by Wiltonlaws to Fighters [link] [comments]

[AMA] All the questions and answers from Darian's AMA on January 26th, 2021

Firstly, just want to start off by saying a big thank you to everyone who submitted great questions, but most of all, the hugest thank you in the world to u/Darian_CoC (100% the best community manager ever) for sitting down and grinding through hundreds of your questions over about 3 hours.
Due to the sheer amount of questions, putting them all here exceeds reddit's character limit, so I have put the full compilation of questions in this document here. You'll probably find a few more of the fun, personal or quirky questions are in the document, with more Clash related stuff on this post.
A load of interesting stuff was discussed, including future updates and plans for Clash in the coming year, so lots of great stuff to have a read through! We have compiled all the questions and answers into this post here for your enjoyment, and we hope you come out of this post knowing a lot more than you did previously! So without further ado, here we go:
u/non-reddituser:
  1. Is there plans to bring in a new recruitment system or is sc still trying to better it?
  2. Any plans to reduce cost/upgrade time? For me at least 2-3 weeks for upgrades is getting slightly excessive and going further than that. I can’t imagine many players will be very excited to grind it out. Especially casual players.
  3. Currently, Do you think the game is balanced ? I’ve heard quite a lot of complaints saying th13 is too easy.
  4. Any plans to add family clans features ? Like a way to add other clans to chat, white list/ black list players etc.
  5. Has a complete remake/ sequel to clash of clans ever been considered?
  6. Is sc more focused on bringing more tasks, events and in general things to do during the game or are they more focused on bringing new content like troops ,spells ,defences etc?
  7. Are you able to provide any details on what the priorities are/what is being worked on for 2021
  8. How is the cost/ sell price of magic items determined?
  9. Is there a reason as to why all the hammers cost 120 medals ,but the hero hammer is 165 and the opposite happens for books? All the books are 925 gems, but the hero book is set at 500 gems.
Answer:
  1. Regarding the Recruitment Tool, I'll have to repeat something I said a while back .First, the tool isn't developed by the Clash team. I don't say that to try and wipe our hands of any obligation to it, but it genuinely is something the Clash team has little control over. However, with that said, regardless of who the tool is made by we have tried communicating with the community about its features, and even its shortcomings. But because of the nature of social media, online posts, etc. much of that gets lost hours after it's been posted. One of the things we've repeatedly stated is that the Recruitment Tool suffers not from a lack of functionality but from a lack of transparency. The Recruitment Tool actually does a lot of the things behind the scenes that players feel there is a lack of control over. And because they don't see how those work, it can feel like it doesn't work like they expect it to. I'm not saying it's perfect - far from it. We know it could use some improvement, but the biggest area it could be improved on is helping people understand exactly how it works so people are a bit more confident in the searches it pulls up, or at least understand why it gets those results.
  2. As we add more content higher up (TH14, TH15, and beyond) we keep a very close watch on how long it takes for players to start from scratch and climb to max. We try to keep the ranges relatively similar so I would say it's a fair bet we'll adjust the upgrade times and costs in the future. In fact, that is a regular facet of the game that can be expected every so often. I can't say if it'll be once a year, or once every new TH level, but refactoring and rebalancing the costs and time are a regular part of that strategy.
  3. The game will never be 100% perfectly balanced. It's just impossible. There are simply too many moving parts, too much randomness, and too many variables to consider. We try to balance the game the best we can, based on player data as well as feedback from the community. But adding more content will always shift the balance in one direction or another. Sometimes it may skew towards offense, and sometimes more towards defence. When we see the game shifting like that, we start looking at how we can balance the game to bring it back more towards the centre. With that said, we try to balance the game more towards being offense-friendly. Now, before you get out your pitchforks and protest we're making it too easy, what I mean by this is that we try to make the game as rewarding as possible while still keeping it challenging. If defence was always OP, then the win rates would plummet. If you're unable to win, this is incredibly frustrating as a player and would cause players to leave the game. That's not a good thing. Like any other asymmetrical multiplayer game, you almost always tend to win more often than you lose. We try to maintain a degree of balance slightly leaning towards offense.
  4. A Clan Alliance/Family feature has been on our wish list for quite a few years. We simply haven't sat down to truly discuss what we want that feature to be. When we work on a new update, we have to prioritize what new features we're implementing and any additional content must thematically feel appropriate or can be fit in resource-wise (meaning time). Creating a Clan alliance feature should be more than just being able to cross chat and donate troops. That alone isn't worth reprogramming the multiplayer functionality of the game. An alliance system has to be meaningful in order to be something the players enjoy. But what that is, we still have yet to decide.
  5. No. Why create a sequel when we can just keep adding new content to the current game without creating a brand new one? What would the goal of a sequel be? As long as Clash of Clans is live, creating a sequel would cannibalize players from one game to the other. That is not a viable way of game development. Additionally, let's say you've been playing Clash for 8 years now. Now let's say we release Clash of Clans 2. If all this game is is just a prettier version of Clash, you'll be less likely to invest the same amount of time as you did the first one. So you quit Clash 2 but the likelihood of you going back to Clash 1 will be reduced. Also, let's say not all of your friends are willing to play the new one. So now that your friends aren't playing, you're more likely to quit because of split loyalties between the games.The best thing we can do is keep improving Clash so you're not forced to choose between which ones you want to play,
  6. I'd say it's all of the above, depending on the needs of the game. Content will always be the primary driver for Clash of Clans. It's where we see spikes in players returning, players being more active, etc. But in between content releases, it's good to give players more activities to do.
  7. Lots and lots of new content for 2021. Lots. And it is badass.
  8. I had an answer for this and I cannot for the life of me remember what it is. Unfortunately our Live Ops guy has left for the evening so I can't cross check with him. I'll try to ask him tomorrow and I'll post a reply here.
  9. One big reason with the cost discrepancy is due to the resources you spend to upgrade those units. The cost to upgrade a Hero uses Dark Elixir which is a much more premium resource to farm/earn compared to Gold or Elixir. It's far easier to earn Gold and Elixir for upgrading Buildings/Troops. So the cost for the Book of Heroes is to help offset that. Whereas, because it's easier to earn Gold & Elixir, the other Books are more expensive. With the Hammers, the Hammer of Heroes is more expensive because you don't need to farm the DE for it.
u/ClashDotNinja:
Answer: The Elixir Monster was a troop concept we prototyped during the development of TH12. The Elixir Monster was a troop that gained strength and size as it destroyed things. Similar to the Lumberjack, it would drop a Rage Spell after it was killed. In the end, the mechanic was really cool but way too complex for the average player. Additionally, because the unit required to make the kill attack in order to earn it's level up, with so many other troops attacking it actually rarely made a kill so it didn't morph? Mutate? Evolve? as fast as we thought it would. So it's a troop we might save for a rainy day and tweak it a bit to see if we can get it to balance correctly.
u/Drin_CoC:
  1. Is the maximum Experience level, which currently is level 500, gonna be increased any time soon?
  2. If there'll be more than 100 buildings after TH14 update, how will % be calculated? What about bases that have the 6th builder compared to the bases that don't?
Answer:
  1. We might address it in the future, but I wouldn't expect any changes to it in the next couple updates. Apart from vanity purposes it doesn't really do much else so it's not a major priority for us.
  2. We won't hit the 100 building limit just yet so we still have some wiggle room left to go before we start needing to worry about it. But it is something we are worried about for when we finally do hit that limit. We haven't found a solution to how we want to address it, but it is something that comes up every time we start working on new content.
u/LordPeter212:
  1. What is the status of World’s 2021? The entire competitive community has been eagerly waiting for news about this. We need time to plan and prepare, and if it’s not happening we deserve to know.
  2. Are there any plans to include any in game e-sports tournaments other than ESL?
Answer:
  1. We are still working on the Worlds stuff and we're inching closer to announcing the 2021 season. We've made a few changes so we're still putting the final polish on those details. But we will announce the 2021 Worlds when we're ready.
  2. There are tons of community-run events around the globe. We simply can't add them all in-game.
u/LadyB_clash:
Answer: The challenge with this is that replays are not stored as videos. So you're not actually watching an actual "replay" of the match. The game stores your screen taps that you performed when you played your game. So when you watch a replay, you are actually watching a live version of the game where the AI is simply reproducing the same screen taps. Because the pathing algorithm and AI functions the exact same way, the system can recreate the same conclusion of the game every time.
So because you're watching the AI play the game using your screen taps, it can only go forward.
u/Soft-Decision5935:
Answer: This is actually a topic of discussion we're looking at; how to make the lower TH's more engaging and less grindy to make the progression to higher levels more enticing. So we totally understand where you're coming from. It's something we hope we can address in an update this year.
u/OverSizedHamster:
Answer: Every so often, a game will become a cultural icon of the platform it's released on. For consoles that would be the Mario franchise. For MMORPG's, that would be World of Warcraft. For mobile, that's Clash of Clans. What I mean by cultural icon, is that it's a game that has lasted far longer than most others due to the sheer number of people that play it and the popular success it has had because of it.
Clash has been out for almost 9 years now. On any game platform that is almost unheard of apart from those other games that are cultural icons themselves.
I'm not sure what you mean by "good representation". But I will say this: The Clash community is possibly one of the best gaming communities. Period. It's one of the least toxic, most supportive, and fun communities I've ever had the privilege of working with.
u/301023459:
  1. Would it be possible to have custom CC's for friendly challenges implemented into the game? To further explain what I mean, lets say I have my normal raid army set up with the cc troops I would usually take. However I want to practice new armies in friendly challenges but every time I do that, I have to dump old troops and request for new troops but those in my clan who have the troops I need for my friendly challenge army aren't always online. So a feature where I could customize my own cc troops for a friendly army is what I'm getting at.
Answer:
  1. The Friendly Challenge is an interesting facet of the game that was introduced much later in the game's development history. So the functionality of it is wholly based on how the rest of the game functions with regards to troop donations, troop deployment, etc. Creating a unique set of functions for this feature is something the team sees as a priority at the moment. However, that priority could change when we start to look at what QoL changes we want to implement in future updates. Many of the changes implemented into the FC/FW features were based on QoL requests from the community so I wouldn't say it's a ruled out idea. Just not something on the production schedule at the moment.
u/purk8:
Answer: It's rather interesting that whenever we released new BH content, there was general disdain that we were allocating development resources to it. But now there is a lot of clamouring for when the next BH level will be. :-) We don't have any solid plans for BH10 yet, but we have discussed it on occasion. We're reluctant to simply just do a new level as we're still trying to decide where we want to take the Builder Base feature. We don't want to keep adding features that are already available to the Main Village; otherwise why not just keep developing the Main Village?
u/El3veN_:
Answer: I am not a programmer so I would hate to misrepresent something I know little about. You'll have to forgive my lack of correct vocabulary. There has been some API discussion recently to make certain data more accessible, though what those data are I can't say simply because I didn't understand how that process works. But I can say there has been some movement in the API discussion on the team.
u/Hellrazor:
  1. Has an increase to the 30s scout time in legend league been considered along with viewable building radiuses? This was brought up partly last year in one of the TH hour videos where Eino admitted that as new TH levels were released the allotted 30s planning time becomes more & more restrictive the more there is to consider when planning an attack. IMO increasing the time to 45s / 1min in legend league would combat this whilst also separating it from lower leagues.
  2. Are there any plans to restructure the Legend League system i.e rewards / ladder / ranks? The gems rewarded to the top 20 players in the top 3 clans is long outdated & legend trophies don’t have much use besides a visual standpoint. The day to day ladder system could also be taken further - something akin to a weekly system for example whereby your standings at the end of the week determine your placement for the next whilst still maintaining a monthly season would be less stale & more meaningful imo. Additionally ranks / badges could also be included within legend league to further develop the ranking system & possibly tie in to a rewards system somehow.
  3. How does the Eagle Artilleries target prioritisation work? According to the wiki: The Eagle Artillery targets according to a "heat map" or "hitpoint map". In other words, it targets the area with the largest density of hitpoints. However this doesn’t seem to apply most noticeably during a queen charge / walk. 5 healers for example have a greater combined HP than a maxed queen yet 9/10 the eagle will target the queen so I suspect there’s more going on here. Whilst targeting the queen over your healers is far more favourable for the attacker it can be incredibly frustrating when the opposite occurs. As far as I can tell the logic currently appears to operate under RNG although I hope & suspect I’m wrong. Perhaps someone from the dev team could elaborate on this?
Answer:
  1. While it had been discussed, at this time the team feels there's no need for it.
  2. While the LL system could certainly use some new polishing and some shiny chrome, there hasn't been anything internally proposed that has made us say, "YES! That's what it needs!"
  3. There is no RNG in how the AI targets units or paths towards a target. Every target is calculated based on the rules programmed into the algorithm. For the Eagle Artillery, yes population density does factor in. In your particular example, it could be that the Archer Queen had taken damage, where the collection of Healers now collectively had more HP resulting in a more desirable target before the AQ was fully healed again. I would need to see a specific replay of any instance before making a definitive call on what you're seeing.
u/non-reddituser:
  1. In an interview with galadon around 11 months ago you said “ Part of it is as we see a lot of activity of a lot of players returning a lot of them are coming back to their old clans” In response to why sc hasn’t added a clan name change. Has this changed, Is there a still a high amount of players returning? If not is sc planning or at least considering adding it?
  2. In the same interview with galadon he pitched you an separate section in the shop were you buy obstacles with legend league trophies. At the end of your answer you said” but, I think it’s an idea that does have some merit and all I can do is to present it to the team” did you present to the team and is there possibility we could see this any time soon?
  3. As my final question I’d like to as you if you could explain the choice of sc censoring the whole clans chat when a kids account join?
Answer:
  1. Clan name changes are still a ruled out idea for now, for the same reason. Additionally, changing your player name is one thing. That's personal to you. Changing a Clan name is something that affects the entire Clan. While sure, many Clans would be ok with the name change but what happens when members don't like the name that it's changed to? If that original Clan name had sentimental value, and someone changes it, that would feel really crappy for those who liked the original Clan name. So rather than try to come up with rules and edge cases for it, and introduce possibly more unnecessary complexity, it's simpler to prohibit for now.
  2. Nothing has come out of that discussion apart from the idea being presented.
  3. The rules for this only applies to new underage accounts created in the US. The reason for this is for compliance with new online regulations that are required for certain kinds of games. We have no control over those regulations.
u/thisisathrowawayCoC:
  1. Does the barrel shaped building where you boost super troops have a name? If not, then what did the dev team call it?
  2. Do you guys plan on adding more achievements?
  3. Will there be more single player campaign levels as part of the next update or th14?
  4. There has been an insane amount of rumours and ideas as to water based troops or gameplay. Is the dev team even considering something among those lines?
Answer:
  1. It's called the Super Sauna. The image of the modern sauna is a Finnish invention, and since we're based out of Finland, it seemed like a nice cultural touch to the game.
  2. Yes!
  3. We really liked the Winter Challenge map and plan on doing more things like that in the future. However, we'd like players to remember that Clash is a multiplayer game and designed around that idea. Adding more single player content, while fun, minimizes that multiplayer aspect so it's not a primary focus of ours.
  4. Water based troops? First time I've heard this rumour. Considering the map is based on land, a water troop would be a bit like...a fish out of water? In other words, I wouldn't listen to rumours.
u/HarrBathtub:
Answer: We have a super cool feature we're steadily working on. We're not ready to share what that is just yet, but we're hoping we can reveal and release it this year.
u/Quna_chan:
Answer: This sounds like a good idea, but moderating all the entries that would come in would require it to be a full time job in itself. Checking to make sure the map isn't broken, or doesn't have inappropriate content, or doesn't cause any problems. It's not a matter of just pulling it up on the screen and say "ok there are no middle fingers hidden in the images so it's good to go." It would require playtesting, feedback, etc.
u/Pero_Plays:
  1. Would you consider going to a 24-month instead of a proposed 18-month cycle of new TH levels to sync with World Championships better?
  2. Could we get a double deployment bar on phones?
Answer:
  1. 24 months of no new TH content is simply too long. We're really happy with the pace we've been releasing new TH levels. One of the things we have to look at when spacing out the content is how long before maxed players start to get bored and stop playing. New content is always the biggest driver of player activity, and the longer you draw out not having new content results in players becoming more likely to leave the game. The World Championship is an exciting and cool facet of Clash, but it's not the main one and only a very small number of players will ever compete in the Championships. That small percentage of players cannot dictate the pace of content progress.
  2. We tried looking at this but the UI became so small that it was super inconvenient to use, even with a stylus.
u/feareddakota:
Answer: Coming up with new and unique content will always be the challenge as we create new features. It came up when we were working on TH13, and is in discussion as we work towards TH14. And it will likely come up again as we work on TH15 and beyond. Making sure something is cool and unique is always a fun challenge, but we shouldn't make something JUST because it's unique. It has to also be fun and exciting.
u/LowScrow_Tom:
  1. Will we ever have a troop, or Super Troop, with the capability of switching from Ground to Air? (I think Ice Golem/ Ice Hound could've utilized this feature.)
  2. Without the ability to add new buildings due to percent damages, could you have a "Gear Up" feature at TH14 which would combine all Builder Huts and /or Barracks to 1 main building, which must be upgraded FIRST before being able to purchase new TH14 Defences?. (Multiple problems solved)
Answer:
  1. This is something that has been considered, like making a "Fallen Angel" Healer who is a ground troop but heals air units. This is just an idea and not something being worked on, before everyone starts saying it's confirmed. Changing a unit from air to ground or vice versa is actually pretty complicated because the pathing for ground units is different than air units as is the logic algorithm. So it's not just a matter of allowing it to swap places. But I wouldn't be surprised if we introduce a Super Troop that does do this.
  2. We've contemplated the building fusion idea in the past and we're not convinced that is a good solution.
u/Alpii69:
Answer: We had considered this idea and while it's cool, it doesn't offer quite the flexibility and variability players are looking for in a feature like this. We would want a feature like this to feel like players are able to customize their experiences. A second ability doesn't really do that as players would just choose a favourite one, then set and forget. We think there is a better way to offer that kind of customization. Additionally, balancing new abilities would be super challenging compared to new troops or new spells.
u/Immabeloverof15june:
  1. Any plans on player made maps as single player map?
  2. Any plans on mega base type mode?
  3. What are big features which aside from new troops, buildings, townhall levels?
  4. What are your plans on bringing more social features to the game?
Answer:
  1. Player made maps are never a good idea, though they sound neat on paper. We'd need some kind of moderation process to remove inappropriate submissions, and given there'd be thousands upon thousands of entries, it would require full time moderation.
  2. We see this request a lot. Again, on paper it sounds really cool. But what would the overall goal be? What would the benefits be to the Clan? There are a ton of logistics you'd have to look at. Like who would be the caretaker of such a mega base? The leader? What if the leader left or stopped playing? Co-leaders? What if they disagree with how the mega base should be laid out? Would Elders and Members have access to editing the mega base?
  3. We've got something pretty big planned this year (fingers crossed we can finish it in time). We'll announce it when it's ready. And it's a doozy.
  4. It entirely depends on what social features players want (features that aren't Global Chat or similar function).
u/sportsguy3: Could you give us some examples of new charactetroops/heroes/ideas that were very close to making it into the game but eventually didn't make the cut?
Answer: When we work on new TH content, we try to prototype new troop ideas. When we were working on TH12, we had several troops we had tested out before we finally settled on the Yeti. One of the troop ideas was a Goblin Glider. It was basically Goblins that flew in on little gliders and dropped down to attack resource storages and collectors. If I remember correctly, the Goblin Glider eventually inspired the Builder Base Hog Glider unit since we liked the glider function. But the Goblin Glider felt a bit TOO spammy.
u/NikplaysgamesYT:
  1. Do you guys have plans regarding banning accounts? I see so many times players are perma banned for “account sharing” or “account stealing” when nothing like that ever happened. Even someone in my clan was perma banned, and I see posts on Reddit all the time about this. Do you have plans to change the process of being banned or the criteria to avoid these situations?
  2. What is your opinion regarding queen walks after indirectly nerfing them so hard? This year, you guys added headhunters and super minions, both of which destroy queen walks if your not careful. Did you guys think they were OP before this update, and do you think they’re still OP now?
  3. Do you believe that the game has done a good job balancing progression? For townhall 10, IMO you guys did a perfect job, I finished my hero’s, walls, and defences at almost the same time (got screwed up since at that time there was the event where everything was half off. But for th11, I am currently almost max, just working on my last lab upgrades and walls, but I’ve been full on dark elixir for the past 3 months. Do you think progression overall is super balanced and any plans to change it?
Answer:
  1. In the near-4 years I've been at Supercell, I've had hundreds of requests from players to investigate their account ban. Out of those hundreds, I can count on a single hand how many of them were incorrectly banned due to agent error. A single hand. Time and time again such threads rarely ever reveal any kind of loopholes or weaknesses in the support recovery process and more often than not highlight how players treat their account security by engaging in behaviour that violates our Terms of Service policies. Almost every single one of those players underestimate just how accurately we can investigate an account issue. Many of them start off with a friend who let another friend do their War attacks, but most of the banned accounts have shown very suspicious activity of account sharing, buying, etc.How do these accounts get phished? It's simply because most people don't realize just how manipulative scammers/phishers are. Also most people fail to realize exactly just how much identifiable information they put out for the public to be able to see.That's the thing about scammers/phishers. The good ones rarely make their intentions obvious until it's too late. There's a reason why scamming is a multi-billion dollar industry. Good scammers are charismatic, manipulative, and convincing. They are also relying on the fact you have no idea just how useful the information you gave them really is, especially when you think the information is banal or mundanely useless.The fact they leave you blaming a lax in security instead of blaming yourself shows A) just how manipulative they are and B) how willing you are to deflect blame in order to admit to falling for a scam.Admittedly, that second one is a tough pill to swallow. No one likes admitting they made a mistake, and that's especially so when you have to face severe consequences for those actions. But as I said before, we can tell the difference between someone's compromised account vs. someone who fell victim to a scam or gave/bought/sold their account. Usually if the account is compromised, Support is fairly quick at restoring access to those accounts. But because there's no reason to voice any complaints about it, you don't read about those thousands of success stories. What we do hear about on the forums are those examples where support was unable to restore the account because they can see suspicious or fraudulent activity on the account.
  2. I still use Queen Walk at TH13 so you're asking the wrong person. I find the strategy still viable and very strong.
  3. I do think we've done an overall good job of maintaining balance. It's not perfect, nor will it ever be perfect. This is especially true as we add more content in the future. There is no such thing as a perfectly balanced multiplayePVP game. All we can do is try to balance it to the best of our ability when we release a new troop or keep an eye on the data and balance it as we see the data coming in.
u/GroddTH12:
  1. Do you intend to improve the time to update buildings and troop level TH11, TH12 and TH13?
  2. Is there a possibility to create a new hero in a new update?
Answer:
  1. Eventually, most likely.
  2. We don't want to do a new Hero with each new TH level. The earliest we will likely add a new Hero would be TH15, but that's not a guarantee.
u/clashic94:
  1. Clan War Leagues and Clan Games are monthly events that last a week. Are there any plans for introducing another monthly event that lasts a few days in between CWL and Clan Games? (Townhall Tournaments, etc.)
  2. As the army camp size increases and the possibility for more troops in battle at any given time increases, will we be seeing troops with higher and higher housing space to avoid overcomplexity?
  3. Will we be able to use two Siege Machines at the same time in the future? More than two Super Troops?
Answer:
  1. Yes. Although what that is we're not ready to reveal yet.
  2. It's unlikely we'll adjust the housing space for older troops like Barbs, however, how much housing space a troop takes up is actually an essential part of the design process as we design a new troop.
  3. Two Siege Machines would be a bit weird since you only have a single Clan Castle. Being able to deploy two and divide up the CC troops between them would genuinely be way OP. As far as allowing more than 2 Super Troops at a time, I mean, we just started allowing 2 recently! We're keeping an eye on their usage to see if allowing 3 or more would be something positive for the game.
u/confipete:
  1. Is it true that Supercell is going to remove builder base by June?
  2. Why don't war donations account for donation count?
  3. Why is builder base's attacking AI is different from Home village's?
  4. Do you consider the ideas we post in this sub while adding new features to the game?
Answer:
  1. Wait..what? Remove Builder Base? Where the heck do you guys find this stuff? We're not removing it.
  2. Part of it is because you can remove and edit War donations, at least in the War Leagues. So it would be easy to abuse to edit/remove cc troops and keep redonating just to get your count up.
  3. The AI isn't different, it uses the same logic engine as the main village. However, a big factor in what causes some issues is the Guard Post. The wandering units cause havoc with the pathing AI because the attacking units have to constantly recalculate their position and the targets it's tracking.
  4. Absolutely.
u/EyalReddits:
  1. Will we ever get a new gamemode like the builder base?
  2. Why are super troops taking up so much space? This makes them almost unusable
Answer:
  1. I'm sure there'll be new game features we'll introduce in the future. It won't be like Builder Base, but will be something completely new. In fact we're working on something that I think will be pretty enjoyable. No release dates yet, as it's a fairly complex system. But we're excited to announce it when it's ready.
  2. The housing space for Super Troops is to balance out how much stronger they are than regular troops.
u/superman37891:
  1. Can we donate super troops with gem donations, even if we don’t have them unlocked?
  2. Can we have separate clans for home village and builder base (so I don’t get kicked out of my top clan for not having a good builder base)?
  3. Add a clan search filter for CWL league (Champs 1, Champs 3, Master 2, etc.)
  4. Can we cap the level of the CC troops donated to lower town halls / CC levels? (Ex: A level 9 loon donated to a TH3 caps at level 2)? I feel this will make it easier to balance lower THs and make it more fair for those who can’t get CCs
Answer:
  1. No. Being able to donate them without spending the upgrade cost kinda defeats the purpose of spending the upgrade cost.
  2. No. Programming the logistics behind this, having separate chat UI's, Clan logs, match logs, war logs, etc. would be an absolute data nightmare.
  3. As a reflex response, my guess would be that it would lead to just those Clans at the top tiers being bombarded with invitation requests while lower clans would remain unfilled. And because they remain unfilled, it would make it harder for them to climb to those ranks, thus perpetuating a bit of a cycle.
  4. No. The levels they are donated at is intentional.
u/Luke_theGreat:
Answer: We planned out the calendar of events for a very specific reason and the timing is intentional. Having them set the same time allows players to more efficiently plan out how they upgrade and how they spend resources. Mixing up the schedule would make it more difficult for players to do so.
u/One-Decision-6110:
Answer: We never publicly reveal numbers. With regards to bots, it's a constant game of cat and mouse. We improve our systems to detect them and they improve the botting software to avoid detection. So we then improve the system again to detect them and then they improve the botting software to avoid detection. You can see how this goes on. It's one of the reasons why we do mass bans of botters instead of just individual cases. If we banned players who bot on an individual basis, it allows the bot software creators to analyse what it was that allowed them to be detected and make changes even faster. So by banning in mass groups, it slows down their development a bit.
To answer your question about using the same attack, that's not how the detection system works so as long as you're not using a bot program we don't care how often you attack with the same army.
u/mystic_coc: Hi Darian, what do you think about a new game mode in clash. It can be solo or multi (like clan base or something). You could create multiples worlds with the clash universe like a goblin village etc were we can attack the king of goblin
Answer: I'm curious, but you don't really give any kind of idea what kind of feature you're suggesting. It's like saying "have you thought of a new multiplayer game?" Yes I have, but without knowing what kind of game you want, it's kind of an impossible question to answer.
If you've made it down here, well done! I hope everyone here has learnt something new, and after reading the sheer amount of answers I'm sure you can all thank Darian for the extraordinary effort he put in (he isn't being payed for this either, he's just that amazing).
If you don't see your question on the reddit post or the document it was most likely to avoid duplicates
Happy Clashing!
submitted by GingerbreadRecon to ClashOfClans [link] [comments]

I am 25 years old, made $87,000 last year and expect to make $104,000 this year, live in Minneapolis, and work as a Data Analyst / Data Scientist.

Note: I’m not a citizen, but I’ve been living in the US long enough to be considered a resident alien for tax purposes. On my visa, I cannot work any job that’s not directly related to my major in grad school (IT/computer science), but I can invest in the stock market.

Section One: Assets and Debt

Net Worth: from -$13,603.63 (Jan 2020) to $9,605.97 (Jan 2021)
Retirement Balance: $16,000 in my 401(K).
I only started working 2 years ago and my company messed up my registration so they basically didn’t put any money into it my first year there (I found out in horror and they gave me around $1,000 to say sorry…). I contribute 9% and my company matches 3%.
Savings account balance: $2,500
I have $2,500 set aside as my “emergency fund”, and I’m building back my vacation & study abroad budgets after having to tap into them for a move. My job is very stable and I won't be let go any time soon (unless I quit myself) so I’m not setting aside a big emergency fund for now.
Checking account balance: $3,111.01
Investment account: $1,500 in some stocks.
I initially dumped half of my 2019 bonus and some monthly contributions (totaling around $4,000) to this account to test strategies. This was my “study fund” and I didn’t care if I’d lose it all. I grew the account to around $10,000 and withdrew almost everything (that went to all the fees I had to pay to break my lease, my brother’s lease, deposit, moving expenses, and new furniture) and left $1,500 worth of stocks in there right now.
Credit card debt: $2,243.76 on my BestBuy card and PayPal Credit.
I had the money to pay for the items in full but they offered X months interest-free and I wanted to throw money into my debts instead. I always pay off all balances well before the deadline. I also pay all my credit cards in full and have never paid any interest.
Student loan debt: $11,046.09 left on my $20,000 loans at 8% for my BA in Biology and Statistics. Day 1 of arriving in the US, they sat us down, handed each of us a pen, and said hey kids here are the terms of your 8% loans, sign the documents now! I just turned 17, didn't even know I had to pay this money back, and remembered thinking "Is 8% a lot?" That's how clueless I was.
As a non-citizen, I will never have them canceled, so my plan was to tackle this as soon as possible and I started paying more aggressively until they made it 0% interest since Q4 last year.
Car loan: $4,900 left on my $10,000 loan at 8.9%. I didn’t have a long credit history when I bought the car (September 2019) since I only got my first credit card after graduation, so the rate was terrible. I’m planning to pay this all off after my bonus comes in March.

Section Two: Income

Income Progression:
2012 - 2016: I had multiple student on-campus jobs all throughout my undergrad, making from $7.25 to $10/hour. After graduation, I couldn't find any job directly related to my majors within 3 months (I had only been searching for Bio lab work), ran out of money, and had to go back home. Honestly, I didn't want to keep doing science either and was very lost back then.
2017: My first full-time job was being a tutor for a private college prep institution when I went back to my home country to “figure out what I wanted to do with my life.” They paid pretty well for the standards of living there ($1,000/mo). I worked that job while self-studying how to code and data science courses on the side and preparing my grad school applications.
2019: I got a job at my current company a semester before I graduated from my MS in Data Science program. This was my first “big girl job.” I started out at $64,000 and couldn’t work for 2 months due to complications in my visa processes so that ate up all my savings that year. By the end of the year, they bumped my salary up to $76,000 and we also had an annual 3% raise, so in total $78,280 + 5% bonus.
2020: One of my teammates left and one thing led to another, I got a title change from Data Analyst to Data Scientist towards the end of the year. I asked for a raise and they bumped it to $96,000 + 5% bonus.
2021: After our annual 3% raise my salary is now $98,880 (+ at least 5% bonus). I think I’m slightly underpaid, but this job is very low-stress and flexible (especially after we WFH).
Main Job Monthly Take Home: $5,082.58
Taken from my last paychecks (before the annual raise)
Gross salary: $8,000
Tax: $2,081.68
401(k) deduction: $720
Health insurance: $115.74

Section Three: Expenses

Rent & renter’s insurance: $935 for my share for a 2bed/3bath condo. My parents pay a flat $700/mo for my brother’s share. He recently moved here since his school went virtual until at least the end of this semester and our family wanted us to be nearby to take care of each other.
Savings contribution: $900
Investment contribution: $420, but will increase once my car loan is paid off.
Debt payments:
Car insurance: $127.01 ($762.05 paid in full every 6 months)
Car registration: $25 ($300 annual)
Donations: $20 monthly (ASPCA), plus several hundreds throughout the year (last year I donated to BLM orgs and local animal shelters)
Gas: $0. I drive an electric car. Charging probably drives up my electric bill by a bit, but still cheaper than gas. Also, this means no car maintenance at all until my car battery dies, which probably won’t happen in the next 5 years.
Utilities (electric, natural gas): ~$150
Wifi: $40
Cellphone: $10.61 ($108.66 for 6 months and I got a $45 credit from my bank)
Groceries: $500 (for 2 people)
Subscriptions: $20 (HP Ink, shared Netflix account, YNAB, Disney+)
Pet expenses: ~$20 for wet cat food
Personal care/hobby: I collect perfumes. Between makeup, skincare, clothes (which I had planned to stop buying this year) and perfume bottles and samples (the majority of my "personal care" expenses...), I averaged $400/mo last year. Without the makeup, skincare and clothes, I budget $150/mo this year for my fragrance hobby.
Household supplies: $30
Education: $30 (language/technical textbooks, Udemy/Coursera)
Gifts: $30
Credit card fee: $21 ($250 annual)

Section Four: Background

Was there an expectation for you to attend higher education? Did you participate in any form of higher education? If yes, how did you pay for it?
Education is one of the top priorities in our household and this has been instilled in my mind since I was a kid. Perhaps because my grandparents were both professors and my parents both attended grad school, it was expected of us to have at least a bachelor's degree. With that said, my family tried to support our higher education financially as best they could and I'm very thankful for it. During undergrad, I had need-based financial aid and on-campus jobs, and my parents helped with the rest of my tuition. I still had to take (required by the school) a $20,000 loan. My grandmother helped pay for my 2-year master's program.
Growing up, what kind of conversations did you have about money? Did your parent/guardian(s) educate you about finances?
During high school, I had a measly weekly allowance and my dad had me write out all the transactions in a notebook. I thought it was very silly back then but now thinking back, it was probably some good practice. Other than that, they didn't talk about money at all, and I was absolutely clueless and wasn't interested in personal finance until a couple of years ago. I don't remember how but I think I woke up one day and decided to read every book about personal finance I could find and now I do talk with my dad about finances.
What was your first job and why did you get it?
My first job was washing dishes as a student worker! We all had to do it our freshman year before we were allowed to find other jobs. I managed to find 3 other jobs (stage crew, sports event worker, and math tutor) and stayed with all of them for 3 years.
Did you worry about money growing up?
Even though our parents never let on to us about their finances, they made sure that we'd grow up comfortable financially, so I didn't worry because I didn't know anything.
Do you worry about money now?
Yes. As I grew up, I came to learn more about my parents' financial situation and realized that they've sacrificed a lot for us. I had the majority of my college tuition supported by the school, but my brother doesn't, and tuition in the US isn't cheap, especially when you convert it to our local currency. I also never know for how long I can stay in the US and keep making the same kind of money I'm making now so I'm trying my best to pay down the student loans ASAP.
At what age did you become financially responsible for yourself and do you have a financial safety net?
I became fully financially responsible for myself when I started working at my current company. Before that my student worker jobs paid for my personal expenses in college but my parents still chipped in for tuition. I guess my family back home is my safety net but personally, I wouldn't ask them for help even if bad things happen to me in the future.
Do you or have you ever received passive or inherited income? If yes, please explain.
Nope.

Diary

Day 1 (Thursday) - $3.35
Day 2 (Friday) - $206.24
Day 3 (Saturday) - $71.27
Day 4 (Sunday) - $0.00
Day 5 (Monday) - $40.10
Day 6 (Tuesday) - $8.02
Day 7 (Wednesday) - $3.49

Summary


Category Amount Note
Food & Drink $95.99 Groceries
Fun / Entertainment $7.52 Disney+ subscription
Home & Health $0.00
Clothes & Beauty $206.24 Perfume samples
Other* $22.72 Shipping labels
Total $309.75 shipping labels not included
*I don’t count the shipping labels as expenses because they’re already factored into the profits I made from my sales, but I included them anyway because they're still charges on my accounts. Any profit goes back to funding my album purchases so... I guess it's a vicious cycle.
Overall, a pretty normal week for me in terms of food. I don’t eat out often (I allow myself only one meal and one dessert every month) and have used up my 1 dessert allowance this week so I probably won't have any more this month. I might’ve gone overboard with the perfume purchases this week, but tbh perfumes bring me joy. My mood is lifted and I'm transported to old and new places every time I put on a perfume that I enjoy, so for me, it’s worth it. I try to be frugal whenever I can, but I'll never skimp on education and hobbies that make me happy. Writing this week-long diary, I realize I need to get back to working out, though. I'll probably have to stop procrastinating and pull out my RingFit gears still inside the moving boxes. Playing Just Dance also makes me miss dancing so bad as I used to be active in several dance crews since college (but stopped after I started working full time). I'll try to stick to Just Dance for now to get my cardio until Covid is over and I can get back to in-person dance classes.
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games to play online with friends on mobile video

Here at MobileGames.Online we do our best to provide you with the best free online games. We’re developing every game you play and pay attention to every detail in order to make the user experience perfect. MobileGames.Online is concentrating efforts to provide our users with the best shooting games, which are the most popular games on our website and also our favorite ones. If you have any ... This app is a library of classic multiplayer games. Invite your friends and play similar versions of games such as Werewolf, Draw Together, UNO, Scrabble, Battleship, Poker, and even Pool! Get it on the App Store or Google Play. 9. This mobile app version lets you recreate the game online in several different ways. You can either play solo against the computer or online with friends located in other places. There’s even an ... Think of Drawful 2 as a ridiculous online version of Pictionary, where friends try to guess your best — or worst — sketches. “Creepy tiger” and “death by trombone” are some of the hilarious answers involved. Three to eight players allowed. You can play it online or download the app on your phone. 10 online games. The number of online games available for the browser is countless, but those that allow you to play only with your friends, these are few. So, thinking of you who want to play a party with your group of friends, we have brought a list with 10 games that allow you to create a private room and only invite whoever you want. Check out! These are the ten best mobile games to play with friends. Whether you’re looking for some same-room fun, an online game to play or something that’s going to get you all out of the house, there ... Q. What are Some Puzzle Games to Play Online with Friends? Some mind-twisting games are JigsawPuzzles, Maze King, Chess by AI Factory, QuizUp, etc. Q. Can I Play Monopoly Online With Friends? Yes, you can play the classic Monopoly game with your friends on your smartphone. Download the Monopoly game on your Android device from here. Uno is a classic card game that is very simple to learn, especially when you play the mobile version on your smartphone. The app lets you have the ultimate Uno experience with your friends over the... 8 Ball Pool is a massively popular online multiplayer game by Miniclip. You can play it on your Android smartphone, iPhone and even on your PC. It provides the classic 8 Ball experience with your friends on a virtual table. Or, you can also play with strangers on various tables of the lucrative prize pool. Mobile Legends Game Play Online. The arena of Mobile Legends is open for you and your friends! Join the battle now and win it as a team! You and your buddies will choose characters and arrange great mighty armies to stand against the rivals. You will have a chance to create a really perfect army of heroes because you can pick various types of them. Make sure to include all the important units to your team and be sure that you will shine on the arena and overcome all of your opponents easily ...

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